Age of Rebellion
| Threshold | 17 |
| Current | 0 |
| Threshold | 12 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 0 | |||
| Charm (Pr) | 0 | |||
| Coercion (Will) | X | 0 | ||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 1 | ||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 1 | +1 blue | |
| Leadership (Pr) | X | 1 | ||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 1 | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | +1 blue in jungle | ||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | X | 0 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 1 | |||
| Ranged: Light (Ag) | X | 1 | ||
| Ranged: Heavy (Ag) | X | 1 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | X | 1 | ||
| Knowledge: Xenology (Int) | 0 |
| Precision X Marksman Rifle |
RangeLong |
SkillRanged: Heavy |
|
| Pierce 1, Stun Setting(reduces range to Medium), Combat Tested |
Damage9 |
Critical3 |
|
| EC-17 Scout Blaster |
RangeShort |
SkillRanged: Light |
|
| Accurate 1, Stun Setting |
Damage5 |
Critical4 |
|
| M8 Combat Knife |
RangeEngaged |
SkillMelee |
|
| Accurate 1, Pierce 1 |
Damage+1 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Side Step | 1 | Tactician | Once per round, may perform a Side Step maneuver and suffer a number of strain to upgrade difficulty of all incoming ranged attacks by an equal number for the next round. Strain suffered in this way cannot exceed ranks in Side Step. |
| Swift | 1 | Tactician | Do not suffer usual penalties for moving through difficult terrain. |
| Quick Draw | 1 | Tactician | Once per round, draw or holster a weapon or accessible item as an incidental |
| Toughened | 2 | Tactician | Gain +2 wound threshold |
| Commanding Presence | 2 | Tactician | Remove black die per rank of Commanding Presence from Leadership and Cool checks |
| Confidence | 1 | Tactician | May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence |