CL-W03 "Claws" by PraetorianJynx

Species
Droid
Career
Bounty Hunter
Specializations
Martial Artist
System
Edge of the Empire

5
Threshold 15
Current 0
Threshold 14
Current 0
Ranged 1
Melee 2

Placeholder Image

Characteristics

3
2
1
1
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0 +1 Adv (Initiative)
Coordination (Ag) X 3 -2 Setback
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) X 0
Resilience (Br) 0 -2 Setback
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) X 2 +1 Adv (Initiative)
Brawl (Br) X 3
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Retractable Finger Blades x2
Range
Engaged
Skill
Brawl
Defensive 1, Sunder, Accurate 1
Damage
+1
Critical
1

0
250
100
4/8

Weapons & Armor

Retractable Finger Blades (ENC 1)
Berethon Modular Armor (Soak 1, Defense 1, Long Range Comlink, In-Helmet Scanner, Threat Monitor)

Personal Gear

Emergency Repair Patch x 4 (ENC 1 each)

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Grit (Passive) 1 Gain +1 strain threshold
Precision Strike (Active) 1 When this character inflicts a critical injury with a Brawl, Melee, or Lightsaber weapon, may suffer 1 strain to change the result to any Easy (1 difficulty) Critical Injury
Iron Body (Passive) 2 Remove 1 Setback/rank of Iron Body from Coordination and Resilience checks. Reduce the critical rating of unarmed attacks by 1 per rank of Iron Body
Parry (Active) 1 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in parry.
Martial Grace (Active) 1 1/round, suffer 2 strain to add damage equal to ranks in Coordination to one hit of a successful Brawl check.
Toughened (Passive) 1 Gain +2 wound threshold.
Enduring (Passive, Droid) 1 Gain +1 Soak

Background

CL-W03 "Claws" is an enigma in the Bounty Hunter's Guilds; 'he' appeared one day to sign up and has been churning through bounties ever since. A fully custom droid CL-W03 has been silent on his origin though after the last evisceration few have the gut to ask. He has recently signed on with Captain Hala Bell, traveling with her crew and in exchange for her crews assistance he shares part of his bounties with them.

Motivation

While they are both quiet on the matter CL-W03 has an observable respect for Captain Hala Bell and a grudging respect for her crew. While he sometimes disagrees with her methods/restrictions he still follows her lead.

Obligations

Fame (10): One of CL-W03's first bounties was a fellow Bounty Hunter that had double crossed a Hutt. Rumor has it that the remains of the other Hunter fit in a small bag.

Description

Other Notes

Two Weapon Fighting: Increase Difficulty of combat check by 1, a successful hit applies damage as normal from primary weapon, may spend 2 Advantage to hit with the second weapon.

Defensive (Passive): Defensive weapons are particularly good at fending off incoming melee attacks. A character wielding a weapon with the Defensive quality increases his melee defense by the weapon's Defensive rating.

Accurate (Passive): Accurate weapons are easier to aim or wield, whether through design or technology. For each level of this trait, the attacker adds 1 blue to his attack dice pools while using this weapon.

Sunder (Active): When activated, the attacker chooses one item openly wielded by the target (such as a weapon, shield, or item on a belt). That item is damaged one step: to minor if undamaged, from minor to moderate, or from moderate to major. If a weapon already suffering major damage is the target of a successful Sunder, it is destroyed.
Sunder requires 1 advantage to activate. If activated multiple times in the same attack, each activation can be applied against the same weapon, potentially taking a weapon from undamaged to destroyed in a single attack.

Unarmed Combat: Always comes with the Disorient 1 and Knockdown qualities. Brawl weapons count as unarmed combat.

Knockdown: When knockdown triggers, the target is knocked prone. Unless specified otherwise, Knockdown requires 2 advantages to trigger, plus one additional advantage per silhouette of the target beyond one.

Disorient : A weapon with Disorient can daze an opponent. When Disorient is triggered, the target is disoriented for a number of rounds equal to the weapon's Disorient rating. (A disoriented target adds 1 black die to all skill checks he performs.)

Disoriented: A disoriented character adds 1 black die to all checks he makes. Most effects that disorient a character last for a set duration. If a set duration is not specified, disorientation lasts until the end of the character's next turn. If a character is disoriented multiple times, each instance increases the total duration of the effect by the instance's specified duration, but may not increase the total duration beyond the scope of the present encounter.

In-Helmet Scanner: Adds a general purpose scanner to the user’s helmet. The scanner allows the user to remove ■ imposed on any checks due to darkness or environmental conditions such as smoke or fog. It also allows the user to detect heat sources and motion within medium range.

Threat Monitor: Add 1 automatic advantage to Initiative checks.

Emergency Repair Patch: May apply up to 5 patches to droids per day to heal 3 wounds each.

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