Background
"Max" is a product of happier times drafted into battle. Previously a medical and wellness droid at a children's clinic, he was first relocated to a field hospital. "Max" proved to be an adept but silent healer. He earned the organic's recognition when he refused to give up on those they had labelled as hopeless, and these men and women he brought back from the dead fuelled his reputation.
As open revolt broke out, the Imperial garrison was only too glad to give battle. "Max" was given additional programming for combat in an effort to stem the tides, but this duty he performed rarely and reluctantly, discovering the armored troops of the Empire would give no quarter to the injured. The planet was quickly and bloodily brought back under Imperial rule, and what remained of the rebels decided to leave with their lives, vowing to return one day and reclaim what was theirs. "Max" was deemed a useful asset, and was bundled along when the shuttles left.
The needs of the New Republic have landed "Max" in the Destiny, and now he busies himself in the medbay. His once adorable appearance, muddied and dirtied from his previous work, was shredded in blaster fire and he appears a spectre of his former self.
Motivation
Duty: Personnel - 0
"More than machines, credits or information, the people of the Alliance are the most important and vital assets there are, and the Player Character knows this. He is devoted to seeing their safety, well-being, and capacity for success. No one should ever be left behind, the most successful missions might not achieve every goal, but they are successful nonetheless when no one dies."
Motivation: Peace
"The Player Character believes that as long as the Empire remains in power, the galaxy will forever know war, bloodshed, and violence. He hopes to bring peace to the galaxy by overthrowing the Empire as quickly as possible. In addition, if a peaceful resolution can be found for the war, he will embrace it."