Dracmus by guppy

Species
Selonian
Career
Hired Gun
Specializations
Mercenary Soldier
System
Edge of the Empire

3
Threshold 13
Current 0
Threshold 13
Current 5
Ranged 1
Melee 1

Characteristics

2
4
2
1
3
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 1
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) X 1
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) X 1
Gunnery (Ag) X 1
Lightsaber (Br) 0
Melee (Br) X 2
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) X 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Tail
Range
Engaged
Skill
Brawl
Disorient 2, Knockdown + adv
Damage
+1
Critical
5
Model Q4 Quickfire Holdout Blaster
Range
Short
Skill
Ranged: Light
Stun, concealed
Damage
5
Critical
3

5
150
0
3

Weapons & Armor

Personal Gear

Dice
Deck of cards
Snack
Bunch of keys
Datapad

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Cavers 1 Remove all disadvantage for darkness, add disadvantage for brightness
Second Wind 1 Merc heal strain each encounter per rank
Side Step 1 Merc suffer strain to increase difficulty of being shot per rank
Confidence 1 Merc minus difficulty of Discipline check per rank
Point Blank 1 Merc +1 DMG at close or engaged range per rank

Force Powers

Force Rating
Power
Imperial Army Military Pack
Description
https://star-wars-rpg-ffg.fandom.com/wiki/Imperial_Army_Military_Pack
Upgrade Effect
$60 increases the user's encumbrance capacity by 6, but has the Cumbersome 2 quality
Power
Belt Pouch
Description
https://star-wars-rpg-ffg.fandom.com/wiki/Rim_Excursions_Inc._Military_Belt_Pouch
Upgrade Effect
$10 It can hold two items that have encumbrance 0. The user can draw these items as an incidental.
Power
Armored Half-vest
Description
https://star-wars-rpg-ffg.fandom.com/wiki/Armored_Half-vest
Upgrade Effect
$500 1 Def, 1 Soak, 3 Encum
Power
Model Q4 Quickfire Holdout Blaster
Description
https://star-wars-rpg-ffg.fandom.com/wiki/Model_Q4_Quickfire_Holdout_Blaster
Upgrade Effect
$250 see weapon
Power
BlasTech Model 58 Concealment Holster
Description
https://star-wars-rpg-ffg.fandom.com/wiki/BlasTech_Model_58_Concealment_Holster
Upgrade Effect
$40 These holsters add a setback die to Perception checks to discover the presence of the concealed weapon

Background

Motivation

Obligations

Description

Other Notes

https://starwars.fandom.com/wiki/Dracmus

https://star-wars-rpg-ffg.fandom.com/wiki/Selonian

https://star-wars-rpg-ffg.fandom.com/wiki/Category:Hired_Gun

https://star-wars-rpg-ffg.fandom.com/wiki/Mercenary_Soldier

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