|
Grit |
2 |
EOTE 59 |
+1 Strain Threshold per rank |
|
Lethal Blows |
3 |
|
+10 to crit rolls per rank |
|
Stalker |
1 |
|
+Blue to Stealth and Coordination per rank |
|
Dodge |
1 |
|
Upgrade the difficulty of a check to attack by ranks in Dodge |
|
Precise Aim |
2 |
|
Suffer a number of strain no greater than ranks in Precise Aim, then reduce target's melee and ranged defense by that number. |
|
Quick Strike |
1 |
|
Add □ per rank of Quick Strike to combat checks against targets that have not acted yet this encounter. |
|
Jump Up |
1 |
|
Rise from prone as incidental |
|
Targeted Blow |
1 |
|
After making a successful attack, may spend 1 Destiny Point to add damage equal to Agility to one hit. |
|
Sniper Shot |
1 |
|
increase the weapon's range by 1 range band per rank in Sniper Shot. Upgrade the difficulty of the attack by 1 per range band increase. |
|
Deadly Accuracy (Ranged Heavy) |
1 |
|
When acquired, choose I combat skill. Add damage equal to ranks in that skill to one hit of successful attack made using that skill. |
|
Master Of Shadows |
1 |
|
Once per round, suffer 2 strain to decrease difficulty of next Stealth or Skulduggery check by one. |
|
Barrage |
3 |
EOTE 77 |
Add 1 to dmg per rank on Gunnery or Ranged Heavy at Long or Extreme Range |
|
Toughened |
2 |
|
+2 Wound Threshold per rank |
|
Hard Headed |
1 |
|
When staggered or disoriented, perform the Hard Headed action; make a Daunting (♦♦♦♦) Discipline check to remove status. Difficulty reduced per rank of Hard Headed. |
|
Side Step |
2 |
|
Side Step maneuver and suffer a number of strain to upgrade difficulty of all incoming ranged attacks by an equal number for the next round. |
|
Dedication |
2 |
|
Agility, Willpower |
|
Brace |
1 |
|
Perform the Brace maneuver to remove ■ per rank of Brace from next Action This may only remove ■ added by environmental circumstances |