Edge of the Empire
| Threshold | 12 |
| Current | 14 |
| Threshold | 13 |
| Current | 13 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 0 | |||
| Charm (Pr) | X | 1 | ||
| Coercion (Will) | X | 2 | ||
| Computers (Int) | X | 1 | ||
| Cool (Pr) | X | 1 | ||
| Coordination (Ag) | X | 1 | ||
| Deception (Cun) | X | 2 | ||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | X | 1 | ||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 1 | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | X | 1 | ||
| Stealth (Ag) | X | 1 | ||
| Streetwise (Cun) | 1 | |||
| Survival (Cun) | 1 | |||
| Vigilance (Will) | 0 | |||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Cun) | X | 2 | ||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 2 | |||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 1 | |||
| Knowledge: Warfare (Int) | X | 1 | ||
| Knowledge: Xenology (Int) | 0 |
| Slugthrower pistol |
RangeShort |
SkillRanged: Light |
|
Damage4 |
Critical5 |
||
| Blaster pistol |
RangeMedium |
SkillRanged: Light |
|
| Stun Setting |
Damage6 |
Critical3 |
|
| Guard Shoto |
RangeEngaged |
SkillLightsaber |
|
| Breach 1 Defensive 1 Deflection 2 Sunder Vicious 3 |
Damage8 |
Critical1 |
|
| Heavy Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
| Stun Setting |
Damage7 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Fearsome Countenance | 1 | Star Wars Force and Destiny Roleplaying Game: Core Rulebook (Page 62-63) | Zabrak add an automatic advantage result to all Coercion checks the make. |
| Intimidating | 1 | May suffer a number of strain to downgrade difficul-ty of Coercion checks, or upgrade difficulty when tar-geted by Coercion checks, by an equal number. Strain suffered this way cannot exceed ranks in Intimidating | |
| Nobody's Fool | 1 | Upgrade difficulty of in-coming Charm, Coercion, and Deception checks once per rank of Nobody's Fool. | |
| Shroud | 1 | you flip an empire destiny point (I’ll find an excuse to flip it) and you can use a force power completely hidden | |
| Faking Lightsaber Inaccuracy: | 1 | Instead of rolling using your lightsaber ability, you can reduce the difficulty of the attack by an amount equal to your Lightsaber skill, minimum East. Any leftover reduction can be spent on a boost | |
| Flipping destiny points back to positive: | 1 | You will have help escaping, You will escape with nothing stopping you. If you get found out, you can flip them back (obviously if they’ve already been flipped this session) Flipping 2 would mean you manage to get out somehow Flipping 1 means it’d still be an encounter, but you’d be given some bonuses |