Ro'Ferd by RipleyInSpace

Species
Duro
Career
Technician
Specializations
Droid Tech, Cyber Tech
System
Edge of the Empire

0
Threshold 14
Current 0
Threshold 16
Current 0
Ranged 0
Melee 0

Characteristics

1
2
6
3
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 1
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 4
Cool (Pr) X 2
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) X 1
Mechanics (Int) X 5
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 1
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 1
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

0
535

Weapons & Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Grit 3 SM, p.31 Gain +1 strain threshold.
Speaks Binary 2 SM, p.31 When directing NPC droids, may grant them a boost die per ranks on checks.
Hidden Storage 2 SM, p.31 Gain hidden storage in an item or vehicle capable of holding items with encumbrance equal to ranks.
Deft Maker 2 SM, p.31 Remove a setback die per ranks from check to repair, modify, build, or program droids. Reduce material cost to build droids by 50%
Machine Mender 2 SM, p.31 When making a mechanics check to heal wounds, the character regains 1 additional wound per rank.
Dedication 2 SM, p.31 +2 Intellect
Toughened 1 SM, p.29 Gain +2 wound threshold.
Cyberneticist 1 SM, p.29 Remove a setback die per ranks from checks to install, build or repair cybernetics. Cybernetic components cost 50% less.
Surgeon 2 SM, p.29 When making a medicine check to heal wounds, the character regains 1 additional wound per rank.
Energy Transfer 1 SM, p.29 May suffer 1 strain to make this maneuver to power up an unpowered device, or replace exhausted ammunition on 1 energy weapon.
Durable 1 SM, p.29 May reduce critical injuries but 10 per rank to a minimum of 1.
More Machine Than Man 1 SM, p.29 Increase cybernetic implant cap by 1 per rank.

Background

Motivation

Obligations

+10 Starting for +10xp

Description

Other Notes

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