Threshold | 12 |
Current | 0 |
Threshold | 12 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 0 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | X | 0 | ||
Coordination (Ag) | 0 | |||
Deception (Cun) | 2 | |||
Discipline (Will) | 0 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | X | 2 | ||
Perception (Cun) | X | 3 | ||
Piloting: Planetary (Ag) | X | 0 | ||
Piloting: Space (Ag) | X | 0 | ||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | X | 2 | ||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | X | 3 | ||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 1 | ||
Brawl (Br) | X | 0 | ||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | 0 | |||
Ranged: Heavy (Ag) | X | 2 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | X | 1 | ||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Blaster Rifle |
RangeLong |
SkillRanged: Heavy |
|
Stun setting, |
Damage9 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Species Bonus | When assisting a character apply 2 boost dice rather than one. | ||
Hard Boiled | 1 | When recovering strain, you may spend 1 advantage up to your ranks to recover 1 wound per rank. | |
Expert Tracker | 1 | Remove setback dice equal to your ranks to find tracks or track targets. Decrease time to track traget by half. | |
Street Smarts | 2 | Remove setback dice per rank for streetwise and knowledge underworld checks. | |
Bypass Security | 1 | Remove setback dice per rank from checks made to disable a security disable or open a locked door. | |
Street Smarts Improved | Once per session, you may take an action make a formidable streetwise or Knowledge Underworld check to discover one vital clue from the GM. Ranks in Street Smarts will decrease the difficulty of the check. | ||
Good Cop | 2 | May spend 2 advantage on a charm or negotiation check to upgrade the abillity of a single ally's subsequent social check against the target for a number of times equal to your ranks. | |
Dedication | 1 | Increase a characteristic by 1. | |
Informant | 1 | Once per session, may have an informant available. | |
Keen eyed | 1 |