|
Grit |
2 |
Clone Trooper + ARC Trooper |
Gain +1 strain threshold. |
|
Physical Training |
3 |
Clone Trooper + ARC Trooper |
Add boost per rank of Physical Training to all Athletics and Resilience checks. |
|
Toughened |
3 |
Clone Trooper + ARC Trooper |
Gain +2 wound threshold. |
|
Brace |
2 |
Clone Trooper |
Perform Brace maneuver; remove setback per rank of Brace to your next action. This may only remove setbacks from environmental conditions. |
|
Clanker Killer |
2 |
Clone Trooper + ARC Trooper |
Before rolling a combat check that targets a droid, remove boosts up to ranks in Clanker Killer and add an equal number of successes or advantages to the check. |
|
Suppressing Fire |
1 |
Clone Trooper |
Characters and allies in Short range may spend advantage on failed combat checks once per round to inflict 1 strain per rank of Suppressing Fire. |
|
Deadly Accuracy |
|
Clone Trooper |
Add damage equal to ranks in Ranged (Heavy) to one successful attack made using a Ranged (Heavy) weapon. |
|
Armor Master |
|
Clone Trooper |
When wearing armor, increase soak value by 1. |
|
Conditioned |
1 |
ARC Trooper |
Remove setback per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling 1 per rank of Conditioned. |
|
Quick Strike |
1 |
ARC Trooper |
Add boost per rank of Quick Strike to combat checks against targets that have not acted yet this encounter. |
|
Point Blank |
1 |
ARC Trooper |
Add 1 damage per rank of Point Blank to damage of one hit of successful Ranged (Heavy) or (Light) attacks made while at short range or engaged. |