Threshold | 14 |
Current | 6 |
Threshold | 12 |
Current | 2 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | X | 1 |
![]() ![]() |
|
Athletics (Br) | X | 1 |
![]() ![]() ![]() |
|
Charm (Cun) | X | 2 |
![]() ![]() ![]() ![]() |
|
Coercion (Will) | 0 |
![]() |
||
Computers (Int) | 0 |
![]() ![]() |
||
Cool (Pr) | X | 2 |
![]() ![]() |
|
Coordination (Ag) | 0 |
![]() ![]() |
||
Deception (Cun) | 1 |
![]() ![]() ![]() ![]() |
||
Discipline (Will) | X | 2 |
![]() ![]() |
|
Leadership (Pr) | 0 |
![]() ![]() |
||
Mechanics (Int) | 0 |
![]() ![]() |
||
Medicine (Int) | X | 0 |
![]() ![]() |
|
Negotiation (Pr) | X | 2 |
![]() ![]() |
|
Perception (Cun) | 1 |
![]() ![]() ![]() ![]() |
||
Piloting: Planetary (Ag) | 0 |
![]() ![]() |
||
Piloting: Space (Ag) | 0 |
![]() ![]() |
||
Resilience (Br) | 0 |
![]() ![]() ![]() |
||
Skulduggery (Cun) | 0 |
![]() ![]() ![]() ![]() |
||
Stealth (Ag) | 0 |
![]() ![]() |
||
Streetwise (Cun) | 0 |
![]() ![]() ![]() ![]() |
||
Survival (Cun) | 0 |
![]() ![]() ![]() ![]() |
||
Vigilance (Will) | 0 |
![]() |
||
Brawl (Br) | 0 |
![]() ![]() ![]() |
||
Gunnery (Ag) | 0 |
![]() ![]() |
||
Lightsaber (Cun) | 1 |
![]() ![]() ![]() ![]() |
||
Melee (Br) | 0 |
![]() ![]() ![]() |
||
Ranged: Light (Ag) | 0 |
![]() ![]() |
||
Ranged: Heavy (Ag) | 0 |
![]() ![]() |
||
Knowledge: Core Worlds (Int) | 0 |
![]() ![]() |
||
Knowledge: Education (Int) | 0 |
![]() ![]() |
||
Knowledge: Lore (Int) | X | 4 |
![]() ![]() ![]() ![]() |
|
Knowledge: Outer Rim (Int) | 0 |
![]() ![]() |
||
Knowledge: Underworld (Int) | 0 |
![]() ![]() |
||
Knowledge: Warfare (Int) | 0 |
![]() ![]() |
||
Knowledge: Xenology (Int) | 0 |
![]() ![]() |
Lightsaber |
RangeEngaged |
SkillLightsaber |
![]() ![]() ![]() ![]() |
Breach 1, sunder |
Damage6 |
Critical2 |
|
Gaffi stick |
RangeEngaged |
SkillMelee |
![]() ![]() ![]() |
Damage2 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Kill with kindness | 1 | Remove [] per rank of KWK from all Charm and Leadership checks |
Upgrade | Effect |
---|---|
Magnitude |
The Force user restrains an enemy, preventing the target from acting.
The user may spend FORCE POINTS to immobilize a target within short range until the end of the user’s next turn. If the user used any DARK SIDE to generate FORCE POINTS, the target also suffers 1wound per DARK spent on the check (ignoring soak) |
Upgrade | Effect |
---|---|
None |
The Force user bolsters his ally with renewed vigor or saps his foe of vital energy.
Heal (light side Force user only): Spend FORCE POINTS to heal a number of wounds equal to Intellect from an engaged living creature (including user). Harm: Spend FORCE POINTS to inflict a number of wounds equal to Intellect (ignoring soak) on an engaged living target. The user gains 1 Conflict |
Upgrade | Effect |
---|---|
Magnitude, Range |
The character may attempt to guide, shape and even twist the thoughts and feelings of others.
When guiding and shaping thoughts, only dark points can be used to generate negative emotions such as rage, fear and hate, and only light side points can be used to generate positive emotions such as peace, tranquility and friendliness. Neutral emotions such as confusion can be generated using both. Range - spend one light/dark to increase the range by one level Magnitude - spend one light/dark to increase the number of targets Control - The force user may make an opposed discipline vs discipline check, combined with an influence power check. If the user spends light/dark and succeeds on the check, he can force the target to adopt an emotional state or believe something untrue, lasting for 1 round or 5 minutes. |