Karis Voss by Sprigky

Species
Mandalorian
Career
Colonist-Performer, Death Watch Warrior recruit
Specializations
Performer, Recruit, Death Watch Warrior
System
Edge of the Empire

11
Threshold 24
Current 0
Threshold 16
Current 0
Ranged 1
Melee 3

Characteristics

3
3
3
3
3
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 3 -2 s
Charm (Pr) X 3 - 1 S
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) 0 -1 s
Coordination (Ag) X 2 - 2 s
Deception (Cun) X 2 -1 s
Discipline (Will) X 2
Leadership (Pr) X 3 - 2 s
Mechanics (Int) X 4
Medicine (Int) 0
Negotiation (Pr) X 3
Perception (Cun) 1
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0 -1 s
Stealth (Ag) 0
Streetwise (Cun) X 1
Survival (Cun) X 2
Vigilance (Will) X 1
Brawl (Br) X 1
Gunnery (Ag) X 1
Lightsaber (Ag) 1
Melee (Br) X 2
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) X 1
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Voss Blade 1
Range
Engaged
Skill
Melee
Pierce 2, Accurate 2, Paired, hard to repair
Damage
+4
Critical
1
Voss Blade 2
Range
Engaged
Skill
Melee
Pierce 1 Defense 3 Acurate 1
Damage
+3
Critical
2
Voss Warspear
Range
Engaged
Skill
Melee
Can be thrown x3 range. Defense 2
Damage
+2
Critical
4
Ancient sword
Range
Engaged
Skill
Lightsaber
Defense 3 Pierce 1
Damage
+3
Critical
2
"Reqiuem" Dragoneye reaper
Range
Long
Skill
Ranged: Light
Stun, Accurate, Mag Tether,Chromed, hard to modify
Damage
8
Critical
3
Crush Gaunts
Range
Engaged
Skill
Brawl
Cortosis, Sunder, Vicious 2pgrade ability of Brawn checks made to grip, crush or hold on to items once. A despair or 3 disadvantage results made to crush or destroy something may deal 2 damage to wielder.
Damage
+4
Critical
2
Black Sun Twin Blaster
Range
Medium
Skill
Ranged: Light
Linked 1 Stun Setting.
Damage
6
Critical
3
Heavy Blaster rifle
Range
Long
Skill
Ranged: Heavy
Autofire, Cumbersome 3
Damage
10
Critical
3
Krutt Blaster
Range
Medium
Skill
Ranged: Light
Stun Setting Ion Setting
Damage
8
Critical
3

5
995
2884
10/20

Weapons & Armor

Armored Fancy Suit: Soak 2, Encumbrance 2, Hard Points 0 Insulated vs Heat and Cold (+ Boost die when resisting effects of heat and cold) Embellishment Stealth: + Advantage to Stealth rolls Integrated Breath Mask Leg Brace: Reduce damage taken from falling by 10, and Critical Hits suffered from falling by 20 Smuggling Compartment: Checks made to find items hidden in the armor is opposed to the wearer’s Skullduggery. The armor can hide up to 2 encumbrances worth of items. Extra Storage: Grants +1 Encumbrance Mirror Finish (Not actually mirror finish, means it is particularly nice looking) Final information: Complex: Increase difficulty to repair by 1.


New Cape: GressTek WardCape (armor attachment) Price 2500 Market Value 2625 (Mirror Finish) HP Required 2 Rarity Custom Activate as a Maneuver Defensive 1, add +2 setback to perception checks to determine true nature

Mods 1x Defensive +1 2x Deflective +1 2x add +setback to perception checks to determine true nature 1x Activate as incidental

Micro rocket armor mount:
Micro rocket anti armor x 1
Goggles
canteen

z-6 jetpack +2 boost piloting planetary only for Karis

Whipcord armor attachment

Skill Dam Crit Range Special
Ranged - Heavy 15 3 Long Blast 10, Breach 1, Inaccurate 1, Limited Ammo 1, Prepare 1

Personal Gear

Thermal cloak
Restraining bolt
Datapad
Load bearing gear: military backpack _3 enc
oxygen tank
Armored Vac Suit
Hooded cloak with pockets
LBE with Sheaths Increase Wearer’s Encumbrance Threshold by 4, Utility Pouch x2 (The container has a special pouch that can hold any item with 0 encumbrance. It only takes an incidental action to draw that item.). Fancy finish, Value 36 cr Hard Points 0

Cloak Clasp:hidden compartment (to hold a small droid, provided by Niche)
Boost to Deception
Safety Features: adv for deception
Special Embellishment: adv to charm
Can be stacked with regular jewelry

"3y3z" Small floating camera droid that fits in clasp.
2 soak 3 wounds
Indistinguishable x 2
trained Warfare and perception- memstick in clasp

Assets & Resources

Starhawk speeder, sidecar, tractor beam.

Fusion Lantern
lightsaber instruction book for Niman style

Customer pistol grip attachment.
Lightsaber training droid
lighsaber instruction manual shi cho
Glow rod x 1
Scanner

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Smooth Talker (charm) 2 When a character first acquires this talent, he chooses one skill: Charm, Coercion, Negotiation or Deception. When making skill checks with that skill, he may spend a Triumph to get a number of Successes equal to his ranks in Smooth Talker.
Kill Wih Kindness 1 remove one black setback die from every charm and leadership check
Distracting Behavior 3 As a maneuver, Suffer strain up to ranks in Cunning. Until start of next turn, equal number of engaged npcs suffer a nefgative on checks. Ranks increase range.
Convincing demeanor 1 remove a setback per rank of convincing demeanor to deception and skullduggery checks
Congenial 1 May suffer a number of strain to downgrade difficulty of charm or negotiation checks or upgrade difficulty if targetted by charm or negotiation checks by an equal number of strain suffered this way cannot exceed ranks in Congenial.
Dodge 1 When targetted by a combat check may perform a dodge incidental to suffer a number of strain no greater than ranks of dodge then upgrade the difficulty of that check by that number.
Jump Up 1 Move from prone to standing
Natural Athlete 1 Allows a reroll of athletics or coordination 1 time per session
Toughness 5 Add 2 wounds
Grit 4 add one strain
Second wind 2 Once per encounter, the character may use a Second Wind incidental to recover an amount of strain equal to his ranks in Second Wind.
Outdoorsman 1 The character removes a Setback Die (Black Die) per rank of Outdoorsman from checks to move through terrain or manage terrain or environmental effects. Decrease overland travel times by 50% (this does not decrease with multiple ranks of Outdoorsman).
Confidence 2 Confidence The character may decrease the difficulty of any Discipline check to avoid the effects of fear by one level per rank of Confidence. If he decreases the difficulty to zero, he does not have to make a Discipline check.
Coordination Dodge 1 When Targeted by a combat check spend 1 destiny point and add Failures to ranks in coordination to enemies check.
Conditioned 1 Remove 1 black per rank of conditioned from athletics and Coordination checks. reduce damage and strain suffered from falling by 1 per rank of Conditioned.
Intimidating 1 May Suffer a number of strain to downgrade difficulty of Coercion checks or upgrade difficulty when targeted by Coercion checks by an equal number. Strain suffered this way cannot exceed ranks in intimidating.
Biggest Fan 1 Once per Sessions may take a biggest fan action and make a hard charm check to turn one npcs into the characters biggest fans
Improved Distracting behavior 1 The Distracting Behavior Maneuver inflicts two threats on NPCS when the NPCS attack the character's allies.
Quick Draw 1 Once Per round draw or holster a weapon or accesseble item as an incidental
Armor Master 1 If wearing armor increase wearer's soak by 1
Distracting behavior improved 1 The distracting behavior maneuver inflicts 2 setbacks on any enemy targetting the characters allies
Deceptive Taunt 1 Once per session, may make a deceptive taunt action. Make opposed deception check. If successful, one adversary must attack the character during adversareys next turn.
Armor Master 1 When Wearing Armor wear total soak by 1
Side Step 1 Once per round, may perform Side Step maneuver and suffer a number of strain to upgrade difficulty of all incoming ranged attacks by an equal number for the next round. Strain suffered this way cannot exceed ranks in side step.
Point Black 1 Add 1 damage per rank of Point Blank to damage of one hit of successful attack while using Ranged (Heavy) or Ranged (Light) skills at short range or short.
Conditioned 1 Remove a setback die per rank of conditioned from athletics and coordination checks. reduce the damage and strain suffered from falling by 1 per rank of conditioned.
Armor Master improved 1 When wearing armor with a soak value of 2 or higher increase defense by 1.
Unmatched Expertise 1 Once per game session may spend 1 destiny to reduce skill checks by 2, used as action in turn or out of turn, removes 2 setbacks.
To the Death 1 Once per session, the character may take to the Death! maneuver, suffering strain no greater than their willpower rating. For each strain suffering this way, add +10 to critical injury rolls the character inflicts and suffers until the end of the encounter.

Background

Motivation

Obligations

Description

Other Notes

Speaks wookie
Fluent with accent trandoshian
Gaarahab owes Karis a life debt
GIANT SANDPANTHER HEAD sil 3

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