Kora Starfield by TakeshiYamato

Species
Human (Mandalorian)
Career
Ace
Specializations
Pilot (Starting), Gunner (Career), Mercenary Soldier
System
Age of Rebellion

5
Threshold 15
Current 28
Threshold 14
Current 10
Ranged 1
Melee 1

Placeholder Image

Characteristics

3
5
2
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) X 0
Mechanics (Int) X 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 3
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) X 4
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 3
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

"Reaping Raptor" Heavy Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting, Pierce 5
Damage
11
Critical
1
Raptor's Blitz Mark 1 Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Pierce 1
Damage
9
Critical
3
Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
6
Critical
3

5
565
1350
4/16

Weapons & Armor

"Reaping Raptor" (Customized C-10 "Dragoneye Reaper" Heavy Blaster Pistol)
(Ranged-light, Medium Range, Encumbrance 3, Hard Points 3, Damage 8, Crit 3, Stun Setting)
* Blaster Actuating Module (1 Hard Point, +1 Damage, adds 1 Setback to all Attack Rolls.
** 2 out of 2 Damage +1 Mods
** 2 out of 2 Pierce 1 Mods
* Jury-Rigged (Reduce Crit by 1)
* Enhanced XCiter (2HP, Reduce Crit by 1, 2 Despairs on a Roll can be used to cause the weapon to explode)
** 3 out of 3 Pierce 1 Mods
Raptor's Blitz Mark 1 Blaster Rifle (Crafted Blaster Rifle)
(Ranged Heavy, Long Range, Encumbrance 4, 4 Hard Points, Damage 9, Crit 3, Pierce 1)

Blaster Pistol (Currently unequipped)
(Ranged-light, Medium Range, Encumbrance 1, Hard Points 3, Damage 6, Crit 3, Stun Setting)

A/KT Wing Commander Armored Flight Suit (Flight Suit)
(Encumbrance 3, Hard Points 1, Soak 1, Defense 1/1, Reduces strain received from Critical Hits to the wearer's vehicle by 1 [min 1], Reduce damage from fires and weapons with the Burn quality by 1)
* Helmet Comlink
* Amphibious Modification (9 Hours of Air, removes 1 Setback from physical checks due to underwater conditions)

Riot Armor (Ground Combat)
(Encumbrance 3, Hard Points 2, Soak 2)

Personal Gear

Backpack
Load-Bearing Gear
Utility Belt
Comlink (Handheld)
Anti-Grav Chute

Requisitioned Gear:
None

Assets & Resources

Cybernetic Arm (Mod V) (+1 Brawn)
Cybernetic Legs (Mod III) (+1 Agility)

Cybernetic Capacity: 2/2

BTL-A4 Y-Wing Attack Starfighter (See Golden Raptor)
Firespray-class Patrol Craft (See Silver Raptor)

103 Hours Available Crafting/Modding Time

41 Hours Crafting/Modding Time Spent
* 24 Hours on Failed Attempt to make Deflective Armor with Rin Stingray
* 11 Hours on Avanelle obtaining an Enhanced XCiter
* 6 Hours on Raptor's Blitz Mark 1 Blaster Rifle

168 Hours Crafting/Modding Time Traded for Duty (5 Duty per 24 Hours)

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Let's Ride AoR Core Rulebook, Page 151 Once per round, may mount or dismount a vehicle or beast, or enter a cockpit or weapon station on a vehicle, as an incidental.
Rapid Recovery (Rank 1) AoR Core Rulebook, Page 154 When healing strain after an encounter, heal 1 additional strain per rank of Rapid Recovery.
Natural Pilot AoR Core Rulebook, Page 153 Once per session, may re-roll any 1 Piloting (Space) or Gunnery check.
Grit (Rank 2) AoR Core Rulebook, Page 148 Gain +1 strain threshold per rank of Grit.
Defensive Driving (Rank 1) AoR Core Rulebook, Page 145 Increase defense of vehicle or starship being piloted by 1 per rank of Defensive Driving.
Skilled Jockey (Rank 2) AoR Core Rulebook, Page 156 Remove 1 Setback per rank of Skilled Jockey from all Piloting (Planetary) and Piloting (Space) checks the character attempts.
Debilitating Shot AoR Core Rulebook, Page 145 Upon successful attack with a starship or vehicle weapon, may spend 2 Advantage to reduce the maximum speed of the target by 1 until the end of the next round.
Dead to Rights AoR Core Rulebook, Page 145 Spend 1 Destiny Point to add additional damage equal to half Agility (rounded up) to one hit of successful attack made with ship or vehicle-mounted weaponry.
Dead to Rights (Improved) AoR Core Rulebook, Page 145 Spend 1 Destiny Point to add additional damage equal to Agility (rounded up) to one hit of successful attack made with ship or vehicle-mounted weaponry.
True Aim (Rank 2) AoR Core Rulebook, Page 158 Once per round, may perform a True Aim maneuver to gain benefits of aiming and upgrade combat check once per rank of True Aim.
Spare Clip AoR Core Rulebook, Page 157 Cannot run out of amo due to Despair. Items with Limited Ammo quality run out of ammo as normal.
Overwhelm Defenses (Rank 2) AoR Core Rulebook, Page 154 Upon unsuccessful attack with a starship or vehicle weapon, may spend 2 Advantage per rank of Overwhelm Defenses. Reduce the defense in the targeted zone by 1 for every 2 Advantage spent.
Jury Rigged x1 AoR Core Rulebook, Page 150 Choose one weapon, armor, or other item and give it a permanent improvement while it remains in use.
Exhaust Port AoR Core Rulebook, Page 146 Before attacking a starship or vehicle, may spend 1 Destiny Point to ignore the effects of the Massive rule for the attack.
Brace (Rank 1) AoR Core Rulebook, Page 143 Perform the Brace maneuver to remove 1 Setback per rank of Brace from next action. This may only remove Setback added by environmental circumstances.
Toughened (Rank 1) AoR Core Rulebook, Page 158 Gain +2 Wound threshold per rank of Toughened.
Enduring (Rank 1) AoR Core Rulebook, Page 146 Gain +1 soak value per rank of Enduring
Durable (Rank 2) AoR Core Rulebook, Page 145 May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1.
(Reserved)
Point Blank (Rank 1) AoR Core Rulebook, Page 154 Add 1 damage per rank of Point Blank to damage of one hit of successful attack using Ranged (Heavy) or Ranged (Light) skills at short range or engaged.
Strong Arm AoR Core Rulebook, Page 157 Treat thrown weapons as if they had 1 greater range.
Natural Marksman AoR Core Rulebook, Page 153 Once per session, may re-roll any 1 Ranged (Light) or Ranged (Heavy) check.

Background

Kora was an orphan, her biological parents having died mere weeks after she was born, and she grew up on the streets with only her given name before she was taken in by a wandering mercenary. Not just any mercenary, though—the one who took her in was a Mandalorian, a woman named Jude Starfield, who soon adopted Kora, letting the young girl take her family name.

Jude was a former member of the Death Watch, who had grown disillusioned with how they had become nothing more than thugs, warlords, and bandits. She had heard the stories of their past, of Mandalore the Preserver and other great leaders in their history, and knew the Mandalorians were meant to be more. Honorable warriors, willing to fight for money if needed, but to see a contract through to the end, and moreover, to protect Mandalore and its people.

Jude taught Kora how to fight like a Mandalorian, both on the ground and in the cockpit of a starfighter, though Kora was more at home in the cockpit. When Kora turned 18, and had learned all Kora could teach her, Jude performed a small ceremony, naming Kora a true Mandalorian, not just a child of the Mandalorian teachings, and sent her off into the galaxy to find her own way, and her own life.

For the next three years, Kora fought as a mercenary, both as a pilot and a ground combatant, striving to maintain the honor of her adopted heritage as she moved from job to job. She has flown a few different starfighter types, but has found the BTL-A4 Y-Wing to be her best fit.

Recently, Kora was hired by the Rebel Alliance forces in the Lantilles Sector, where her skills are most desperately needed. After fighting for them in several missions, she was brought in on a mission to fight a battle prepared by Gruuba the Hutt, where several individuals close to SFL personnel were used as hostages, Jude being among their number. Enraged by how the Hutt had brought in people with no direct connection to the Rebellion, simply because of their connections to its members, Kora realized that fighting as an honorable mercenary was impossible if the galaxy itself lacked honor, and the only faction that seemed to possess honor in this war was the Alliance. She properly signed up with the Alliance forces after the battle, and swore to continue to do what is needed to restore honor to the galaxy.

Soon after, she lost her life helping to destroy the Project Sector Watch main facility. She fought with honor, and will be remembered.

Motivation

Conflict/Professional (Old) - Kora does not fight for any particular ideal (aside from maintaining her honor as a Mandalorian, at least). She fights because it is what she knows, and it is how she will make her way in the galaxy.

Belief/Honor (Current) - Kora strives to uphold the Mandalorian Code of Honor, and now believes that honor as a whole is needed if the galaxy is to know peace, and see an end to unneeded suffering. The Rebel Alliance is the only organization she knows of that fights with such honor, which is why she has joined them properly.

Duties

Combat Victory (330 Points) - Kora's main focus in battle is the elimination of her targets. Be it enemy capital ships and space stations or hostile troop formations and speeders/walkers, she will do everything in her power to destroy her target and fulfill her mission.

Contribution Rank: 3
Rank: Senior Trooper

CR Rewards:
CR1: BTL-A4 Y-Wing Attack Starfighter (Golden Raptor)
CR1: Advanced Targeting Array (for Golden Raptor)
CR2: Firespray-class Patrol Craft (Silver Raptor)
CR2: Twin Heavy Laser Cannons (for Silver Raptor)
CR3: Cybernetic Arm (Mod V)
CR3: Cybernetic Legs (Mod III)

Description

Kora is a human woman, standing at 5'4" with a slender figure. She has dark brown hair that comes down to her shoulders, and blue eyes.

She normally wears her personal armored flight suit, colored dark green with yellow trim, though she has a similarly-shaded set of Riot Armor she can use for ground missions. She does not have 'proper' Mandalorian Armor - the last personal test that her adoptive mother Jude gave her before they parted company was to find a set of Mandalorian Armor for herself...

Other Notes

Mandalorian Mercenary Strike Fighter Pilot (and possible heavy assault trooper), made for Sector Force Lantilles but can be adapted to other settings.

Formerly Active Character in the SFL Setting. Killed in Action.

Return to Top