|
Grit |
|
FaD; 101 |
Adds +1 strain threshold |
|
Skilled Jockey |
|
FaD; 101 |
Removes one setback dice per rank from Piloting (Space) and Planetary skill checks |
|
Confidence |
|
FaD; 101 |
May decrease difficulty of Discipline checks to avoid fear by 1 per rank of confidence |
|
Intuitive Evasion |
|
FaD; 101 |
Suffer 1 strain to commit force dice up to ranks in Intuitive Evasion to upgrade attacks of the starship by an equal amount. Suffer 1 strain every round force deice remain committed |
|
Rapid Reaction |
|
FaD; 101 |
Suffer a number of strain to add an equal number of successes to Initiative checks. Strain suffered cannot exceed ranks in Rapid Reaction |
|
Touch of Fate |
|
FaD; 101 |
Once per session add 2 boost dice to any one check |
|
Intuitive Strike |
|
FaD; 101 |
When make a combat check with a planetary scale weapon add force dice no greater than the Force rating to the check. Spend two force points to add advantage or success. |
|
Force Rating |
|
FaD; 101 |
Gain +1 Force Rating |
|
Tricky Target |
|
FaD; 101 |
Count vehicle or starship piloted as having a silhouette 1 lower when being attacked |
|
Dedication (Brawn) |
|
FaD; 101 |
Gain +1 to a single characteristic. This cannot bring a characteristic above 6. |
|
Toughened |
|
KoF;29 |
Gain +2 wound threshold |
|
Grit |
|
KoF;29 |
Gain +1 strain threshold |
|
Iron Body |
|
KoF;29 |
Remove setback dice per rank of Iron Body from Coordination and Resilience Checks. Reduce the critical rating of unarmed attacks by 1 per rank of Iron Body |
|
Iron Body |
|
KoF;29 |
Remove setback dice per rank of Iron Body from Coordination and Resilience Checks. Reduce the critical rating of unarmed attacks by 1 per rank of Iron Body |
|
Martial Grace |
|
KoF;29 |
Once per round suffer 2 strain to add damage equal to ranks in Coordination to one hit of a successful Brawl check |
|
Ackay's Scything Strike |
|
KoF;29 |
Brawl Attacks gain Pierce equal to Force Rating |
|
Unarmed Parry |
|
KoF;29 |
May Parry while unarmed. Reduce strain cost to Parry while unarmed by 1 (to a minimum of 1) |
|
Precision Strike |
|
KoF;29 |
When this character inflicts a Critical Injury with a Brawl, Melee, or Lightsaber weapon, may suffer 1 strain to change the result to any Easy Critical Injury. |
|
Dodge |
|
KoF;29 |
When targeted by a combat check may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number. |
|
Swift |
|
KoF;29 |
Does not suffer usual penalties for moving through difficult terrain |
|
Parry |
|
KoF;29 |
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry |
|
Improved Precision Strikes |
|
KoF;29 |
Once per round when inflicting a Critical injury with a Brawl or Melee weapon, may suffer 2 strain to change the result to any average Critical Injury |
|
Sapith Sundering |
|
KoF;29 |
May add force dice up to Force Rating to Brawl checksl the attack gains the sunder quality and character may spend any force points generated as advantage to activate the sunder quality |
|
Toughened |
|
KoF;29 |
Gain +2 wound threshold |
|
Far Strike |
|
KoF;29 |
As an action make a Brawl check as a ranged attack adding force dice up to force rating. Increase the range of the attack by one band for each force point spent to a maximum of long |
|
Force Rating |
|
KoF;29 |
Gain +1 Force Rating |
|
Grit |
|
KoF;29 |
Gain +1 strain threshold |
|
Parry |
|
FaD; 100 |
When hit by a melee attack suffer 3 strain to reduce damage by 2 plus ranks in Parry |
|
Parry |
|
FaD; 100 |
When hit by a melee attack suffer 3 strain to reduce damage by 2 plus ranks in Parry |
|
Toughened |
|
FaD; 100 |
Gain +2 wound threshold |
|
Multiple Opponents |
|
FaD; 100 |
Add boost dice to Lightsaber, Brawl, and Melee checks when engaged with multiple opponents |
|
Parry |
|
FaD; 100 |
When hit by a melee attack suffer 3 strain to reduce damage by 2 plus ranks in Parry |
|
Grit |
|
FaD; 100 |
Gain +1 strain threshold |
|
Sarlaac Sweep |
|
FaD; 100 |
Increase difficulty of Lightsaber check by 1 to perform Sarlaac Sweep action. May spend 2 advantage to hit additional engaged targets |
|
Durable |
|
FaD; 100 |
May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1. |
|
Dedication (Willpower) |
|
FaD; 100 |
Gain +1 to a single characteristic. This cannot bring a characteristic above 6. |
|
Intimidating |
|
FaD; 99 |
May suffer a number of strain to downgrade difficulty of Coercion checks or upgrade difficulty when targeted by Coercion checks by an equal number. |
|
Fearsome |
|
FaD; 99 |
When an adversary becomes engaged with the character the character may force the adversary to make a fear check with the difficulty equal to the character's ranks in Fearsome |
|
Fearsome |
|
FaD; 99 |
When an adversary becomes engaged with the character the character may force the adversary to make a fear check with the difficulty equal to the character's ranks in Fearsome |
|
Grit |
|
FaD; 99 |
Gain +1 strain threshold |
|
Force Rating |
|
FaD; 99 |
Gain +1 Force Rating |