Apollo by Gabriel410

Species
Gank
Career
Soldier
Specializations
Sharpshooter, Bodyguard
System
Edge of the Empire

8
Threshold 12
Current 0
Threshold 18
Current 2
Ranged 3
Melee 4

Characteristics

3
5
2
4
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 3
Vigilance (Will) 2
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 0
Knowledge: Xenology (Int) 0

Attacks

Nightstinger Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Accurate 2, Cumbersome 3, Pierce 1, Stun Setting
Damage
13
Critical
2
Disruptor Pistol
Range
Short
Skill
Ranged: Light
Vicious 4
Damage
10
Critical
1
Thermal Detonator
Range
Short
Skill
Ranged: Light
Blast 15, Breach 1, Limited Ammo 1, Vicious 4
Damage
20
Critical
2

50
210
17/17

Weapons & Armor

Nightstinger Blaster Rifle
11 DMG
2 Crit
Extreme
7 ENC
4 HP

HP Usage:
1 - Sonic Scope: May observe and target enemies completely hidden by solid objects.

1 - Telescopic Optical Sights:Reduce the difficulty of long or extreme range combat checks by one.

2 - Augmented Spin barrel: Damage +1 and add 1 setback dice to maintenance of the weapon.

Disruptor Pistol:
10 DMG
1 Crit
short
2 enc
Whenever a critical injury is dealt, the minimum injury is the "Crippled" effect.
2 HP

HP Usage:

2 - Enhanced XCiter: Critical Rating -1 (to minimum of 1). The blaster explodes and inflicts a critical injury to user upon getting 2 despair results on a combat check.


Imp Int Operative Outfit
+4 Soak
+3 range def
+4 Melee Def
3 Enc
6 HP
Vacuum Sealed
Integral Attachment: Cortosis Weave
Inconspicuous: When the helmet is off, it is unsealed, but the outfit will look normal, civilian like [Upgrade Difficulty to recognize the wearer by 2)

HP usage:
2 - Biofeedback System: Strain Threshold +4

2 - Strength Enhancement System: Increase Brawn by 1 while wearing the armour. (Does not increase soak or wound threshold)

1 - Enhanced Optic Suite: Remove up to 2 setback dice imposed due to darkness, smoke or other environmental effects which obscure vision.

1 - Industrial Automaton "Accu-Strike" Integrated Targeting Computer: Add 1 boost dice to all Ranged attacks at Long or Extreme range.

2 Thermal Detonator

Personal Gear

Cybernetics 7:

Biofeedback Regulator
Gank Comm Implant
+1 Agi
+1 Agi
Cybernetic Eyes
Cybernetic Respirator
Implant Armor
+1 Survival

Backpack +8
Utility Belt +1

Idellian Arrays ILF-6500 Life Form Scanner: Set-up requires an Average (2 difficulty) Survival or Hard (Education or Computers) check.

Monitors an area 500 metres across for up to 24 life-forms, tracking, monitoring and assessing the threat level.

Extra Reload: They allow a character to reload their weapon using a maneuver, when it has run out of ammo due to a critical failure.

Fabritech CX-2000 Holographic Ghillie Suit: Increase difficulty to find wearer by 1 as long as they are immobile.

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Sniper Shot 1 Once per round before making a non-thrown ranged attack, the character may perform a maneuver to attempt a Sniper Shot. Sniper Shot increases the maximum range of their ranged weapon up to one range band per rank. For each rank beyond the normal maximum of the weapon, upgrade the difficulty of the check by one (this is in addition to the increased difficulty of the shot due to longer range).
True Aim 2 performing this maneuver, the character gains all the benefits for aiming and also upgrades [their] attack roll once per rank of True Aim.
Deadly Accuracy 1 Each time the character gains a rank of Deadly Accuracy, they must choose one combat skill. The character may add their ranks in that combat skill as additional damage to one hit of successful attacks made with that skill using a personal-scale weapon. They cannot choose the same combat skill twice.
lethal Blows 2 The character adds +10 per rank of Lethal Blows to any Critical Injury rolls inflicted on opponents.
Grit 2 Each rank of Grit increases a character's strain threshold by one.
Barrage 1 Add one damage per rank of Barrage to one hit of successful Ranged (Heavy) or Gunnery attacks with non-starship/vehicle weapons at long or extreme range.

Background

Motivation

Obligations

Description

Other Notes

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