Carol Skyfall by Imbasel

Species
Human
Career
Warrior
Specializations
Starfighter Ace/ Steel Hand Adept/ Shi-Cho Knight/ Agressor
System
Force and Destiny

7
Threshold 21
Current 21
Threshold 18
Current 16
Ranged 1
Melee 1

Characteristics

5
3
2
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 2
Athletics (Br) X 2
Charm (Pr) 0
Coercion (Will) X 2
Computers (Int) 0
Cool (Pr) X 3
Coordination (Ag) X 3
Deception (Cun) 0
Discipline (Will) X 3
Leadership (Pr) X 1
Mechanics (Int) X 1
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 3
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 4
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) X 0
Brawl (Br) X 5
Gunnery (Ag) X 2
Lightsaber (Br) X 1
Melee (Br) X 1
Ranged: Light (Ag) 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Cortosis Gauntlets (Refined)
Range
Engaged
Skill
Brawl
Pierce 4
Damage
6
Critical
2
Cortosis Gauntlets (Refined)
Range
Short
Skill
Brawl
Add Force Points for every ranged band beyond Short. Pierce 4
Damage
6
Critical
2

0
1120
230

Weapons & Armor

Armored Robes; Cortosis Upgrade

Personal Gear

Short Range Comlink
4 stimpacks
Backpack 50
Climbing gear
Glow rod
7 days ration pack

Assets & Resources

When using Parry Unarmed suffered 2 strain to reduce damage by

When using Parry reduce damage by 6

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Grit FaD; 101 Adds +1 strain threshold
Skilled Jockey FaD; 101 Removes one setback dice per rank from Piloting (Space) and Planetary skill checks
Confidence FaD; 101 May decrease difficulty of Discipline checks to avoid fear by 1 per rank of confidence
Intuitive Evasion FaD; 101 Suffer 1 strain to commit force dice up to ranks in Intuitive Evasion to upgrade attacks of the starship by an equal amount. Suffer 1 strain every round force deice remain committed
Rapid Reaction FaD; 101 Suffer a number of strain to add an equal number of successes to Initiative checks. Strain suffered cannot exceed ranks in Rapid Reaction
Touch of Fate FaD; 101 Once per session add 2 boost dice to any one check
Intuitive Strike FaD; 101 When make a combat check with a planetary scale weapon add force dice no greater than the Force rating to the check. Spend two force points to add advantage or success.
Force Rating FaD; 101 Gain +1 Force Rating
Tricky Target FaD; 101 Count vehicle or starship piloted as having a silhouette 1 lower when being attacked
Dedication (Brawn) FaD; 101 Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Toughened KoF;29 Gain +2 wound threshold
Grit KoF;29 Gain +1 strain threshold
Iron Body KoF;29 Remove setback dice per rank of Iron Body from Coordination and Resilience Checks. Reduce the critical rating of unarmed attacks by 1 per rank of Iron Body
Iron Body KoF;29 Remove setback dice per rank of Iron Body from Coordination and Resilience Checks. Reduce the critical rating of unarmed attacks by 1 per rank of Iron Body
Martial Grace KoF;29 Once per round suffer 2 strain to add damage equal to ranks in Coordination to one hit of a successful Brawl check
Ackay's Scything Strike KoF;29 Brawl Attacks gain Pierce equal to Force Rating
Unarmed Parry KoF;29 May Parry while unarmed. Reduce strain cost to Parry while unarmed by 1 (to a minimum of 1)
Precision Strike KoF;29 When this character inflicts a Critical Injury with a Brawl, Melee, or Lightsaber weapon, may suffer 1 strain to change the result to any Easy Critical Injury.
Dodge KoF;29 When targeted by a combat check may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number.
Swift KoF;29 Does not suffer usual penalties for moving through difficult terrain
Parry KoF;29 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry
Improved Precision Strikes KoF;29 Once per round when inflicting a Critical injury with a Brawl or Melee weapon, may suffer 2 strain to change the result to any average Critical Injury
Sapith Sundering KoF;29 May add force dice up to Force Rating to Brawl checksl the attack gains the sunder quality and character may spend any force points generated as advantage to activate the sunder quality
Toughened KoF;29 Gain +2 wound threshold
Far Strike KoF;29 As an action make a Brawl check as a ranged attack adding force dice up to force rating. Increase the range of the attack by one band for each force point spent to a maximum of long
Force Rating KoF;29 Gain +1 Force Rating
Grit KoF;29 Gain +1 strain threshold
Parry FaD; 100 When hit by a melee attack suffer 3 strain to reduce damage by 2 plus ranks in Parry
Parry FaD; 100 When hit by a melee attack suffer 3 strain to reduce damage by 2 plus ranks in Parry
Toughened FaD; 100 Gain +2 wound threshold
Multiple Opponents FaD; 100 Add boost dice to Lightsaber, Brawl, and Melee checks when engaged with multiple opponents
Parry FaD; 100 When hit by a melee attack suffer 3 strain to reduce damage by 2 plus ranks in Parry
Grit FaD; 100 Gain +1 strain threshold
Sarlaac Sweep FaD; 100 Increase difficulty of Lightsaber check by 1 to perform Sarlaac Sweep action. May spend 2 advantage to hit additional engaged targets
Durable FaD; 100 May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1.
Dedication (Willpower) FaD; 100 Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Intimidating FaD; 99 May suffer a number of strain to downgrade difficulty of Coercion checks or upgrade difficulty when targeted by Coercion checks by an equal number.
Fearsome FaD; 99 When an adversary becomes engaged with the character the character may force the adversary to make a fear check with the difficulty equal to the character's ranks in Fearsome
Fearsome FaD; 99 When an adversary becomes engaged with the character the character may force the adversary to make a fear check with the difficulty equal to the character's ranks in Fearsome
Grit FaD; 99 Gain +1 strain threshold
Force Rating FaD; 99 Gain +1 Force Rating

Force Powers

Force Rating
4
Power
Enhance
Description
When making an Athletics check may roll an Enhance power check as part of the pool. The user may spend force points to gain success or advantage
Upgrade Effect
Control When performing a Force Leap the user can jump vertically in addition to jumping horizontally.
Control Enhance can be used with the Piloting (Space) skill
Control Enhance can be used with the Resilience skill
Range Spend force point to increase range by a number of range bands equal to Range upgrades purchased
Control The user can perform a Force Leap as a maneuver instead of an action
Control Enhance can be used with the Coordination skill
Control Enhance can be used with the Piloting (Planetary) skill
Control Take a force Leap action. Make a Enhance power check. The user may spend force point to jump horizontally to any location in short range.
Control Enhance can be used with the Brawl skill
Power
Move
Description
The user may spend force point to move one object of silhouette 0 within short range to their maximum range
Upgrade Effect
Strength Spend force points to increase silhouette able to be targeted equal to strength upgrades purchased.
Control The Force user can hurl objects to damage targets, by making a ranged combat check combined with a Move power check dealing damage equal to 10 times silhouette
Range Spend force point to increase powers range by a number of range bands equal to Range upgrades purchased
Power
Sense
Description
The user may spend force points to sense all living things within short range
Upgrade Effect
Control Commit Force Die. Once per round when an attack targets the Force user he upgrades the difficulty of the dice pool once
Control The Force user senses the current thoughts of one living target with whom he is engaged
Range Spend Force point to increase power's range by a number of range bands equal to Range upgrades purchased

Background

Carol Danvers was never an idle Padawan. Master Mar-Vell, a Kel-Dor channeled the ambition and daring and saw Carol's skills as a Pilot reach dizzying heights. The Council was concerned that while Carol was very physically capable she took very little interest in the lightsaber forms. Carol began incorporating martial arts and eschewed the use of a lightsaber.

Carol passed the Jedi Trials and became a fully fledged Jedi Knight at the start of the Clone Wars. At this point former Padawan and Master's friendship grew as the war continued. That is until the betrayal.

Carol and Mar-Vell were punching through the atmosphere of Cato Neimoidia when flashes of green enveloped the ship. Shot down they crashed into the bowels of the Planet. Master Mar-Vell died, but not before sharing that she believed there was a traitor amongst the Jedi. Carol consumed with anger and loss spent the following years of the war transforming herself into a living weapon. Carol has focused on protecting the weak and has developed a new form of combat not seen by the Jedi before.

Carol's fighting style is to efficiently bring down foes as fast as possible. Carol has also learned how to use the force to channel blasts into this style as well. Once scoffed at for eschewing the use of a lightsaber her fellow Jedi saw that she is just as effective without one.

Now with many of the Jedi dead Carol has one singular mission. To strike back hard against the Empire and destroy those that attacked the Jedi Temple.

Motivation

Carol is focused on Justice. With the fall of the Jedi and her master Carol wishes to end the coming tyranny of the Galactic Empire.

Morality

50

Description

Carol is 5'9" and is an extremely muscular woman. She has bright blue eyes and short blond military cropped hair. No lightsaber hangs from her belt, but her hands are covered with thick gauntlets. Carol walks around with supreme confidence and her voice sounds as if she is consistently evaluating and judging.

Other Notes

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