Tordan Breezb-low by Jpolter216

Species
Pantoran
Career
Consular
Specializations
Knight, Colossus
System
Force and Destiny

7
Threshold 18
Current 6
Threshold 18
Current 9
Ranged 1
Melee 0

Placeholder Image

Characteristics

4
3
3
2
3
4

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) X 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 2
Perception (Cun) 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 1
Resilience (Br) X 2
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 1
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) X 4
Melee (Br) X 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 2
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Light Saber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder 1
Damage
6
Critical
2

22
607
0
14

Weapons & Armor

Armoured Robes: Soak 2. Defense 1. Encumberance 5. HP 2.

Personal Gear

Lightsaber


Electrobinoculars: Remove one setback Die from any perception check viewed through these in low light or long distances.

Jedi Utility Belt: Contains 3 days of food, an emergency medpac, lightsaber maintenance kit, glow rod, comlink and aquata rebreather.

Lightsaber Maintenance Kit (IN BELT, NO ENCUMBERANCE): In addition to counting as a toolkit for the purposes of being able to perform most Mechanics checks, it adds 1 advantage result to any checks to repair, craft, modify lightsabers. Enc 2.

Holo Messenger

Weighted Training Weights: Add 1 setback die to all Brawn- and Agility-based checks and to all combat checks. Wearing these weights throughout a session increases the amount of XP the character receives by 1.

JEDI TEMPLE COMLINK: Wired to my strike team and Jedi Temple.

2 Stim Packs in Belt

Back Pack: Encumbrance plus 4

Fusion Lantern

Assets & Resources

Jedi Order
Strike Team
Masters Old Holocron to me
The High Republic Comms
Compass From C.B.C

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Grit 4 RotS pg. 26 Gain +1 strain threshold per rank
Jump Up 1 RotS pg. 26 Once per round, may stand from a seated or prone as an incidental
Research 1 RotS pg. 26 Remove Set-Back dice per rank of Researcher from Knowledge checks. Researching a subject takes half the time.
Parry 1 RotS pg. 26 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Sense Emotions 1 RotS pg. 26 Add Advantage Dice to all Charm, Coercion, and Deception checks unless the target is immune to Force Powers.
Toughened 2 KoF pg. 25 Gain +2 wound threshold
Durable 2 KoF pg. 25 May reduce any critical injury suffer by 10 per rank in durable, to a minimum of 1
Hard Headed 2 KoF pg. 25 When staggered or disoriented , perform the Hard Headed action. Make a DAUNTING Discipline check to remove condition. Reduce difficulty by ranks in Hard Headed.
Headbutt 1 KoF pg. 25 Perform Headbutt incidental, suffering 2 wounds to knock down and disorient enemy.
Reflect 1 RotS pg. 26 When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
Enduring 1 1 KoF pg. 25 Gain +1 Soak value
Indomitable Will 1 KoF pg. 25 Once per encounter as a maneuver, suffer 3 strain to commit force dice up to your rating and reduce incoming damage by an equal amount, and suffer one strain.
Improved Parry 1 RotS pg. 26 When parrying a hit that generated a CRIT FAIL or 3 DISADVANTAGES, may hit attacker once with a lightsaber, brawl, or melee weapon dealing base damage after original attack resolves.

Force Powers

Force Rating
3
Power
Endure
Description
This force power allows one attuned with the force to feed off that power and temporarily ignore the effects of otherwise critical injuries - even completely avoid an injury.
Upgrade Effect
Control 1 The character can commit one additional force die to temporarily ignore one additional Critical Injury per Control upgrade purchased.
Duration As an incidental, the character can activate Endure to temporarily ignore a critical injury the character is already suffering, and which is of a severity that Endure could affect normally.
Strength 2 Increase the severity of the Critical Injury that can be affected by one per strength upgrade purchased.
Power
Ebb/Flow
Description
The Force user's action empower himself or sap strength from his foes.

Ebb: When the Force user makes a skill check, he may roll an Ebb power check as part of the roll. The user may spend
:eLN:
to suffer 1 strain, then inflict 1 strain on all other engaged characters. The Force user may not activate this multiple times. Flow: When the Force user makes a skill check, he may roll an Flow power check as part of the roll. The user may spend
Force to heal 1 strain. The Force user may not activate this multiple times.
Upgrade Effect
Power
Suppress
Description
The Force user can dampen the effect of incoming Force powers, dramatically diminishing their effects on himself and his allies.

The user may spend to add automatic to Force power checks made against him or any ally within short range until the end of his next turn.
Upgrade Effect
Power
Move
Description
The user may spend to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short
range.
Upgrade Effect
Range 1 Spend Force to increase powers range by a number of range bands equal to rank in Range upgrades purchased
Power
Sense
Description
The Force user can sense the Force interacting with the world around him.
The user may spend to sense all living things within short range (including sentient and non-sentient beings).
The user may spend to sense the current emotional state of one living target with whom he is engaged.
Upgrade Effect
Control Spend FORCE: The Force user senses the current thoughts of one living target with whom he is engaged.
Power
Enhance
Description
This force power allows the user to fill their body with the power of the living force in order to make super-natural leaps and movements.

When making an Athletics check, the Force user may roll an Enhance power check as part of the pool.
The user may spend to gain or (user’s choice) on the check.


Take a Force Leap Action: Make an Enhance Power Check. The user may spend FORCE to jump horizontally to any location in short range.
Upgrade Effect
Control Take a Force Leap Action: Make an Enhance Power Check. The user may spend FORCE to jump horizontally to any location in short range.
Control Enhance can be used with a coordination skill.
Control Enhance can be used with a resilience skill.

Background

Motivation

Morality

45

master, you trust must run very deep

Description

Other Notes

Ka'lee Siniru- Jedi Master Consular (Like a High Judge). She is my point of contact and handler for going after my master.

Master zaris Maloore was my master who betrayed me.

orndo donta siniru my master siniru

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