LOM-PE by AARONDROID

Species
LOM Protocol Droid
Career
Technician
Specializations
Outlaw Tech, Mechanic
System
Edge of the Empire

5
Threshold 16
Current 11
Threshold 11
Current 11
Ranged 0
Melee 0

Characteristics

2
1
3
1
1
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 2
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 2
Cool (Pr) 0
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) X 2
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) X 0
Stealth (Ag) 0
Streetwise (Cun) X 0
Survival (Cun) 0
Vigilance (Will) 1
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 2
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Ionisation Blaster
Range
Short
Skill
Ranged: Light
Stun Droids, Disorient 5
Damage
10
Critical
5
Shock Gloves
Range
Engaged
Skill
Brawl
Stun 3
Damage
2(Brawn+1)
Critical
5

25
225
4789

Weapons & Armor

Adverse Environment Gear

Personal Gear

Utility Belt
Tools in Belt
Power cutters
Pneumatic Wrench
Screwdrivers

Assets & Resources

Emergency Repair Patch x 3
Medpack

Critical Injuries & Conditions

+1 blue to physical checks

Talents

Name Rank Book & Page Description
Enduring +1 soak
Enduring +1 soak
Droid Traits Do not eat sleep or breathe, unaffected by toxins and poisons, have a cybernetic implant cap of 6
Inorganic Can not be healed by bacta tanks,stimpacks or medicine checks. Can be healed by mechanics check or use an emergency repair patch.
Mechanical Being Can not become force sensitive. Immune to mind altering force powers.
Toughened + 2 wound threshold
Toughened + 2 wound threshold
Tinkerer + 1 hard point per weapon
Speak Binary + 1 bonus dice when communicating with NPC droids
Utility Belt Spend one destiny point to produce a non weapon item with rarity less than 3
Gearhead - 1 setback dice from mechanics checks, halve credit cost for attachements
Solid Repairs Repair 1 additional hull trauma when repairing a starship or vehicle
Solid Repairs Repair 1 additional hull trauma when repairing a starship or vehicle
Redundant Systems Once per session may make an easy mechanics check to repair a broken object from a working object without damaging the original object
Bad Motivator Once per session may make a hard mechanics check to cause a piece of hardware to fail

Background

Motivation

Obligations

Description

Other Notes

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