Lightsaber
(Precision Lightsaber Hilt, Accurate 1
Crossguard(Can spend 2 advantages or 1 triumph to disarm opponent)
Disguised: Add a Setback die to other characters' checks to identify the lightsaber hilt while it is not ignited
Krayt Dragon Pearl)
Jedi Commander Armour
Defense: 1 Soak: 2
Personal Gear
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Kill with Kindness
1
Performer
Remove one setback from charm and leadership per rank
Smooth Talker
1
PErformer
When performing charm checks can spend Triumph to equal succes equal to rating
Jump up
1
Performer
May stand from sitting or prone as incedental
Dodge
1
Performer
May spend strain equal to rank to upgrade dice check equal to rank
Distracting Behavior
1
Performer
perform a meneuver andSuffer strain equal to cunning NPCS equal to rank suffer one threat
Uncanny Senses
1
Force Emergent
Add Bonus to all perception checks equal to rank
Toughened
1
Force
+2 wound
Indistinguishable
1
Force
Upgrade checks to identify character by rank
Grit
1
Force
+1 Strain
Force Powers
Force Rating
1
Power
Heal/Harm Basic
Description
Heal :Spend point to heal wounds equal to intellect with and enganged user
Harm: Spend point to inflict hard equal to intellect (Ignore soak) on a enganged target. Gain 1 conflict
Upgrade
Effect
Power
Move
Description
The Force user can move small objects via the power of the Force.
The user may spend Force point to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum
range is short range.