Armaros (AR-M4-R05) by ArmarosEnock

Species
Clone
Career
Bounty Hunter
Specializations
Assassin, Agitator
System
Edge of the Empire

4
Threshold 13
Current 0
Threshold 17
Current 0
Ranged 4
Melee 4

Placeholder Image

Characteristics

2
4
2
3
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0 +1 blue
Charm (Cun) 0 Nobody's Fool
Coercion (Will) X 2 Intimidating, Plausible Deniability, Nobody's Fool
Computers (Int) 0
Cool (Pr) 1
Coordination (Ag) 0 +1 blue
Deception (Cun) X 1 Plausible Deniability, Nobody's Fool, Convincing Demeanor
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Cun) 1
Perception (Cun) X 2
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) X 1
Resilience (Br) 1 +1 blue
Skulduggery (Cun) X 1 Convincing Demeanor
Stealth (Ag) X 2 +1 blue
Streetwise (Cun) X 2 Street Smarts
Survival (Cun) 0
Vigilance (Will) X 3
Brawl (Br) X 0
Gunnery (Ag) 1
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 3
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0 Street Smarts
Knowledge: Warfare (Int) 1
Knowledge: Xenology (Int) 0

Attacks

C-10 Dragoneye Reaper Heavy Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting, Paired, 3HP, Blaster Actuating Module full modded (+3 dmg, +2 pierce) Add 1 black when used
Damage
11 (Pierce 2)
Critical
3
Combat Knife
Range
Engaged
Skill
Melee
Damage
+1 (3)
Critical
3
Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting, 3 HP, enc. 1
Damage
6
Critical
3
Disruptor Pistol
Range
Short
Skill
Ranged: Light
Vicious 4, Bantha's Eye (1 auto adv. on hit), Superior (+1 dmg, 1 auto adv.)
Damage
11
Critical
2
DE-10 Blaster Pistol
Range
Long
Skill
Ranged: Light
Accurate 1 (+1 blue), Reduce difficulty of combat checks at long and extreme range by 1, Do not add 1 setback dice due to minor repairs needed. Add 1 boost dice to checks for repairing the blaster. Stun Setting. Paired. 2HP (Enhanced XCiter (2HP)
Damage
6 (Pierce 3)
Critical
1

0
545
98900
9/11

Weapons & Armor

C-10 Dragoneye Reaper Heavy Blaster Pistol (encumbrance 3)
Combat Knife (enc. 1)

Heavy Battle Armor
(Defense 2/Soak 2)
Attachments:
Personal Plasma Shield (full mod 3 Defensive and 3 Deflection)
Utility Arm (avec maneuvre pour 1 strain)
Comlink
Boot Blade

CF-9 Republic Naval Flight Suit (Defense 1/Soak 1, Includes built-in respirator. Remove 1 setback dice from Piloting (Space and Planetary) checks added due to danger or stress of the action.)

Extra Reload (2) They allow a character to reload their weapon using a maneuver, when it has run out of ammo due to a critical failure.

1 blaster pistol

Fusion cutter

Restraining Bolt (2)
Frag Grenades (5)
Stun Grenades (2)

Personal Gear

5 stimpacks
1 backpack (+4 encumbrance)
Comlink
Rim Excursions Inc. Military Belt Pouch (Hold 2 items with encumbrance 0. May be drawn as an incidental)

MCI-100 Magnacuffs (Requires a Formidable (5 difficulty) Coordination check to escape.)

Tracker's Goggles (Add 1 boost dice to Perception checks to locate a target by sight. Remove 2 setback dice from ranged combat checks imposed due to concealment, darkness, mist or fog.)

Macrobinoculars (Remove any setback dice imposed by distance.)

BlasTech Model 58 Concealment Holster (Add 1 setback dice to Perception checks to discover a light blaster or holdout pistol concealed by the holster.)

Disguise Kit

Assets & Resources

Daily use stimpack:
1-2-3-4

Critical Injuries & Conditions



Talents

Name Rank Book & Page Description
Physical Talent 1 Race +1 blue for Athletic and Resilience
Stalker 1 Assassin +1 blue to Stealth and Coordination
Plausible Deniability 1 Agitator Remove 1 black/rank when using Coercion and Deception
Dodge 2 Assassin When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number.
Nobody's Fool 1 Agitator Upgrade difficulty of Charm, Coercion and Deception
Grit 2 Assassin, Agitator +1 Strain
Precise Aim 1 Assassin 1/round: Take strain up to rank and reduce melee/ranged defense
Intimidating 2 Agitator Take strain up to rank and downgrade/upgrade difficulty of Coercion
Quick Draw 1 Assassin 1/round, draw or holster a weapon or item as an incidental
Lethal Blow 3 Assassin +10/rank on Critical Injury rolls
Targeted Blow 1 Assassin On a successful attack during combat with a non-starship/vehicle weapon, the character may spend one Destiny Point to add damage equal to his Agility to one hit of the successful attack.
Quick Strike 1 Assassin When performing a combat check during combat, the character adds a Bonus Die (Blue Die) per rank of Quick Strike to combat checks against any target that has not yet acted in the encounter.
Dedication 1 Assassin +1 Will
Convincing Demeanor 1 Agitator Remove 1 black/rank when using Deception and Skulduggery
Street Smarts 1 Agitator Remove 1 black/rank when using Streetwise and Knowledge (Underworld)
Deadly Accuracy 1 Assassin Add ranks in Ranged (Light) to damage 1 attack per round

Background

???: mission passée, humain, pas clone, rêves?

Motivation

Obligations

4 Favor (Wrek, Nar Shaddaa): Ramener "Rat King" humain sur Felucia

Red (chef Bounty Hunter Guild, Onderon)

Description

Teemo -- en tabarnac! Tout ses Bounty Hunters sont à nos trousse (5 groupes encore, 2 vaincus).
Datapad: 3 lieutenants (2 twi'lek, 1 humain), locations, map, base impériale sur la lune).

Bounty hunters de Teemo: arrêts sur Ryloth? Humain slaver tué.

Organisation Teemo déteste: Hutt rivaux.

Agents de Black Sun chez Teemo, logo avec 2 symboles un par dessus l'autre: Shadow Collective + Black Sun

Teemo est mort.

Wrek a probablement des liens avec Shadow Collective/Black Sun

Other Notes

Inventory:
Stormtrooper armor: soak 2 (enc. 4 when not worn)

Blaster Rifle, major damage (PPP)

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