Xera Pusi by flicabic

Species
Zabrak
Career
Spy
Specializations
Interrogator
System
Edge of the Empire

3
Threshold 12
Current 14
Threshold 13
Current 13
Ranged 0
Melee 0

Characteristics

2
2
2
3
3
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 1
Coercion (Will) X 2
Computers (Int) X 1
Cool (Pr) X 1
Coordination (Ag) X 1
Deception (Cun) X 2
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 1
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) X 1
Stealth (Ag) X 1
Streetwise (Cun) 1
Survival (Cun) 1
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Cun) X 2
Melee (Br) 0
Ranged: Light (Ag) 2
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 1
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) 0

Attacks

Slugthrower pistol
Range
Short
Skill
Ranged: Light
Damage
4
Critical
5
Blaster pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
6
Critical
3
Guard Shoto
Range
Engaged
Skill
Lightsaber
Breach 1 Defensive 1 Deflection 2 Sunder Vicious 3
Damage
8
Critical
1
Heavy Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
7
Critical
3

85
38797

Weapons & Armor

slugthrower pistol: dam 4 critical 5 short range - encumbrance 1
cargo clothes - encumbrance of 1

Personal Gear

Climbing Gear - encumbrance 2
Water Purifier - encumbrance 2

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Fearsome Countenance 1 Star Wars Force and Destiny Roleplaying Game: Core Rulebook (Page 62-63) Zabrak add an automatic advantage result to all Coercion checks the make.
Intimidating 1 May suffer a number of strain to downgrade difficul-ty of Coercion checks, or upgrade difficulty when tar-geted by Coercion checks, by an equal number. Strain suffered this way cannot exceed ranks in Intimidating
Nobody's Fool 1 Upgrade difficulty of in-coming Charm, Coercion, and Deception checks once per rank of Nobody's Fool.
Shroud 1 you flip an empire destiny point (I’ll find an excuse to flip it) and you can use a force power completely hidden
Faking Lightsaber Inaccuracy: 1 Instead of rolling using your lightsaber ability, you can reduce the difficulty of the attack by an amount equal to your Lightsaber skill, minimum East. Any leftover reduction can be spent on a boost
Flipping destiny points back to positive: 1 You will have help escaping, You will escape with nothing stopping you. If you get found out, you can flip them back (obviously if they’ve already been flipped this session) Flipping 2 would mean you manage to get out somehow Flipping 1 means it’d still be an encounter, but you’d be given some bonuses

Background

Motivation

Obligations

I owe 20 obligations in obsessed with gaining power in coegin
20-1= 19

Description

Other Notes

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