Duggar Rahn by Gasrin

Species
Latero
Career
Colonist
Specializations
Entrepreneur, Mercenary Soldier, Squadron Leader
System
Edge of the Empire

4
Threshold 14
Current 0
Threshold 14
Current 0
Ranged 0
Melee 0

Characteristics

1
6
2
2
1
5

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 1
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) X 0
Discipline (Will) X 3
Leadership (Pr) X 4
Mechanics (Int) X 0
Medicine (Int) 0
Negotiation (Pr) X 3
Perception (Cun) 0
Piloting: Planetary (Ag) X 2 1
Piloting: Space (Ag) X 1 1
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0 1
Streetwise (Cun) X 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) X 3
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 5
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Heavy Rifle
Range
Long
Skill
Ranged: Heavy
Auto-fire, Pierce 1, 1 Advantage
Damage
14
Critical
3
Heavy Rifle (Short Range)
Range
Long
Skill
Ranged: Heavy
Auto-fire, Pierce 1, 1 Advantage
Damage
15
Critical
3
Light Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting, Pierce 2, Accurate 1, -1 Setback
Damage
8
Critical
4

0
785
340650
16/17

Weapons & Armor

(Lost in the Vault) Heavy Blaster Rifle (x1): Ranged (Heavy), 15/19 Damage (10 Base, 4 Mods, 5 Talent), Crit 3, Range: Long. Enc. 6 (6 Base), HP 4/4.
Critical Injury: +0
Special: Auto-fire, Cumbersome 3.
(x) 2HP: Augmented Spin Barrel. +3 Damage, +1 Accurate, +1 Pierce, +1 Setback on Mechanics checks on Rifle.
(x) 1HP: Bipod Mount. Reduce Cumbersome by 2 while crouched.
(x) 1HP: Superior Quality. +1 Damage, +1 Advantage.

(Lost in the Vault) Czerka Arms Model 38: Ranged (Heavy), 13 Damage (8 Base, 5 Talent), Crit 3, Range: Extreme. Enc. 5 (5 Base), HP 4/4.
Critical Injury: +0
Special: Accurate 3 (2 Base, 1 Mod), [Pierce 3] / [Blast 5 + Knockdown] (Detonator Rounds), Quick Draw.
(x) 1 HP: Telescoptic Optical Sight. -1 Diff. at Long and Extreme Range.
(x) 1 HP: Custom Grip. -1 Setback for wielder, +2 Setback for others. +1 Accurate (+1 Boost).
(x) 1 HP: Magnetic Tether: Pickup as Incidental in Engaged Range. +1 Innate Talent: Quick Draw.
(x) 1 HP: Slugthrower Suppressor: +2 Setback to Perception and Vigilance to detect shots from this weapon.

(-) Droid Disabler: Ranged (Light), 12 Damage (12 Base), Crit 3, Range: Short. Enc. 1 (1 Base), HP 0/1.
Critical Injury: +0
Special: Concussive 1, Ion, Limited Ammo 3.

Personal Gear

Utility Belt (+1 Enc. Limit)
Mk III. Modular Backpack (+8 Enc. Limit)
Appraiser's Eye: Add 1 automatic Advantage on Negotiation or Streetwise checks to buy/sell.
Avionics Interface: +1 Rank in Piloting (Planetary) and (Space).
Bio-feedback Regulator: +2 Cybernetic capacity.
Cybernetic Weapon: Can deploy a hands-free light blaster as an Incidental.
- Cyber-Light Blaster Pistol (x1): Ranged (Light), 8 Damage (5 Base, 3 Mods), Crit 4, Range: Medium. Enc. 0 (1 Base, -1 Cybernetic), HP 2/2.
Critical Injury: +0
Special: Stun Setting, Hands-Free.
(x) 1 HP: Blast Actuating Module. +3 Damage, +2 Pierce, +1 Setback to all checks with the weapon.
(x) 1 HP: Custom Grip. -1 Setback for wielder, +2 Setback for others. +1 Accurate (+1 Boost).
_________________________________________________________
(x) Jet Pack (2 Enc.): Silhouette 1, Speed 2, Handling 0, System Strain 3.

(-) Kamperdine Custom Armoured Jacket (Enc. 1, +2 Soak, +1 Advantage on Charm, Deception, and Negotiation checks made in person)

(x) Merr-Sonn N-7 Armor: Defence 0 (0 Base), Soak 3 (2 Base, 1 Superior Quality). Enc. 4 (5 Base, -1 Superior Quality), HP 5/5.
(x) 0 HP: Range Finder. x2 Innate Talent: Sniper Shot.
(x) 1HP: Reflec Shadowskin. Adds 1 Adv. to Stealth checks. x1 Innate Talent: Stalker. +2 Setback to spot wearer.
(x) 1 HP: Threat Monitor: +3 Adv. to Initiative checks. x1 Innate Talent: Quick Strike.
(x) 1 HP: Superior Quality. +1 Soak, -1 Enc.
(x) 2 HP: Optical Camo System. Upgrade Stealth checks twice. +1 Stealth. x1 Innate Talent: Master of Shadows.

(x) x1 Breath Mask (1 Enc.)
(x) x1 Electrobinoculars (1 Enc.)
(x) x1 Recon Remote (1 Enc.)
(-) x1 Frag Grenade (1 Encum./ea)
(-) x4 Space Suits (1 Encum./ea)
x1 Binders
x1 Restraining Bolt
x4 Holo-Messenger (Kurt, Beeble, Duggar, Jacob)
x2 High-Quality Surveillance Tagger (1 on Lady Ravenwood's cane)
x1 Comlink
x3 Doses of Anesthetic
x2 Extra Reloads

Assets & Resources

The Grandfather Luxury Yacht.
Jintor (Chadrafan) - contact who will buy Jedi / Force-related artifacts.
Odo Tumniu (Kaminoan) - Medicine contact.
Damatross Tuskin (Human) - Knowledge (Warfare) contact.
Bert Dextran (Twi'lek) - Knowledge (Xenology) contact.
Shel'tav Alderav (Herglic) - Ship Mechanics contact.
Mon Alkalurops (Sakiyan) - Ammunition Supplies contact.

Critical Injuries & Conditions

Diff. 1: Sudden Jolt

Talents

Name Rank Book & Page Description
Additional Limbs 1 Can make two free maneuvers per turn (as opposed to 1).
Sound Investments 3 Gain 100 credits per Rank at the start of each session.
Rapid Recovery 2 Heal 1 additional Strain per Rank at end of encounters.
Greased Palms 1 May spend up to 50 credits per Rank to upgrade social ability checks per 50 credits spend.
Command 4 Add Boost per Rank to Leadership checks. Affected targets add Boost to Discipline checks for 24 hours.
Second Wind 2 Once per encounter, heal Strain equal to Ranks as an incidental.
Field Commander 1 Make a Difficulty 2 Leadership check. On a success, allies equal to Presence can spend 1 Strain to immediately perform 1 free Maneuver.
Improved Field Commander 1 If Field Commander generates a Triumph, allies equal to double Presence can spend 1 Strain to immediately take a free Action.
Throwing Credits 1 At beginning of session, spend 100 credits to ignore Strain Threshold penalty due to triggered Obligation.
Bought Info 1 Spend credits equal to 50 times difficulty of Knowledge check to pass with one success.
Grit 4 Gain +1 Strain threshold per Rank.
Intense Focus 1 Can take the Intense Focus maneuver and suffer 1 Strain to upgrade next skill check once.
Toughened 2 Gain +2 Wound threshold per Rank.
Dedication 3 Gain a +1 to one Characteristic.
Wheel and Deal 1 When selling goods legally, gain an additional 10% more credits per Rank of Wheel and Deal (based on the original sell price of the good or item).
True Aim 2 Can take a True Aim maneuver to gain the benefits of Aim and upgrade check a number of times equal to Ranks.
Point Blank 1 Gain +1 damage to one hit at Short or Engaged range with Ranged (Light) and (Heavy).
Master Merchant 1 Spend 2 Strain to buy/sell for 25% less/more, or take on/pay off 1 additional Obligation.
Natural Merchant 1 Once per session, can reroll a Streetwise or Negotiation check.
Know Somebody 1 Once per session, when buying legal goods, reduce Rarity by 1 per Rank.
Confidence 2 Reduce difficulty of Discipline checks against fear once per Rank.
Defensive Driving 2 Increase Defence of piloted vehicle or ship by 1 per Rank.
Situational Awareness 1 Allies within Short range of vehicle add +1 Boost to Perception and Vigilance, or +2 Boost if within Close range.
Quick Strike 3 [ 1 BASE, 1 ARMOUR] Add 1 Boost to Combat check against targets that haven't acted in the encounter yet.
Master of Shadows 1 [1 ARMOUR] Once per round, may suffer 2 Strain to decrease difficulty of next Stealth or Skullduggery check by 1 (min. of Diff. 1)
Stalker 1 [1 ARMOUR] Add 1 Boost per Rank to Coordination and Stealth checks.
Sniper Shot 2 [2 ARMOUR] Once per round before non-thrown ranged attack, may perform Sniper Shot Maneuver to increase Range Band up to once per Rank. Upgrade Difficulty of shot by 1 per Range Band beyond normal.
Deadly Accuracy (Ranged, Heavy) 1 Add damage equal to Ranks in one combat skill to one successful hit with that skill.
Let's Ride 1 Once per round on the character’s turn, the character may mount or dismount from a vehicle or beast, or slide into the cockpit or weapon station aboard a starship, as an incidental instead of a maneuver.
Tricky Target 1 Count vehicle or starship as having a silhouette 1 lower when being attacked.
Form on Me 1 Allies equal to Ranks in Leadership in Close range gain the benefits of Gain the Advantage.
Natural Marksman 1 Once per session, may reroll any 1 Ranged (Light) or Ranged (Heavy)

Background

Motivation

Obligations

Description

Other Notes

Duggar is 4ft. tall.

(-) Blaster Rifle (x1): Ranged (Heavy), 9 Damage (9 Base), Crit 3, Range: Long. Encum. 2 (4 Base, -2 Attachments), HP 4/4.
Critical Injury: +0
Special: Stun Setting.
(x) 1 HP: Lightweight Frame. -2 Encum.
(-) 2 HP: Componentization. Can be broken down into innocuous pieces. Two maneuvers to assemble.
(x) 1 HP: Electronic Sighting System. Aim as Incidental 1/round at Short Range. In low light, downgrade difficulty to locate shooter in low light conditions. Accurate (+1 Boost).
(x) 1 HP: Sonic Scope. Observe and target enemies behind solid objects that the weapon can penetrate. Skill (Cool) +1 (Not installed), Skill (Vigilance) +1, Talent (Precise Aim) (x2).
(x) 1 HP: Custom Grip. -1 Setback to combat checks for wielder. Others gain +2 Setback when using it. Accurate (+1 Boost).

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