Kal Ja'Khan by P47Thunderbolt

Species
Human
Career
Jedi
Specializations
Padawan
System
Force and Destiny

4
Threshold 13
Current 0
Threshold 14
Current 0
Ranged 1
Melee 1

Characteristics

3
2
3
2
3
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 1
Cool (Pr) X 1
Coordination (Ag) X 0 Enhance
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) X 2
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0 Enhance
Piloting: Space (Ag) X 2 Enhance
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) X 1
Streetwise (Cun) X 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) X 2
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Ilum Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder
Damage
6
Critical
2

270
1500
2/9

Weapons & Armor

Jedi Reconnaissance Armor
Ilum Lightsaber

Personal Gear

Jedi Utility Belt (3 days of food capsules, a comlink, aquatic breather, glow rod, lightsaber maintenance kit)
Holomessenger
Electrobinoculars
(6) Stimpacks
(2) Nullicane

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Grit 1 AoR CRB 148 Increase ST by 1 per rank of Grit.
Parry 1 CotR 42 When the character suffers a hit from a Brawl, Melee, or Lightsaber combat check, after damage is calculated (but before damage is applied, so immediately after step 3 of Perform a Combat Check in Chapter VI: Conflict and Combat of any core rulebook) the character may take a Parry incidental. The character suffers 3 strain and reduces the damage dealt by that hit by a number equal to 2 plus their ranks in Parry. This talent may only be used once per hit and when the character is wielding a Lightsaber or Melee weapon.
Reflect 1 CotR 42 When the character suffers a hit from a Ranged (Light), Ranged (Heavy), or Gunnery combat check, after damage is calculated (but before soak is applied, so immediately after step 3 of Perform a Combat Check; see Chapter VI: Conflict and Combat in any core rulebook), they may take the Reflect incidental. They suffer three strain and reduce the damage dealt by that hit by a number equal to 2 plus ranks in Reflect. This talent may only be used once per hit, and when the character is wielding a Lightsaber weapon.
Quick Draw AoR CRB 154 Once per round on the character's turn, he may draw or holster an easily accessible weapon or item as an incidental, instead of a maneuver. This talent also reduces the amount of time to draw or stow a weapon that usually requires more than one maneuver to properly prepare or stow, by one maneuver.
Well Rounded 1 AoR CRB 159 The character chooses any two skills (Stealth and Streetwise). They permanently become career skills.
Force Rating 1 AoR CRB 147 Increase FR by 1 per rank of Force Rating.
Sense Danger AoR CRB 155 Once per session, the character may remove 2 Setback from any one skill check.

Force Powers

Force Rating
2
Power
Enhance
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool. He may spend force points to gain 1 Success or 1 Advantage (his choice) per point on his check. This counts as a normal Force power check in every way--it is simply combined with the overall skill check.
Upgrade Effect
Control This power gains the Ongoing effect: Commit 1 Force die. The Force user increases his Agility characteristic by 1 (to a maximum of 6).
Control Enhance can be used with the Coordination skill.
Control Enhance can be used with the Piloting (Space) skill.
Control Enhance can be used with the Piloting (Planetary) skill.
Power
Move
Description
At its most basic, Move allows the Force user to move small objects that are near him. It has one basic effect. The user may spend 1 Force Point to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Upgrade Effect

Background

Taken to the Jedi temple when he was an infant, he grew up like many Jedi younglings, learning the ways of the force and the ways of the Jedi.
He was assigned to a master (name?) a couple years before the war broke out.
During the war, he fulfilled an aggressive reconnaissance role, aided by ARC trooper CT-1780 "Shock," slipping behind enemy lines and sabotaging key enemy sites and assets. When Order 66 was activated, Kal's master sacrificed himself to save his padawan.

Motivation

Quest: The Jedi
After he lost his master in the purge, Kal wants to find other Jedi, like himself, who survived the purge that he may gain knowledge in the ways of the force.
Drive: Assistance
His friend is suffering from advanced aging, and is hunting for a cure. Kal is well aware of this and wishes to help him find what he needs.

Morality

Conflict:
Morality: 50
Emotional Strength: Compassion
Emotional Weakness: Hatred

Obligation:
? (15)

Description

Age: 19
Height: 5,10
Build: Average
Hair: Brown
Eyes: Green
Dark brown and black robes with matte black armor plating underneath. Covering his lower face, he has a black mask with a stylized Loth-Wolf head.

Other Notes

XP:
Characteristics:
Brawn (3) 30XP
Intellect (3) 30XP
Willpower (3) 30XP
Presence (3) 30XP
Total: 120XP
Species Bonus:
Charm, Computers
Career Skills:
Cool, Discipline, Piloting (Space)
Spec Skills:
Mechanics, Vigilance
Skills:
Lightsaber (2) 5XP, 10XP (15)
Knowledge (Education) (1) 5XP (5)
Stealth (1) 5XP (5)
Piloting (Space) (2) 10XP (10)
Mechanics (2) 10XP (10)
Total: 50XP
Talents:
Padawan (starting spec):
Parry (A1) 5XP
Quick Draw (A3) 5XP
Grit (A4) 5XP
Reflect (B2) 10XP
Well Rounded (Stealth and Streetwise) (B3) 10XP
Sense Danger (B4) 10XP
Force Rating (C4) 15XP
Total: 60XP
Force Powers:
Enhance Basic Power 10XP
Control (A1) 5XP
Control (B1) 5XP
Control (C1) 5XP
Control (D1) 10XP
Total: 35XP
Move Basic Power 10XP
Total: 10XP
Grand Total: 270XP

Credits:
Starting credits: 9,500
-2,500 (Weapons of Tradition)
-4,000 (Jedi Reconnaissance Armor)
-800 (Jedi Utility Belt)
-250 (Holomessenger)
-250 (Electrobinoculars)
-150 (6 Stimpacks)
-50 (2 Nullicane)
=1,500

Encumbrance:
Jedi Reconnaissance Armor (0)
Lightsaber (1)
Electrobinoculars (1)
Holomessenger (0)
6 Stimpacks (0)
2 Nullicane (0)
Total: 2

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