Neta Findel by Lily42

Species
Selonian
Career
Guardian
Specializations
Armorer/Soresu Defender
System
Force and Destiny

6
Threshold 20
Current 20
Threshold 17
Current 17
Ranged 1
Melee 1

Characteristics

3
3
5
1
3
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 3
Cool (Pr) X 0
Coordination (Ag) 1
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) 0
Mechanics (Int) X 4
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Int) X 4
Melee (Br) X 2
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 1
Knowledge: Lore (Int) X 2
Knowledge: Outer Rim (Int) X 1
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 1
Knowledge: Xenology (Int) 0

Attacks

Tail
Range
Engaged
Skill
Brawl
Disorient 2, Knockdown 1
Damage
4
Critical
5
Training saber
Range
Engaged
Skill
Lightsaber
stun
Damage
6
Critical
Multi-Goo Gun
Range
Short
Skill
Ranged: Light
Disorient 1, Ensnare 4, Knockdown
Damage
2
Critical
Lifebender- Selonian Glaive
Range
Engaged
Skill
Melee
cumbersome 1, pierce 4, defensive 1, accurate 2, deflection 1, cortosis, sunder
Damage
6
Critical
3

1105
1083
7

Weapons & Armor

Tail- Knockdown on 1 adv as opposed to 2

Training saber- hp 3

Laminate Armor- Soak 2, Encum 4, HP- 3

Glaive- Pierce 2, 3hp, encumb 4,
2 auto boosts for accurate, cortosis forging
attachment(cannot be sundered-1hp),
+2 pierce mods,
balanced hilt attachment (2hp)- accurate +1, 1 accurate +1 mod, 1 -1 encumbrance mod

Glowrod

Personal Gear

Goo Gun- automatic advantage on mechanics checks to repair droids, vehicles, or starships. On 2 disadvantage or a despair during a mechanics or combat check- cartridge runs out, replacements 20 credits

Utility belt- +1 encumbrance threshold

5 stim packs

Assets & Resources

Attached to Engineering on The Partisan, under Chief Engineer Ma Vyls

- duffle bag of tools specific to the mine

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Dark vision Remove all setbacks due to darkness (other than absolute dark)
Gearhead 2 Remove 1 setback/rank from Mechanics checks, 1/2 credit price to add mods to attachments
Inventor 2 When constructing new items or modifying attachments, add 1 boost or remove 1 setback/rank
Grit 4 Gain +1 strain threshold
Mental Tools 1 Always count as having the right tools for the job when performing Mechanics checks
Toughened 3 Gain +2 Wound Threshold
Armor Master 1 When wearing armor, increase total soak value by 1
Improved Armor Master 1 When wearing armor with soak of 2 or higher, increase defense by 1
Supreme Armor Master 1 Req armor w/ soak of 2 or higher Once/round, may suffer 3 strain to take the Armor Master incidental; reduce the next Critical Injury suffered by 10/point, to a minimum of 1
Dedication 1 Armorer- Increase Int to 4
Tinkerer 1 May add 1 additional hard point to a number of items equal to ranks in Tinkerer. Each item may only be modified once
Parry 3 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry
Soresu Technique 1 When making a check using the lightsaber skill, the character may use Intellect instead of Brawn
Reflect 3 When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect
defensive stance 1 Once/round, may perform defensive stance maneuver and suffer a number of strain to upgrade all incoming melee attacks by an equal number. Strain suffered this way cannot exceed ranks in Defensive stance
Imbue Item 1 Take the Imbue Item maneuver, suffer 1 strain and commit a Force die to grant one weapon, piece of armor, or item an improvement while the Force die remains committed. Suffer 1 strain every round the Force die remains committed
Force Rating 1 Gain +1 Force Rating
Comprehend Technology 1 Take Comprehend Technology action, make an average (2 purple) Knowledge (Education) check to use Force rating as ranks in skills to use a single item
Saber Throw 1 Perform Saber Throw action- make lightsaber combat check as ranged attack at target within medium range, adding Force dice no greater than Force rating. Must spend pips and succeed to hit target, spend pips to have weapon return to hand.
Defensive Circle 1 May take the Defensive Circle action, make a Hard (3 purple) Lightsaber Intellect check. The character, plus one ally within short range per success, gains 1 defense plus 1 defense per 2 advantages
Improved Parry 1 When parrying a hit that generated a despair or 3 threat, may hit attacker once with Lightsaber, Brawl, or Melee weapon (dealing base damage) after original attack resolves
Improved Reflect 1 When reflecting a hit that generated a despair or 3 threat, may hit one target in medium range with the same damage as the initial hit after the original attack resolves
Dedication 1 Soresu Defender- up Int to 5
Falling Avalanche 1 Incidental- Suffer 2 strain to add damage equal to Brawn to next Lightsaber combat check made that turn
Reinforce Item 1 Take the Reinforce Item maneuver, commit 2 Force dice to grant one weapon or piece of armor user is engaged with Cortosis quality while 2 Force dice remains committed. Suffer 3 strain every round 2 Force dice remains committed.
Strategic Form 1 May take the Strategic Form action, make a hard (3 purple) lightsaber (intellect) check rolling Force dice no greater than Force rating. If successful, 1 target within short range may only attack character for 1 round. Spend Force points to extend effect for 1 target for 1

Force Powers

Force Rating
2
Power
Manipulate
Description
The Force user shapes machine components on a molecular level, allowing the user to mend damaged mechanical systems. The user may spend a light/dark side pip to cause one vehicle or starship they are engaged with to recover one system strain. The user may activate this multiple times.
Upgrade Effect
Control Ongoing Effect: Commit a Force die. Increase the system strain threshold of vehicle or starship at engaged range by 3 per Force die committed.
Control When making a Mechanics skill check, the user may roll a Manipulate power check as part of the pool and may spend light/dark pip to gain success or advantage (user's choice) on the check.
Control Ongoing Effect: Commit a Force die. One damaged weapon or item counts as being undamaged
Range x3 Spend Force pips to increase the power's range by a number of range bands equal to Range upgrades purchased.
Mastery When performing a Manipulate power check as part of a Mechanics skill check, the user may spend 2 pips to gain a triumph on the check.
Control May spend 1 Force pip to heal a number of wounds equal to their Int in an engaged droid
Strength When using this power, spend light/dark pip to cause targets to recover 1 additional strain or system strain, or heal 1 additional wound for every Strength upgrade purchased.
Power
Move
Description
The user can move small objects via the power of the Force. The user may spend Force pips to move one object of silhouette 0 that is within short range up to their maximum range. The default maximum range is short range.
Upgrade Effect
Strength x2 Spend 1 Force pip to increase silhouette able to be targeted equal to strength upgrades purchased
Magnitude x2 Spend 1 Force pip to increase targets affected equal to magnitude upgrades purchased.
Range x3 Spend 1 Force pip to increase power's range by a number of range bands equal to range upgrades purchased
Control The Force user can hurl objects to damage targets, by making a Discipline check combined with a Move power check, dealing damage equal to 10xsilhouette
Control The Force user can pull objects out of secure mountings, or out of an opponent's grasp
Control The character can perform fine manipulation of items, allowing them to do whatever they would normally with their hands via this power at this power's range.
Power
Heal/Harm
Description
Heal-Light side user only- Spend Force pips to heal a number of wounds equal to Intellect from an engaged living creature (including user)
Upgrade Effect
Range Spend Force pips to increase power's range by a number of range bands equal to Range upgrades purchased
Magnitude x2 spend 2 Force pips to affect 1 additional target within range per rank of Magnitude purchased
Power
Umatched Heroism
Description
Once/session as an out of turn incidental, the character may spend 2 Destiny Points. For the next 2 rounds whenever an ally within short range is targeted by a successful combat check, the character may suffer 2 strain to move to engaged range of that ally and become the target of the combat check instead
Upgrade Effect
Duration x2 Unmatched Heroism lasts for 1 additional round
Destiny Umatched Heroism costs 1 Destiny Point instead of 2
Endurance Reduce the strain cost to become the target of an attack with Unmatched Heroism by 1

Background

For as long as I can remember I wanted to work with machines. They're fascinating, and honestly, they've always kind of "spoken" to me, I was always told to keep quiet about that part, it's not "normal" (read acceptable) to say things like that.

Imagine everyone's surprise when a Jedi Knight who was passing through announced that they wanted to me to come with them to train as a Padawan, that I was Force sensitive. It explained so much of my "aberrant" behavior- machines speaking to me so I could fix things I had no business knowing how to fix.

Mechanics was not meant to be one of my assigned duties. Then again, neither was dealing with Humans and other outsiders. There was talk for time of me being a warrior. That's fine for one like Gem. I've always told her I prefer my machines. To which she is quick to remind me that most weapons are actually machines of a kind.

I owe many thanks to Gem for teaching me Basic and at least some Human-like mannerisms on sly. Normally that's reserved for those that are being trained to deal with outsiders. Then there's the seemingly being able to move objects just by thinking about it.

Some people think it's a great honor to be taken to be a Padawan, to learn to be a Jedi. And I think it can be. It's certainly been exciting, getting to travel the galaxy, perhaps even going to be able to help explore new areas of the galaxy, new hyperspace routes.

I also have to wonder how much of my immediate family's apparent acceptance, encouragement even, for me to follow this path was just them trying to get rid of the "weird" child. Not seemly to have a daughter of the Overden doing and saying these strange things you know. No, mustn't think like that. Not the Jedi way to be bitter like that. But lying is also like unto murder among my people, and it would be a lie to say that I do not sometimes feel this way.

Motivation

Discovery- here's the thing: experiencing things no one else you know has is not necessarily hard when you're a Selonian. You might be aware, most of us don't leave Selonia often, if at all.

One of my closest friends growing up was one of the few I knew who had left and come back. The stories they would tell. They gave me hope, to be honest. Hope that maybe I didn't have to be the outcast of sorts.

Outcast isn't the best word, since being cast out of the den is it's own whole thing. That wasn't the case with me, but I definitely did not fit in. Gem's stories of the wider galaxy started me dreaming of being like her. Being one of the few to go out in to the galaxy and bring back stories to inspire others to their own mild rebellion against "the way things are".

Morality

50
Mercy- Cannot help but give others a second chance, Never strikes first, provides every opportunity for a foe to back down

Naivete- Foes take advantage of the character's generosity, trying their patience as they try to get away with as much as they can. The PC's inability to identify false contrition sometimes lets crafty villains off the hook.

Description

1.9 meters (6'2")
black fur- though these days often sunfaded to almost look brown in places- the Queen would not approve
11 years old
A somewhat unusual sort of Jedi robe- have you ever tried to wear robes with a half meter long tail?

Other Notes

Eventual lightsaber form tree- Soresu Defender- allows lightsaber skill to be Int based instead of Brawn. Dedication from Armorer- Up Int to 4

Requisition a kriffing black light!

temp tinkering upgrade to scanners (mechanically-boost on computers check) on Partisan no longer works- see if can be redone?

Lightsaber talents, such as reflect and defensive circle, can be used with Lifebender, but the roll will be Lightsaber (Intellect) rather than the usual Melee

Soresu Defender dedication- Upgrade Int

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