Summer Flare by Grepher

Species
Togruta
Career
Bounty Hunter
Specializations
Skip Tracer, Investigator
System
Edge of the Empire

4
Threshold 12
Current 0
Threshold 12
Current 0
Ranged 0
Melee 0

Characteristics

2
3
2
4
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) 0
Deception (Cun) 2
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 2
Perception (Cun) X 3
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) X 2
Stealth (Ag) 0
Streetwise (Cun) X 3
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Stun setting,
Damage
9
Critical
3

10
325
3529
17

Weapons & Armor

Blaster Rifle (HP4)

Electronic sighting system: (1HP) Aim as an incidental once per round at short range. Decrease the difficulty of perception checks to locate the shooter in low light by 1.

Forearm grip (HP 1): Decrease the difficulty of ranged heavy checks by 1 when engaged.

Cresh “Luck” Armour (HP1): Add 1 advantage to vigilance checks.

Tracking System (1HP): Upgrade ability of checks to track a designated target once. Spend a maneuver to designate a target while within line of sight - or having a tracker or comms line open.

Heating System

Personal Gear

Utility Belt +1 En
Military belt pouch
Modular Backpack + pouches (+6 En)
Load bearing gear +3 En
Holonet homing beacon
Stim pack X4
Lockpick set
Disguise Kit 100
Commlink (handheld) 25
Thermal Cloak
Extra reloads X2
Toxin Detector

Imperial army Canteen

Assets & Resources

Tracker Goggles: Add 1 boost dice to Perception (Cun) checks to locate a target by sight. Remove 2 setback dice from ranged combat checks imposed due to concealment, darkness, mist or fog from the wearer's Ranged - Light (Ag) and Ranged - Heavy (Ag) Combat skill checks.

Palm stunner: Stunning an unaware target requires a skulduggery vs resilience check. Success automatically incapacitates a minion or deals 12 damage to strain threshold. Each success rolled increases damage by 1.

Urban Compass: Remove 2 setback dice to navigate unfamiliar cities. Add 1 boost die to checks related to using information about the city.

Earbud comlink: Usable at long range.
Noticing the earbud comlink requires a Hard (3 difficulty) Perception check.

Critical Injuries & Conditions

Note to self: Get a forsenic kit from gear and gadgets!

Talents

Name Rank Book & Page Description
Species Bonus When assisting a character apply 2 boost dice rather than one.
Hard Boiled 1 When recovering strain, you may spend 1 advantage up to your ranks to recover 1 wound per rank.
Expert Tracker 1 Remove setback dice equal to your ranks to find tracks or track targets. Decrease time to track traget by half.
Street Smarts 2 Remove setback dice per rank for streetwise and knowledge underworld checks.
Bypass Security 1 Remove setback dice per rank from checks made to disable a security disable or open a locked door.
Street Smarts Improved Once per session, you may take an action make a formidable streetwise or Knowledge Underworld check to discover one vital clue from the GM. Ranks in Street Smarts will decrease the difficulty of the check.
Good Cop 2 May spend 2 advantage on a charm or negotiation check to upgrade the abillity of a single ally's subsequent social check against the target for a number of times equal to your ranks.
Dedication 1 Increase a characteristic by 1.
Informant 1 Once per session, may have an informant available.
Keen eyed 1

Background

Motivation

Obligations

Description

Other Notes

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