Dracmus by guppy
Specializations
Mercenary Soldier
System

Edge of the Empire
Characteristics
Skills

| Skill |
Career? |
Rank |
Roll |
Adj. |
| Astrogation (Int) |
|
0 |
|
|
| Athletics (Br) |
X |
2 |
|
|
| Charm (Pr) |
|
0 |
|
|
| Coercion (Will) |
|
0 |
|
|
| Computers (Int) |
|
0 |
|
|
| Cool (Pr) |
|
0 |
|
|
| Coordination (Ag) |
|
1 |
|
|
| Deception (Cun) |
|
0 |
|
|
| Discipline (Will) |
X |
1 |
|
|
| Leadership (Pr) |
X |
1 |
|
|
| Mechanics (Int) |
|
0 |
|
|
| Medicine (Int) |
|
0 |
|
|
| Negotiation (Pr) |
|
0 |
|
|
| Perception (Cun) |
|
0 |
|
|
| Piloting: Planetary (Ag) |
X |
1 |
|
|
| Piloting: Space (Ag) |
|
0 |
|
|
| Resilience (Br) |
X |
1 |
|
|
| Skulduggery (Cun) |
|
0 |
|
|
| Stealth (Ag) |
|
0 |
|
|
| Streetwise (Cun) |
|
0 |
|
|
| Survival (Cun) |
|
0 |
|
|
| Vigilance (Will) |
X |
2 |
|
|
| Brawl (Br) |
X |
1 |
|
|
| Gunnery (Ag) |
X |
1 |
|
|
| Lightsaber (Br) |
|
0 |
|
|
| Melee (Br) |
X |
2 |
|
|
| Ranged: Light (Ag) |
X |
2 |
|
|
| Ranged: Heavy (Ag) |
X |
1 |
|
|
| Knowledge: Core Worlds (Int) |
|
0 |
|
|
| Knowledge: Education (Int) |
|
0 |
|
|
| Knowledge: Lore (Int) |
|
0 |
|
|
| Knowledge: Outer Rim (Int) |
|
0 |
|
|
| Knowledge: Underworld (Int) |
|
0 |
|
|
| Knowledge: Warfare (Int) |
|
0 |
|
|
| Knowledge: Xenology (Int) |
|
0 |
|
|
Attacks
|
Tail |
Range
Engaged |
Skill
Brawl |
|
|
Disorient 2, Knockdown + adv
|
Damage
+1 |
Critical
5 |
|
Model Q4 Quickfire Holdout Blaster |
Range
Short |
Skill
Ranged: Light |
|
|
Stun, concealed
|
Damage
5 |
Critical
3 |
Personal Gear
Dice
Deck of cards
Snack
Bunch of keys
Datapad
Critical Injuries & Conditions
Talents
| Name |
Rank |
Book & Page |
Description |
|
Cavers |
1 |
|
Remove all disadvantage for darkness, add disadvantage for brightness |
|
Second Wind |
1 |
Merc |
heal strain each encounter per rank |
|
Side Step |
1 |
Merc |
suffer strain to increase difficulty of being shot per rank |
|
Confidence |
1 |
Merc |
minus difficulty of Discipline check per rank |
|
Point Blank |
1 |
Merc |
+1 DMG at close or engaged range per rank |
Force Powers
Power
Imperial Army Military Pack
Description
https://star-wars-rpg-ffg.fandom.com/wiki/Imperial_Army_Military_Pack
| Upgrade |
Effect |
|
$60 |
increases the user's encumbrance capacity by 6, but has the Cumbersome 2 quality |
Power
Belt Pouch
Description
https://star-wars-rpg-ffg.fandom.com/wiki/Rim_Excursions_Inc._Military_Belt_Pouch
| Upgrade |
Effect |
|
$10 |
It can hold two items that have encumbrance 0. The user can draw these items as an incidental. |
Power
Armored Half-vest
Description
https://star-wars-rpg-ffg.fandom.com/wiki/Armored_Half-vest
| Upgrade |
Effect |
|
$500 |
1 Def, 1 Soak, 3 Encum |
Power
Model Q4 Quickfire Holdout Blaster
Description
https://star-wars-rpg-ffg.fandom.com/wiki/Model_Q4_Quickfire_Holdout_Blaster
| Upgrade |
Effect |
|
$250 |
see weapon |
Power
BlasTech Model 58 Concealment Holster
Description
https://star-wars-rpg-ffg.fandom.com/wiki/BlasTech_Model_58_Concealment_Holster
| Upgrade |
Effect |
|
$40 |
These holsters add a setback die to Perception checks to discover the presence of the concealed weapon |
Other Notes
https://starwars.fandom.com/wiki/Dracmus
https://star-wars-rpg-ffg.fandom.com/wiki/Selonian
https://star-wars-rpg-ffg.fandom.com/wiki/Category:Hired_Gun
https://star-wars-rpg-ffg.fandom.com/wiki/Mercenary_Soldier