Edge of the Empire
| Threshold | 18 |
| Current | 0 |
| Threshold | 12 |
| Current | 0 |
| Ranged | 1 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 1 | |||
| Charm (Pr) | 0 | |||
| Coercion (Will) | X | 1 | ||
| Computers (Int) | 1 | |||
| Cool (Pr) | X | 1 | ||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 1 | ||
| Leadership (Pr) | X | 2 | ||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 1 | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | X | 1 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | X | 1 | ||
| Ranged: Heavy (Ag) | X | 1 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | X | 1 | ||
| Knowledge: Xenology (Int) | 0 |
| Nova Viper Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
| Accurate (2), Pierce (2), Stun Setting |
Damage7 |
Critical3 |
|
| Frag Grenade |
RangeShort |
SkillRanged: Light |
|
| Blast (6) |
Damage8 |
Critical4 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| More Machine than Man | 2 | EotE SM - Page 29 | Increase cybernetic implant cap by 1 per rank of More Machine than Man. |
| Toughened | 3 | EotE SM - Page 29, AoR - Page 75 | Gain +2 wound threshold per rank. |
| Overcharge | 1 | EotE SM - Page 29 | Once per encounter, may use the Overcharge action. Make a Hard Mechanics Check. On success one installed cybernetic provides additional benefits. On Despair, overcharged cybernetic shorts out. |
| Improved Overcharge | 1 | EotE SM - Page 29 | May spend 2 Advantage or a Triumph from Overcharge action to immediately take another action. |
| Confidence | 1 | AoR - Page 75 | May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence |
| Commanding Presence | 1 | AoR - Page 75 | Remove a setback die per rank of Commanding Presence from Leadership and Cool checks. |
| Natural Leader | 1 | AoR - Page 75 | Once per session, may re-roll any 1 Cool or Leadership check. |