Null Hekkol by rat

Species
Human(Mandalorian)
Career
Smuggler
Specializations
Gunslinger
System
Edge of the Empire

5
Threshold 13
Current 12
Threshold 12
Current 6
Ranged 0
Melee 0

Placeholder Image

Characteristics

3
4
2
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) X 1
Deception (Cun) X 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) X 0
Stealth (Ag) 0
Streetwise (Cun) X 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) X 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

DE-10 Blaster Pistol
Range
Long
Skill
Ranged: Light
Accurate 1, Stun Setting
Damage
6
Critical
2

0
105
1800
6

Weapons & Armor

DE-10:
Reduce difficulty of combat checks at long and extreme range by 1.

Do not add 1 setback dice due to minor repairs needed.

Add 1 boost dice to checks for repairing the blaster.
This can be applied to any pistol-sized weapon.

Weapon mods:
Paired Weapons
Base Modifier: Reduces advantage results required to hit with the secondary weapon when two-weapon fighting with this pair of weapons by 1.

Creshaldyne Luck Armor:
Automatically adds 1 Advantage to Vigilance checks.
Soak: 2 Encum: 4 HP: 1

Personal Gear

Comlink (handheld) x2
Extra Reload
Stimpack: X 2
Using a stimpack heals 5 wounds for the first application, 4 on the next and so on. It takes 24 hours for stimpacks to perform at full effectiveness again, after the last application.

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Improved Quick Draw 1 Twice per round on the character’s turn, he may draw or holster an easily accessible weapon as an incidental, not a maneuver. This talent also reduces the amount of time to draw or stow a weapon that usually requires more than one maneuver to properly prepare or stow, by one maneuver.
Rapid Reaction 1 Suffer a number of strain to add an equal number of successes to initiative checks. Strain suffered cannot exceed ranks in Rapid Reaction.
Quick Strike 2 Add Bonus dicer per rank of Quick Strike to combat checks against targets that have not acted yet this encounter.

Background

Just another orphan taken in by a Mandalorian cult, Null grew up on Tatooine in an enclave alongside others like him. He was trained to fight from a young age and specialized in blaster pistol combat. As a young man he was released unto the galaxy as a mercenary to collect funds for the Enclave, as many do. He did this by acting as a courier for important goods and messages. He served to not only deliver the goods, but also defend them while in transit. Due to the nature of his work he often did jobs for the Hutts and other criminal organizations.

Motivation

Religion:
He is a follower of the Mandalorian religion.

Obligations

Oath:
Dedicated to the Mandalorian code and his enclave.

20 obligation.

Description

6ft tall,
Medium build,
Male,
31 years of age,
(Face hidden at all times in accordance with religion)

Other Notes

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