Phisa Joncym by JoncaFarlon7

Species
Nautolan
Career
Consular
Specializations
Sage
System
Force and Destiny

3
Threshold 14
Current 6
Threshold 12
Current 2
Ranged 0
Melee 0

Placeholder Image

Characteristics

3
2
2
4
1
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 1
Athletics (Br) X 1
Charm (Cun) X 2
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) 0
Deception (Cun) 1
Discipline (Will) X 2
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 0
Negotiation (Pr) X 2
Perception (Cun) 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Cun) 1
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 4
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, sunder
Damage
6
Critical
2
Gaffi stick
Range
Engaged
Skill
Melee
Damage
2
Critical
3

9
124
135
Brawn +5

Weapons & Armor

Lightsaber (1)
Double-lightsaber (2)

Personal Gear

Comlink (handheld)
Scanner goggles
Emergency medpack
Stimpack x2 (2)
Breath mask
Backpack
Utility belt
Datapad
Ration packs x3
Vukora Odan's sabre (1)

Assets & Resources

Amphibious: Nautolans may breathe underwa­ter without penalty and never suffer movement penalties for traveling through water

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Kill with kindness 1 Remove [] per rank of KWK from all Charm and Leadership checks

Force Powers

Force Rating
2
Power
Bind
Description
Affects up to 3 people
Upgrade Effect
Magnitude The Force user restrains an enemy, preventing the target from acting.
The user may spend FORCE POINTS to immobilize a target within short range until the end of the user’s next turn. If the user used any DARK SIDE to generate FORCE POINTS, the target also
suffers 1wound per DARK spent
on the check (ignoring soak)
Power
Heal/harm
Description
Heal - light
Harm - dark
Upgrade Effect
None The Force user bolsters his ally with renewed vigor or saps his foe of vital energy.
Heal (light side Force user only): Spend FORCE POINTS to heal a number of wounds equal to Intellect from an engaged living creature (including user).
Harm: Spend FORCE POINTS to inflict a number of wounds equal to Intellect (ignoring soak) on an engaged living target. The user gains 1 Conflict
Power
Influence
Description
Upgrade Effect
Magnitude, Range The character may attempt to guide, shape and even twist the thoughts and feelings of others.

When guiding and shaping thoughts, only dark points can be used to generate negative emotions such as rage, fear and hate, and only light side points can be used to generate positive emotions such as peace, tranquility and friendliness. Neutral emotions such as confusion can be generated using both.

Range - spend one light/dark to increase the range by one level
Magnitude - spend one light/dark to increase the number of targets
Control - The force user may make an opposed discipline vs discipline check, combined with an influence power check. If the user spends light/dark and succeeds on the check, he can force the target to adopt an emotional state or believe something untrue, lasting for 1 round or 5 minutes.

Background

THE POOR AND HUNGRY
On some worlds, resources are so scarce that every­ one must constantly scramble to obtain the basic
necessities of life. From early childhood, individu­als are expected to contribute in a meaningful way
to increase their family’s odds of survival. On worlds where resources are more readily available, there still exist subcultures where families live in desperation, constantly in search of their next meal.
Individuals who live in constant want may be able to accept this situation as the norm, readily learning to make do with the assets that are available and liv­ing this way for the rest of their lives. Alternatively, some become obsessed with material possessions, spending all of their time focused on obtaining more.
Characters with either outlook often work carefully to plan and manage their resources. When someone isn’t sure where the next meal may be coming from, it helps encourage them to be cautious in their actions. Of course, some characters with this background may be exceptionally cavalier in their endeavors, secure in the knowledge that they have nothing to lose.

ONE WITH THE FORCE
Some adepts are so deeply grounded in the Force that it influences their every action. These characters constantly perceive the world through its lens, and it decides their every thought. Often, their education has included a thorough grounding in Force philoso­phies, so that they choose to act with deliberate devo­tion to the light (or dark) side of the Force.
Such knowledge is deliberately suppressed in the Empire and thus incredibly hard to come by. Flow­
ever, it is not impossible. A character with this back­ground may have been raised by one of the last Jedi to escape the purges, who, before dying, passed on a measure of knowledge of the Force to the character.
Alternatively, the character may have known someone their knowledge. A former Republic soldier or sympa­thetic Senator, an old friend of the Jedi, or even an ally who worked with the Jedi but was not Force-sensitive may have escaped the Emperor’s purges and passed on what he has learned. It may be that the character is one of those individuals, and as he has aged, he has realised that he too can tap into the power of the Force.

DESIRE FOR UNDERSTANDING
Having realized he has some untapped power at his disposal, the character now wishes to know what this power is. Simple research on his home planet or via the HoloNet has yielded nothing, so he must set out into the wider galaxy to see what he can learn about his odd abilities.

Motivation

Morality

2 conflict

Description

SAGE
Many Consulars know the universal truth: knowledge is power, and understanding a situation can give one a decisive advantage. This holds just as true when resolving disputes or negotiations as it does on the battlefield. A Sage focuses on studying the world around him, recognizing that information offers tre­mendous advantages to himself and his allies. He then uses that power to help change the hearts and minds of others to achieve his goals.
Equal parts scholar and diplomat, Sages gain the additional career skills Astrogation, Charm, Cool,
and Knowledge (Lore). If this is a PC’s first special­ization, the PC gains one rank in each of two of these skills. Sages see knowledge and understanding as the basis for long-term peace and harmony. It is their be­lief that hatred often springs from ignorance. When a sentient comes to appreciate the backgrounds of another being’s beliefs and practices, it becomes fareasier not only accept that being but to feel compas­sion for him.
Some researchers may become lost in their aca­demic pursuits, obsessing over dry facts while blind
to the plight of the weak and helpless. Not so a Sage, who maintains connections to those around him
via the Living Force. The Force provides a means of grounding Sages’ studies so that they keep what they learn in perspective, always mindful of how they can use their knowledge to help others.

NAUTOLAN
Physiology:
Nautolans are a natively aquatic human­oid species capable of breathing underwater. Webbed toes and fingers aid them in swimming through the depths. A dense cartilaginous support network com­bines with a bony endoskeleton to make them excep­tionally tough. Lengthy green tendrils emerge fromtheir heads, serving as sensory organs that detect the pheromones of nearby sentients. Their large black eyes are adapted to pierce the murkiest underwaterenvironments. However, Nautolans are capable of sur­viving for extended periods on dry land.

Society:
An elected Council of Elders forms the cen­tralized government for Nautolan settlements. On Glee Anselm, representatives from each settlement coop­erate to form an overarching centralized government.Notably, "elder” is a title of respect, as representatives are elected based upon merit rather than age. Nautolans mate for life and are extremely loyal to their families. Both parents contribute equally to raising their young. Historically, Nautolan parents ar­ranged marriages for their children, but in modern times this has become much less common. Nautolan moods often reflect those of nearby sen­tients due to the pheromone sensitivity of their ten­drils. As a broad generalization, Nautolans are happy and free-spirited, particularly when given an oppor­tunity to pursue their interests. However, when con­fronted with anger or despair, members of this empa­thetic species are prone to respond iri kind. Homeworld: Glee Anselm is a Mid Rim world filled with a broad range of aquatic environments. Its few landmasses are largely archipelagos. While Nautolans evolved in Glee Anselm's oceans, another unrelated species—the Anselmi—arose to dwell upon its land-masses. Constant fighting over the land turned the Anselmi into a warlike people. This has led to many conflicts throughout the world’s history.

Language: Nautolans’ native language is Nautila, which was originally created for underwater use. In at­mosphere, the language is largely unpronounceable, as it is dependent upon pheromones that are dispersed through the water in conjunction with spoken sounds.
Consequently, Nautolans invariably learn to speak an­ other language, most commonly Basic or Anselmian.

Perception of the Force: Many Nautolans recognize the significance of the Force, and there were numer­ous Nautolan Jedi. However, the Force does not play a central role in Nautolan culture.

Other Notes

Return to Top