Weapons & Armor
Nightstinger Blaster Rifle
11 DMG
2 Crit
Extreme
7 ENC
4 HP
HP Usage:
1 - Sonic Scope: May observe and target enemies completely hidden by solid objects.
1 - Telescopic Optical Sights:Reduce the difficulty of long or extreme range combat checks by one.
2 - Augmented Spin barrel: Damage +1 and add 1 setback dice to maintenance of the weapon.
Disruptor Pistol:
10 DMG
1 Crit
short
2 enc
Whenever a critical injury is dealt, the minimum injury is the "Crippled" effect.
2 HP
HP Usage:
2 - Enhanced XCiter: Critical Rating -1 (to minimum of 1). The blaster explodes and inflicts a critical injury to user upon getting 2 despair results on a combat check.
Imp Int Operative Outfit
+4 Soak
+3 range def
+4 Melee Def
3 Enc
6 HP
Vacuum Sealed
Integral Attachment: Cortosis Weave
Inconspicuous: When the helmet is off, it is unsealed, but the outfit will look normal, civilian like [Upgrade Difficulty to recognize the wearer by 2)
HP usage:
2 - Biofeedback System: Strain Threshold +4
2 - Strength Enhancement System: Increase Brawn by 1 while wearing the armour. (Does not increase soak or wound threshold)
1 - Enhanced Optic Suite: Remove up to 2 setback dice imposed due to darkness, smoke or other environmental effects which obscure vision.
1 - Industrial Automaton "Accu-Strike" Integrated Targeting Computer: Add 1 boost dice to all Ranged attacks at Long or Extreme range.
2 Thermal Detonator
Personal Gear
Cybernetics 7:
Biofeedback Regulator
Gank Comm Implant
+1 Agi
+1 Agi
Cybernetic Eyes
Cybernetic Respirator
Implant Armor
+1 Survival
Backpack +8
Utility Belt +1
Idellian Arrays ILF-6500 Life Form Scanner: Set-up requires an Average (2 difficulty) Survival or Hard (Education or Computers) check.
Monitors an area 500 metres across for up to 24 life-forms, tracking, monitoring and assessing the threat level.
Extra Reload: They allow a character to reload their weapon using a maneuver, when it has run out of ammo due to a critical failure.
Fabritech CX-2000 Holographic Ghillie Suit: Increase difficulty to find wearer by 1 as long as they are immobile.