Threshold | 17 |
Current | 0 |
Threshold | 12 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | 0 | |||
Charm (Pr) | 0 | |||
Coercion (Will) | X | 0 | ||
Computers (Int) | 0 | |||
Cool (Pr) | X | 1 | ||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | X | 1 | +1 blue | |
Leadership (Pr) | X | 1 | ||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 1 | ||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | +1 blue in jungle | ||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 1 | ||
Brawl (Br) | X | 0 | ||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | 1 | |||
Ranged: Light (Ag) | X | 1 | ||
Ranged: Heavy (Ag) | X | 1 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | X | 1 | ||
Knowledge: Xenology (Int) | 0 |
Precision X Marksman Rifle |
RangeLong |
SkillRanged: Heavy |
|
Pierce 1, Stun Setting(reduces range to Medium), Combat Tested |
Damage9 |
Critical3 |
|
EC-17 Scout Blaster |
RangeShort |
SkillRanged: Light |
|
Accurate 1, Stun Setting |
Damage5 |
Critical4 |
|
M8 Combat Knife |
RangeEngaged |
SkillMelee |
|
Accurate 1, Pierce 1 |
Damage+1 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Side Step | 1 | Tactician | Once per round, may perform a Side Step maneuver and suffer a number of strain to upgrade difficulty of all incoming ranged attacks by an equal number for the next round. Strain suffered in this way cannot exceed ranks in Side Step. |
Swift | 1 | Tactician | Do not suffer usual penalties for moving through difficult terrain. |
Quick Draw | 1 | Tactician | Once per round, draw or holster a weapon or accessible item as an incidental |
Toughened | 2 | Tactician | Gain +2 wound threshold |
Commanding Presence | 2 | Tactician | Remove black die per rank of Commanding Presence from Leadership and Cool checks |
Confidence | 1 | Tactician | May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence |