Remove 1 setback die from perception and vigilance checks.
Forewarning
1
Seer
Preform the forewarning action. All allies within medium range increase their defense by 5 until they act in the encounter.
Force Powers
Force Rating
5
Power
Move
Description
May make a move check and spend 1 force point to move a silhouette 0 object anywhere within short range.
Upgrade
Effect
Control
Can pull objects out of secure mountings or out of an enemy's grasp.
Control
Can preform fine manipulation of items, allowing him to do whatever he could normally do with his hands via this power at this power's range.
Control
Can hurl objects to damage targets by making a discipline check combined with a move power check, dealing damage equal to 10x silhouette ( silhouette 0 deals 5 damage.)
Strength
Spend 1 force point to increase the silhouette affected by 4.
Range
Spend 1 force point to increase the range by 3 bands
Magnitude
Spend 1 force point to increase the number of objects affected by 4.
Power
Bind
Description
The force user may make a bind power check. He may spend 1 force point to immobilize 1 target with in short range. The target suffers 1 wound (ignoring soak) per force point spent.
Upgrade
Effect
Mastery
(Read tree text, too lazy to bother typing it out.)
Magnitude
Spend 2 force points to increase the number of targets affected by 3.
Control
Spend 1 force point to move the target one range band closer or further away.
Control
Commit 3 force die to sustain the on going effects of the power on each affected target. (May not be activated multiple times.)
Range
Spend 1 force point to increase range by 3 bands.
Strength
Spend 1 force point to disorient the target for 3 rounds.
Power
Protect
Description
The user makes a 2 (purple) discipline check. Spend 2 force points to reduce damage from an energy based weapon that hits himself or an engaged character by amount equal to willpower plus 1 per success
Upgrade
Effect
Duration
If no ⚫ generated force point, the power reduces damage of all attacks until the beginning of the user's next turn.
Magnitude
Spend 1 force point to affect 2 additional targets within range.
Strength
Spend 1 force point to decrease damage by 4.
Control
Spend 1 force point to allow the power to protect against all types of attacks.
Range
Spend 2 force points to increase the power's range by 3 range bands.
Control
Spend advantage to gain defense equal to advantage spent
Power
Sense
Description
User may spend 1 force point to sense all living things within short range (including sentient and non sentient beings)
User may spend 1 force point to sense the current emotional state of one living target with whom he's engaged with.
Upgrade
Effect
Range
Spend 1 force point to increase range by 3 range bands.
Magnitude
Spend 1 force point to increase the number of targets affected by 3.
Control
Spend 1 force point to sense the current thoughts of 1 living target he's currently engaged with.
Background
Motivation
He seems power in order to help the helpless and defend those who can't defend themselves.
Morality
Discipline/Obstinance
Description
He was rejected by the Jedi order and returned to Dorian to train his abilities. Almost a year after the Jedi purge he was sent off planet to complete the trials of the Barron Do. When he returned after about a month he found his home had been razed by the empire.