Threshold | 20 |
Current | 0 |
Threshold | 17 |
Current | 1 |
Ranged | 1 |
Melee | 1 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | X | 1 | ||
Athletics (Br) | 0 | |||
Charm (Pr) | 0 | |||
Coercion (Will) | X | 0 | ||
Computers (Int) | 0 | |||
Cool (Pr) | X | 5 | ||
Coordination (Ag) | 0 | |||
Deception (Cun) | 1 | |||
Discipline (Will) | X | 4 | ||
Leadership (Pr) | 0 | |||
Mechanics (Int) | X | 1 | ||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 1 | ||
Piloting: Planetary (Ag) | X | 2 | ||
Piloting: Space (Ag) | X | 2 | ||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 1 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 2 | |||
Vigilance (Will) | X | 0 | ||
Brawl (Br) | 1 | |||
Gunnery (Ag) | X | 2 | ||
Lightsaber (Int) | X | 5 | ||
Melee (Br) | X | 1 | ||
Ranged: Light (Ag) | X | 3 | ||
Ranged: Heavy (Ag) | 1 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | X | 0 | ||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Heavy Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
Stun Setting |
Damage7 |
Critical3 |
|
BR-219 Heavy Pistol |
RangeShort |
SkillRanged: Light |
|
Stun Setting, Viscious 2 |
Damage8 |
Critical3 |
|
Double Bladed Lightsaber |
RangeEngaged |
SkillLightsaber |
|
Linked, Unwieldy 3, Sunder, Breach |
Damage6 |
Critical2 |
|
Lightsaber |
RangeEngaged |
SkillLightsaber |
|
Breach 1, Sunder, Defensive 2, Superior |
Damage9 |
Critical2 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Indistinguishable | Upgrade difficulty of checks to identify character once per rank of Indistinguishable. | ||
Sleight of Mind | Add Boost to all Stealth checks unless the opposition is immune to Force powers. | ||
Grit | 4 | Cain + 1 strain threshold | |
Touch of Fate | Once per session, add 2 Boost to any 1 check. | ||
Balance | When the character recovers strain at the end of the encounter, he may add O per Force rating. He recovers additional strain equal to O generated. | ||
Force Rating | 2 | Gain +1 Force Rating. | |
Dedication | 3 | Gain +1 to a single characteristic. This cannot bring a characteristic above 6 | |
Insight | Perception and Discipline become career skills. | ||
Sense Danger | Once per session, remove 2 Setback from any 1 check. | ||
Uncanny Reactions | 2 | Add Boost per rank of Uncanny Reactions to all Vigilance checks, | |
Toughened | 4 | +2 Wound Threshold per Rank (+4) | |
Parry | 7 | When hit by a melee attack while wielding a melee weapon or lightsaber, suffer 3 strain to reduce damage by 2 plus ranks in Parry | |
Soresu Technique | When making a check using the Lightsaber skill, the character may use Intellect instead of Brawn | ||
Reflect | 3 | Parry except it's for ranged attacks | |
Improved Parry | Spend Despair or 3 Threat after Parrying to strike back with a Brawl, Melee, or Lightsaber. Deals base damage | ||
Defensive Stance | 2 | Once per round, as a man- euver suffer a number of strain up to ranks in Defensive Stance to upgrade difficulty of all incoming melee attacks by an equal number for the next round. | |
Uncanny Senses | 1 | Add Boost per rank of Uncanny Senses to all Perception checks | |
Confidence | 1 | Decrease difficulty for Fear checks by 1 Per Rank | |
Supreme Parry | 1 | If no combat action was taken, Parry costs 1 Strain | |
Improved Reflect | 1 | Spend 3 Threat or 1 Despair when using Reflect to hit a creature in Medium Range with received attack | |
Defensive Circle | 1 | Roll d3 Lightsaber check. You +1 Ally per success in Short Range gain X Defense until Beginning of next turn. X=1+1 per 2 Advantage | |
Strategic Form | 1 | As an action, make a ddd Lightsaber (Intellect) check, adding F up to Force rating. If successful, a target in short range may only attack character for 1 round, plus 1 per additional F spent. | |
Intimidatng | 2 | May suffer a number of strain to downgrade difficulty of Coercion checks. or upgrade difficulty when targeted by Coercion checks, by an equal number Strain suffered lilts way cannot exceed ranks in Intimidating. | |
Lethal Blows | 2 | +10 to crits | |
Embrace Your Hate (Conflict Talent) | 2 | May spend 1 Destiny Point and then suffer Conflict equal to dark side Destiny Points in pool to add equal damage to melee attack May use this ability once per encounter per rank. | |
Quick Strike | 2 | Add b per rank of Quick Strike to combat cheeks against targets that have not acted yet this encounter. | |
Multiple Opponents | 1 | Add D to Lightsaber. Brawl. and Melee checks when engaged with multiple oppo· nents, | |
Inner Peace | 2 | Once per encounter, con vert a number of dark side Destiny Points equal to ranks ifl lnner Peace to light side Destiny Points and reduce Conflict gained this session | |
Vaapad Control | 1 | Suffer 1 Strain when Lightsaber, downgrade difficulty equal to LS Destiny points | |
Juyo Savagery | 1 | +5 Crit per Darkside Destiny Point |
Upgrade | Effect |
---|---|
Range |
Spend O to increase power's
range by a number of range bands equal to Range up- . grades purchased. |
Control |
The Force user can hurl objects to damage targets, by making
a Discipline check combined with a Move Power check, dealing damage equal to 10 times silhouette. |
Magnitude |
Spend O to increase
targets affected equal to Magnitude upgrades purchased. |
Strength x4 |
Spend O to increase
silhouette able to be targeted equal to Strength upgrades purchased. |
Control |
The Force user can pull
objects out of secure mountings or out of an opponent’s grasp |
Upgrade | Effect |
---|---|
Magnitude | Spend FP to gain one additional detail per Magnitude upgrade purchased |
Control | Spend FP to track one additional target. |
Strength | Spend FP to eliminate 1 Force-based illusion per Strength upgrade purchased. |
Upgrade | Effect |
---|---|
Control | Can Enhance Resilience |
Control |
When performing a Force Leap, the user can jump vertically in
addition to horizontally. |
Control |
Take a Force leap action; make an Enhance power check. The
user may spend F to jump horizontally to any location in short range. |
Control | Can Enhance Coordination |
Upgrade | Effect |
---|---|
Range | Spend F to increase power’s range by a number of range bands equal to Range upgrades purchased |
Upgrade | Effect |
---|---|
The Force user bolsters his ally with renewed vigor or saps his foe of vital energy.
Heal (light side Force user only): Spend F to heal a number of wounds equal to Intellect from an engaged living creature (including the user). The user may not activate this multiple times. Harm: Spend F to inflict a number of wounds equal to Intellect (ignoring soak) on an engaged target. The user gains 1 Conflict. The user may not activate this multiple times |
|
Range | Spend F to increase range by 1 |
Magnitude | spend 2F to add 1 target |
Control |
Heal: If no DS generated F, target heals strain equal to wounds healed.
Harm: If any DS generated F, user heals strain equal to wounds inflicted |
Upgrade | Effect |
---|---|
Cosmic Balance | When suffering a Crit Injury, Flip Darkside Point to Lightside |
Inspiration x2 | Allies add 2 Boost die to all checks for duration |
Duration x2 | Lasts 2 additional rounds |
Reduce Difficulty | Difficulty is now 2 |
Stand Firm x2 | Add +8 WT |