Force and Destiny
| Threshold | 0 |
| Current | 0 |
| Threshold | 0 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 1 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 1 | ||
| Coordination (Ag) | X | 2 | ||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 0 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 1 | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | X | 0 | ||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | X | 0 | ||
| Vigilance (Will) | 0 | |||
| Brawl (Br) | X | 0 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | X | 1 | ||
| Melee (Br) | X | 0 | ||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Durable 5 | May reduce a Critical Injury suffered by 10 per rank of Durable to a minimum of 1. | ||
| Unstoppable | If a Critical Injury roll is 1 or reduced to 1, do not receive the Critical Injury. | ||
| Toughened 1 | Gain +2 Wound Threshold | ||
| Multiple Opponents | Add 1 bonus die to all Lightsaber, Melee, and Brawl combat checks when Engaged with multiple opponents. | ||
| Parry 3 | If wielding a Lightsaber or Melee weapon when hit by a melee attack suffer 3 Strain to reduce damage by 2 plus ranks in Parry. | ||
| Grit 1 | Gain + 1 Strain Threshold | ||
| Sarlacc Sweep | Take the Sarlacc Sweep action; make a Lightsaber combat at +1 difficulty. May spend 2 advantage to hit addition Engaged targets. |