Handheld Comlink
Stimpack 2x
Breath Mask Encum 1
Utility Belt
Glow Rod Encum 1
Military Pack
Pretormin Plastent 4
Corchemco "Quickflash" Burning Gel 2
Vibro pick-ax 3
Scanner Goggles
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Parry
5
Force and Destiny & 149
When the character suffers a hit from a Brawl, Melee, or Lightsaber combat check, after damage is calculated (but before soak is applied, so immediately after step 3 of Perform a Combat Check, page 210), the character may take a Parry incidental. He suffers 3 strain and reduces the damage dealt by that hit by a number equal to 2 plus his ranks in Parry. This talent may only be used once per hit and when the character is wielding a Lightsaber or Melee weapon.
Toughend
3
Force and Destiny 153
The character increases his wound threshold by 2 per rank of Toughened.
Multiple Opponents
1
Force and Destiny 147
The character adds □ to his Brawl, Melee, and Light- saber combat checks when engaged with multiple opponents. This includes single groups of multiple minions.
Improved Parry
1
Force and Destiny 149
When parrying a hit that generated or , may hit attacker once with Lightsaber, Brawl, or Melee weapon (dealing base damage) after original attack resolves.
Dedication
1
Force and Destiny 141
Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Grit
2
Gain +1 Strain Threshold
Sarlacc Sweep
1
Increase difficulty of Lightsaber check by 1, spend 2Adv to hit additional target
Reflect
3
When hit by a ranged attack suffer 3 Strain, reduce damage by 2 plus ranks in Reflect
Well Rounded
1
Choose any two skills that will be permanently class skills
Sense Danger
1
Once per game Remove 2 Setback from any 1 check.
Force Training
1
Gain +1 Force Rating
Street Smart
1
Remove per rank of Street Smarts from Streetwise or Knowledge (Underworld) checks.
Shien Technique
1
When making a check using the Lightsaber skill, the character may use Cunning instead of Brawn.
Force Powers
Force Rating
2
Power
Enhance
Description
Enhance allows Force users to perform athletic feats beyond the original scope of their natural abilities. The basic power has one way of spending Force points:
Upgrade
Effect
Control
Enhance can be used with the Resilience skill.
Control
Take a Force Leap action: make a Enhance power check. The user may spend to jump horizontally to any location in short range.
Control
Enhance can be used with the Brawl skill.
When making an Athletics check, the user may roll an Enhance power check as part of the pool. The user may spend Qto gajn # or O (his choice) on the check. (Remember, this counts as a normal Force power check in every way—it is simply combined with the overall skill check.)
Power
Move
Description
Upgrade
Effect
Basic
The Force user can move small objects via the power of the Force.
The user may spend to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Control
The Force user can hurl objects to damage targets, by making a Discipline check combined with a Move power check, dealing damage equal to 10 times silhouette.
Magnitude
Spend Light side point to increase targets affected equal to magnitude upgrades purchased.
Range
Spend 1 Lightside point to increase power's range by a number of range bands equal to range upgrades purchased.
Control
The Force user can pull objects out of secure mountings, or out of an opponent's grasp.
Strength x2
Spend 1 Lightside point to increase silhouette able to be targeted equal to strength upgrades purchased.
Power
Bind
Description
Upgrade
Effect
The Force user restrains an enemy, preventing the target from acting.
The user may spend to immobilize a target within short range until the end of the user’s next turn. If the user used any to generate , the target also suffers 1 wound per spent on the check (ignoring soak).
Background
Motivation
The Rebellion: The sooner the Galactic Empire is defeated, the better The character believes absolutely that the Rebel Alliance is in the right and is doing what must be done to free the galaxy from tyranny.
Restore the Jedi: The character wants to see the Jedi Order restored and rebuilt, although what he knows of the Jedi may be limited or even inaccurate. He may want to be a Jedi, or just want to see them return to being a presence in the galaxy.
Morality
Bravery: The character's bravery is quite remarkable. Whether facing down a charging rancor or racing into a burning building to save innocents, he is always willing to take risks to help others.
Anger: Hot blood, however, can easily lead to hot tempers. The character is quick to anger, and what he cannot deal with face-to-face can often frustrate him to the point of rage.
Description
Other Notes
Audra - Ted'X
Gretchen - Nirie
Jessica - Fran
Rob - Kinnen
Sarah - So'huc