Aayla Fenn by Alothus

Species
Twi'lek
Career
Ace
Specializations
Pilot, Force Sensitive Emergent, Soresu Defender
System
Force and Destiny

4
Threshold 20
Current 0
Threshold 17
Current 1
Ranged 1
Melee 1

Placeholder Image

Characteristics

2
3
4
2
4
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 1
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) X 5
Coordination (Ag) 0
Deception (Cun) 1
Discipline (Will) X 4
Leadership (Pr) 0
Mechanics (Int) X 1
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 2
Piloting: Space (Ag) X 2
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 1
Streetwise (Cun) 0
Survival (Cun) 2
Vigilance (Will) X 0
Brawl (Br) 1
Gunnery (Ag) X 2
Lightsaber (Int) X 5
Melee (Br) X 1
Ranged: Light (Ag) X 3
Ranged: Heavy (Ag) 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Heavy Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
7
Critical
3
BR-219 Heavy Pistol
Range
Short
Skill
Ranged: Light
Stun Setting, Viscious 2
Damage
8
Critical
3
Double Bladed Lightsaber
Range
Engaged
Skill
Lightsaber
Linked, Unwieldy 3, Sunder, Breach
Damage
6
Critical
2
Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder, Defensive 2, Superior
Damage
9
Critical
2

0
1490
11950
6/12

Weapons & Armor

Lightsaber (Purple)
-Enc 1 Hp1
-Superior Hilt
-Solari Crystal (Reflect Strain -1, Improved Reflect -1 Threat)
Double Bladed Lightsaber (Lost)
-Encumbrance 2 HP2
-Fine-Tuned Emitter: Add 1 Success
-Personalized Design: Add 1 Advantage

Heavy Blaster Pistol
-Encumbrance 2 HP3
BR-219 Pistol
-Em 2 HP2

Armored Clothing
-Defense 1 Soak 2 Encumbrance 3 HP 0
Integrated Ascension Gear
- Action: Difficulty 2 Ranged Light to Secure within Medium Range. Action to Reel. Difficulty 1 Athletics to pull someone with you

Weighted training suit( on ship)

Personal Gear

Tool Kit (Encumbrance 4) Drop Off
Backpack (Plus 4 Encumbrance Limit)
Utility Belt (Plus 1 Encumbrance Limit)
Stimpack x5
Datapad
Fusion Cutter (Encumbrance 2) Drop Off
Extra Reload (Encumbrance 1)
Military Belt Pouch

Assets & Resources

Duty: 20 Con Rank 5
Morality: 55

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Indistinguishable Upgrade difficulty of checks to identify character once per rank of Indistinguishable.
Sleight of Mind Add Boost to all Stealth checks unless the opposition is immune to Force powers.
Grit 4 Cain + 1 strain threshold
Touch of Fate Once per session, add 2 Boost to any 1 check.
Balance When the character recovers strain at the end of the encounter, he may add O per Force rating. He recovers additional strain equal to O generated.
Force Rating 2 Gain +1 Force Rating.
Dedication 3 Gain +1 to a single characteristic. This cannot bring a characteristic above 6
Insight Perception and Discipline become career skills.
Sense Danger Once per session, remove 2 Setback from any 1 check.
Uncanny Reactions 2 Add Boost per rank of Uncanny Reactions to all Vigilance checks,
Toughened 4 +2 Wound Threshold per Rank (+4)
Parry 7 When hit by a melee attack while wielding a melee weapon or lightsaber, suffer 3 strain to reduce damage by 2 plus ranks in Parry
Soresu Technique When making a check using the Lightsaber skill, the character may use Intellect instead of Brawn
Reflect 3 Parry except it's for ranged attacks
Improved Parry Spend Despair or 3 Threat after Parrying to strike back with a Brawl, Melee, or Lightsaber. Deals base damage
Defensive Stance 2 Once per round, as a man- euver suffer a number of strain up to ranks in Defensive Stance to upgrade difficulty of all incoming melee attacks by an equal number for the next round.
Uncanny Senses 1 Add Boost per rank of Uncanny Senses to all Perception checks
Confidence 1 Decrease difficulty for Fear checks by 1 Per Rank
Supreme Parry 1 If no combat action was taken, Parry costs 1 Strain
Improved Reflect 1 Spend 3 Threat or 1 Despair when using Reflect to hit a creature in Medium Range with received attack
Defensive Circle 1 Roll d3 Lightsaber check. You +1 Ally per success in Short Range gain X Defense until Beginning of next turn. X=1+1 per 2 Advantage
Strategic Form 1 As an action, make a ddd Lightsaber (Intellect) check, adding F up to Force rating. If successful, a target in short range may only attack character for 1 round, plus 1 per additional F spent.
Intimidatng 2 May suffer a number of strain to downgrade difficulty of Coercion checks. or upgrade difficulty when targeted by Coercion checks, by an equal number Strain suffered lilts way cannot exceed ranks in Intimidating.
Lethal Blows 2 +10 to crits
Embrace Your Hate (Conflict Talent) 2 May spend 1 Destiny Point and then suffer Conflict equal to dark side Destiny Points in pool to add equal damage to melee attack May use this ability once per encounter per rank.
Quick Strike 2 Add b per rank of Quick Strike to combat cheeks against targets that have not acted yet this encounter.
Multiple Opponents 1 Add D to Lightsaber. Brawl. and Melee checks when engaged with multiple oppo· nents,
Inner Peace 2 Once per encounter, con vert a number of dark side Destiny Points equal to ranks ifl lnner Peace to light side Destiny Points and reduce Conflict gained this session
Vaapad Control 1 Suffer 1 Strain when Lightsaber, downgrade difficulty equal to LS Destiny points
Juyo Savagery 1 +5 Crit per Darkside Destiny Point

Force Powers

Force Rating
3
Power
Move
Description
The Force user can move small objects via the power of the Force.
The user may spend O to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Upgrade Effect
Range Spend O to increase power's
range by a number of range
bands equal to Range up-
. grades purchased.
Control The Force user can hurl objects to damage targets, by making
a Discipline check combined with a Move Power check, dealing
damage equal to 10 times silhouette.
Magnitude Spend O to increase
targets affected equal
to Magnitude upgrades
purchased.
Strength x4 Spend O to increase
silhouette able to be
targeted equal to Strength
upgrades purchased.
Control The Force user can pull
objects out of secure
mountings or out of an
opponent’s grasp
Power
Seek
Description
The Force user allows the will of the Force to lead the way to something lost or forgotten.
The user may spend F F to gain insight into the general location or direction of a person or object that he knows about, regardless
of current distance.
The user may spend F and succeed at a D2 Vigilance check (or opposed Vigilance vs. Discipline check) to see through illusions.
Upgrade Effect
Magnitude Spend FP to gain one additional detail per Magnitude upgrade purchased
Control Spend FP to track one additional target.
Strength Spend FP to eliminate 1 Force-based illusion per Strength upgrade purchased.
Power
Enhance
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool.
The user may spend F to gain s or a (user’s choice) on the check.
Upgrade Effect
Control Can Enhance Resilience
Control When performing a Force Leap, the user can jump vertically in
addition to horizontally.
Control Take a Force leap action; make an Enhance power check. The
user may spend F to jump horizontally to any location in
short range.
Control Can Enhance Coordination
Power
Battle Meditation
Description
The Force user directs allies in battle, making them more effective as a coordinated unit. The user may spend F to add one automatic s to all checks made by a number of engaged friendly targets up to his Presence before the end of this next turn. If the user used any z to generate F, reduce each target’s Willpower by 1 (to a minimum of 1) until the end of the encounter. The user may not activate this multiple times.
Upgrade Effect
Range Spend F to increase power’s range by a number of range bands equal to Range upgrades purchased
Power
Heal/Harm
Description
The Force user bolsters his ally with renewed vigor or saps his foe of vital energy.

Heal (light side Force user only): Spend F to heal a number of wounds equal to Intellect from an engaged living creature (including the user). The user may not activate this multiple times.

Harm: Spend F to inflict a number of wounds equal to Intellect (ignoring soak) on an engaged target. The user gains 1 Conflict. The user may not activate this multiple times.
Upgrade Effect
The Force user bolsters his ally with renewed vigor or saps his foe of vital energy.
Heal (light side Force user only): Spend F to heal a number of wounds equal to Intellect from an engaged living creature (including the user). The user may not activate this multiple times.
Harm: Spend F to inflict a number of wounds equal to Intellect (ignoring soak) on an engaged target. The user gains 1 Conflict. The user may not activate this multiple times
Range Spend F to increase range by 1
Magnitude spend 2F to add 1 target
Control Heal: If no DS generated F, target heals strain equal to wounds healed.
Harm: If any DS generated F, user heals strain equal to wounds inflicted
Power
Fated Dual
Description
Make Discipline Check (Difficulty 3), Spend 2 Destiny Points, 1v1 Opponent for 3 Rounds
Upgrade Effect
Cosmic Balance When suffering a Crit Injury, Flip Darkside Point to Lightside
Inspiration x2 Allies add 2 Boost die to all checks for duration
Duration x2 Lasts 2 additional rounds
Reduce Difficulty Difficulty is now 2
Stand Firm x2 Add +8 WT

Background

Motivation

Morality

Description

Other Notes

Special Abilities: Twi’leks begin the game with
one rank in either Charm or Deception. They still
may not train Charm or Deception above rank
2 during character creation. When making skill
checks, Twi'leks may remove ■ imposed due to
arid or hot environmental conditions.

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