|
Toughened |
4 |
|
+2 to wound threshold |
|
Indimidating |
2 |
|
May suffer strain to upgrade difficulty when targeted by a Coerion check, may also downgrade Coercion check. Can only suffer strain equal to ranks in Intimidating. |
|
Fearsome |
1 |
|
When an advesary becomes engaged with the character, the character may force the adversary to make a fear check. With a difficulty equal to the characters ranks in Fearsome. |
|
Street Smarts |
1 |
|
Remove a setback per rank from any streetwise or knowledge underworld checks |
|
Talk the Talk |
1 |
|
When making a knowledge skill check, may spend 1 Destiny point to substitute that skill with streetwise or knowledge underworld. |
|
Loom |
1 |
|
When an ally is engaged with another character making a successful Charm, Deception, or Negoiation check, they add and adv per ranks of looming. |
|
Jump Up |
1 |
|
Once per round you may stand from a sitting or prone position as incidental. |
|
Armor Master |
1 |
|
+1 to soak value. |
|
Lethal Blows |
2 |
|
+10 to critical rating on attack checks per ranks of Lethal Blows |
|
Grit |
2 |
|
+1 to strain threshold |
|
Physical Training |
2 |
|
Add boost per rank of Physical Training to Atheltics and Resilience checks. |
|
Durable |
2 |
|
-10 to critical hit against the character per ranks of Durable to a minimum of 10 |
|
Stunning Blow |
1 |
|
While making Melee checks may inflict damage as strain instead of wounds. |
|
Defensive Stance |
1 |
|
Once per round, may perform a defensive manuver and suffer a number of strain to upgrade difficulty of all melee attacks in an equal amount. Strain suffered cannot exceed ranks. |
|
Percise Aim |
1 |
|
May suffer strain per ranks in Percise Aim to reduce targets ranged and melee defense per that number. |
|
Point Blank |
1 |
|
Add +1 damage to Ranged Light and Heavy attacks made at short or engaged ranged per ranks of Point Blank. |
|
Quick Draw |
1 |
|
May holster or draw weapons or accesible items as an incedental. |
|
Quick Strike |
1 |
|
Add boost to combat checks against opponents that haven't gone yet this encounter |
|
Stalker |
1 |
|
Add boost to Stealth and Coordination checks per ranks of Stalker |
|
Heroic Fortitude |
1 |
|
Spend destiny point to ignore critical injuries effecting Brawn or Agility checks until the end of the encounter |
|
Stong Arm |
1 |
|
Treat thrown weapons as if they has 1 greater range. |
|
Dedication |
1 |
|
Add 1 to any characteristic of your choice to a max of 6 (Brawn) |
|
Feral Strength |
1 |
|
Add damage equal to ranks of Feral Strength to successful Brawl or Melee attack checks. |