Edge of the Empire
| Threshold | 16 |
| Current | 11 |
| Threshold | 11 |
| Current | 11 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | X | 2 | ||
| Athletics (Br) | 0 | |||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | X | 2 | ||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | X | 0 | ||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 0 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | X | 2 | ||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 0 | ||
| Piloting: Planetary (Ag) | X | 1 | ||
| Piloting: Space (Ag) | X | 0 | ||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | X | 0 | ||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | X | 0 | ||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | 1 | |||
| Brawl (Br) | X | 1 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 2 | |||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | X | 1 | ||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | X | 0 | ||
| Knowledge: Underworld (Int) | X | 0 | ||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Ionisation Blaster |
RangeShort |
SkillRanged: Light |
|
| Stun Droids, Disorient 5 |
Damage10 |
Critical5 |
|
| Shock Gloves |
RangeEngaged |
SkillBrawl |
|
| Stun 3 |
Damage2(Brawn+1) |
Critical5 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Enduring | +1 soak | ||
| Enduring | +1 soak | ||
| Droid Traits | Do not eat sleep or breathe, unaffected by toxins and poisons, have a cybernetic implant cap of 6 | ||
| Inorganic | Can not be healed by bacta tanks,stimpacks or medicine checks. Can be healed by mechanics check or use an emergency repair patch. | ||
| Mechanical Being | Can not become force sensitive. Immune to mind altering force powers. | ||
| Toughened | + 2 wound threshold | ||
| Toughened | + 2 wound threshold | ||
| Tinkerer | + 1 hard point per weapon | ||
| Speak Binary | + 1 bonus dice when communicating with NPC droids | ||
| Utility Belt | Spend one destiny point to produce a non weapon item with rarity less than 3 | ||
| Gearhead | - 1 setback dice from mechanics checks, halve credit cost for attachements | ||
| Solid Repairs | Repair 1 additional hull trauma when repairing a starship or vehicle | ||
| Solid Repairs | Repair 1 additional hull trauma when repairing a starship or vehicle | ||
| Redundant Systems | Once per session may make an easy mechanics check to repair a broken object from a working object without damaging the original object | ||
| Bad Motivator | Once per session may make a hard mechanics check to cause a piece of hardware to fail |