Tinkerer |
2 |
|
The character makes one piece of equipment more modifiable. They choose one piece of equipment and increase its number of hard points by one. |
Solid reparis |
1 |
|
The character repairs +1 hull trauma per rank of Solid Repairs whenever they repair a vehicle or starship. |
Utility belt |
1 |
|
The character may spend one Destiny Point to perform a Utility Belt incidental to produce a previously undocumented — but essential — small tool from their utility belt, satchel, or pockets, with a rarity no greater than (4). This cannot be a weapon unless the weapon has the Limited Ammo 1 quality. |
Selective detonation |
1 |
|
When using any weapon with the Blast quality or explosive device, the character may spend advantage or triumph to exclude one target that would normally be affected by the explosion. Multiple targets may be excluded in this manner, but the total number may not exceed their ranks in Selective Detonation. |
Powerful blast |
1 |
|
The character increases the damage dealt by the Blast quality of explosives, explosive weapons, and grenades they use by +1 per rank of Powerful Blast. |
Grit |
1 |
|
Each rank of Grit increases a character’s strain threshold by one. |
Toughened |
1 |
|
The character increases their wound threshold by two per rank of Toughened. |
Enduring |
1 |
|
Character gains +1 soak value per rank of Enduring. |