Threshold | 14 |
Current | 0 |
Threshold | 13 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | X | 1 | ||
Athletics (Br) | X | 0 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | X | 5 | ||
Cool (Pr) | X | 0 | ||
Coordination (Ag) | X | 0 | ||
Deception (Cun) | 0 | |||
Discipline (Will) | X | 5 | ||
Leadership (Pr) | X | 1 | ||
Mechanics (Int) | X | 6 | ||
Medicine (Int) | X | 1 | ||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 0 | ||
Piloting: Planetary (Ag) | X | 1 | ||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | X | 0 | ||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 0 | ||
Brawl (Br) | 0 | |||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | 0 | |||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | X | 1 | ||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Unarmed |
RangeEngaged |
SkillBrawl |
|
Disorient 1, Knockdown |
Damage1 |
Critical4 |
|
Arc Welder |
RangeEngaged |
SkillMelee |
|
Stun Damage |
Damage3 |
Critical- |
|
Inbuilt Energy Rifle |
RangeLong |
SkillRanged: Heavy |
|
HP: 0/6; Accurate 2, Stun Setting |
Damage9 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Inorganic | Since droids are inorganic, they do not gain the benefits of recovering with a bacta tank, stimpack, or Medicine skill checks. Droids do recover naturally by resting, as their systems attempt self-repairs. Otherwise, droids need to be tended to with a Mechanics check, using the same difficulties and results of Medicine checks for organic beings. Emergency repair patches can be used to repair damage just like stimpacks are used on organic beings. See page 220 for more on droid repairs and healing. Due to their resilient metallic construction, droids start the game with one rank in the Enduring talent. | ||
Mechanical Being | Droids cannot become Force sensitive, nor acquire a Force Rating by any means. Droids cannot use Force powers, and also cannot be affected by mind-altering Force powers. | ||
Cyberneticist 2 | Remove ■ per rank of Cyberneticist from checks to build, repair, and install cybernetic implants. Cybernetics cost 50% less. | ||
Enduring 1 | +1 Soak. | ||
Droid | Droids do not need to eat, sleep, or breathe, and are unaffected by toxins or poisons. Droids have a cybernetic implant cap of 6 instead of their Brawn rating. In addition, after selecting their career, a Droid Player Character may train one rank in six of the eight career skills (instead of the usual four). After selecting their first specialization, a Droid Player Character may train one rank in three of the four specialization skills (instead of the usual two). | ||
Dedication 2 | +1 Brawn; +1 Intelligence. | ||
Toughened 1 | |||
Grit 1 | |||
Durable 0 | |||
Deft Maker | |||
Machine Mender 2 | |||
Reroute Processors | |||
Eye for Detail 3 | |||
Speaks Binary (Supreme) 2 | |||
Resolve 2 | When a character involuntarily suffers Strain, he suffers 1 less Strain per rank of Resolve, to a minimum of 1. | ||
Tinkerer 1 | May add 1 additional Hard Point to a number of items equal to ranks in Tinkerer. Each item may only be modified once. | ||
Hidden Storage 1 | Gain hidden storage in vehicles or equipment that holds items with total Encumbrance equal to ranks in Hidden Storage. | ||
Surgeon 1 | When making a Medicine check to help a character heal Wounds, the target heals 1 additional Wound per rank of Surgeon. |