Jump Up |
1 |
Ataru Striker |
Once per round, may stand from seated or prone as an incidental. |
Quick Draw |
1 |
Padawan |
Once per round, draw or holster a weapon or accessible item as an incidental. |
Ataru Technique |
1 |
Ataru Striker |
When making a check using the Lightsaber skill, the character may use Agility instead of Brawn. |
Parry |
3 |
Ataru Striker |
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry. |
Saber Swarm |
1 |
Ataru Striker |
Perform the Saber Swarm maneuver, suffer 1 strain to make next Lightsaber (Agility ) combat check this turn gain the Linked item quality equal to Force rating during turn. |
Well Rounded |
1 |
Padawan |
Choose any 2 skills. They permanently become career skills. |
Sense Danger |
1 |
Padawan |
Once per session, remove 2 Setbacks from any 1 check. |
Force Rating |
2 |
Padawn |
Gain +1 Force Rating. |
Toughened |
6 |
Colossus |
Gain +2 wound threshold. |
Grit |
4 |
Colossus |
Gain +1 strain threshold. |
Saber Throw |
1 |
Ataru Striker |
Perform Saber Throw action; make Lightsaber combat check as ranged attack at target within medium range, adding Force Die no greater than Force rating. Must spend White/Black and succeed to hit target; spend White/Black to have weapon return to hand. |
Enduring |
1 |
Colossus |
Gain +1 Soak |
Reflect |
2 |
Atari Striker |
When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect |
Durable |
2 |
Colossus |
May reduce any critical injury suffered by 10 per rank of Durable to a minimum of 1. |
Hawk Bat Swoop |
1 |
Atari Striker |
Take the Hawk bat Swoop action. Perform a lightsaber (Agility) combat check against the target within short range, adding Force die no greater than Force rating. Spend White/Black to engage target and spend White/Black to add ADV to check. |
Dedication |
1 |
Ataru Striker |
Gain +1 to a single characteristic. This cannot bring a characteristic above 6 |
Indomitable Will |
1 |
Colossus |
Once per encounter as a maneuver, suffer 3 strain to commit Force Die up to Force Rating and reduce all damage suffered by an equal amount, but suffer 1 strain each turn. |
Power From Pain |
1 |
Colossus |
Once per session as an incidental, may spend 1 Destiny Point to gain +1 Force Rating for each Critical Injury character is suffering until the end of the encounter. |
Researcher |
2 |
Knight |
Removes Setback per rank of Researcher from all Knowledge checks. Researching a subject takes half the time. |
Sense Emotion |
1 |
Knight |
Add Boost to all Charm, Coercion, and Deception checks unless the target is immune to Force powers. |
Balance |
1 |
Knight |
When the character heals strain at the end of the encounter, he may add Force Die equal to Force Rating. He regains additional Strain equal to White/Black generated. |
Will of the Force |
1 |
Knight |
Once per round after failing a skill check, the character may convert one dark side Destiny Point to a light side Destiny Point. |