Verrin Ranjo by jlefavi

Species
Elomin
Career
Jedi
Specializations
Padawan
System
Edge of the Empire

5
Threshold 13
Current 13
Threshold 11
Current 11
Ranged 1
Melee 1

Characteristics

3
4
3
2
1
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 1
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) X 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) X 0
Melee (Br) 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Lightsaber Pike
Range
Engaged
Skill
Brawl
Breach 1, Cumbersome 3, Defensive 1, Sunder
Damage
6
Critical
2
Shoto Lightsaber
Range
Engaged
Skill
Lightsaber
Accurate 1, Breach 1, Sunder
Damage
5
Critical
2
CDEF Blaster
Range
Medium
Skill
Ranged: Light
Inferior, Stun Setting
Damage
5
Critical
4
Q-4 Borer Droid
Range
Short
Skill
Ranged: Light
Pierce 4
Damage
6
Critical
3
Throwing Dagger (Move friendly)
Range
Short
Skill
Ranged: Light
Pierce 2, Limited Ammo 1
Damage
5
Critical
2
Ball x2 (Move friendly)
Range
Short
Skill
Ranged: Light
Lommite
Damage
5
Critical
Broadhead arrow x10
Range
Medium
Skill
Ranged: Light
Pierce 1, Vicious 2
Damage
5
Critical
4

9

Weapons & Armor

Jedi Commander armor (+1D, 2S, 3HP)
Lightsaber
CDEF Blaster (5D,4C,1HP)
Ascian Throwing Dagger
Broadhead arrow x10
Lommite ball x 2 (from Elom mine)
Utility Belt

Personal Gear

Degan Explorations Synthrope
Glow Rod
Built-in toolkit
Comlink
Stimpack

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Quick Draw 1 Once per round, draw or holster weapon or accessible item as an incidential
Well Rounded 1 Choose 2 skills to become career skills. Chosen skills: Ranged (light) and Perception.
Sense Danger 1 Once per game, remove 2 setback from any 1 check.

Force Powers

Force Rating
3
Power
Move
Description
The Force user can move small objects via the power of the Force.
The user may spend 1FP to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Upgrade Effect
Control (hurl) Hurl object to damage target. Discipline ranged combat check + Move power check. DMG: 10X silhouette.
Control (yank) The Force user can pull objects out of secure mountings or out of an opponent's grasp.
Range +1 Spend 1FP to increase range to Medium Range.
Strength +1 Spend 1FP to increase silhouette to 1
Strength +1 Spend 1FP to increase silhouette to 2
Magniture +1 Spend 1FP to increase targets affected equal to Magnitude upgrades purchased.
Control (fine manipulation) The character can perform fine manipulation of items, allowing him to do whatever he could normally do with his hands via this power at this power’s range.
Power
Enhance
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool. The user may spend 1FP to gain 1 Success or 1 Advantage (user’s choice) on the check
Upgrade Effect
Control (Resilience) Enhance can be used with the Resilience skill.
Control (Brawn) Enhance can be used with the Brawl skill.
Power
Misdirect
Description
The Force user creates illusions to fool those around him. The user may spend 1FP to make a target at up to short range unable to perceive a chosen person or object of silhouette 1 or smaller. Until the beginning of the user's next turn, the target cannot see or sense the hidden person or object.
Upgrade Effect
Magnitude - Presence Spend 1FP to affect additional targets equal to Presence per rank of Magnitude purchased.
Duration Commit OO to sustain this power while the beguiled target remains in range.
Control - Appearance The user may alter the perceived appearance of the chosen person or object instead of hiding it.
Power
Influence
Description
The character may attempt to guide, shape, and even twist the thoughts and feelings of others. The character may spend 1FP to stress the mind of one living target he is engaged with, inflicting I strain.

Special Rule: When guiding and shaping thoughts, only FP generated from DARK may be used to generate negative emotions such as rage, fear, and hatred. Only FP generated from LIGHT may be used to generate positive emotions such as peace, tranquility, and friendliness. Other emotions such as confusion can be created from FP generated from either LIGHT or DARK.
Upgrade Effect
Control - Jedi Mind Trick The Force user may make an opposed Discipline vs. Discipline check
combined with an Influence power check If the user spends3and sue ceeds on the check, he can force the target to adopt an emotional state or believe something untrue, lasting for l round or 5 minutes.

Background

Motivation

Obligations

Obligation (10): The Force has plans for me. It believes that I am destined to play a role in the coming war. I have trained most of my life for this moment... but it is MY moment and MINE alone.

Responsibility: I did not choose this life, these powers, or this destiny. I have no purpose or sense of self outside of this destiny. I want to be free of it, and I welcome death to be rid of it. If I am a hunter, they will fall at my feet. If I am hunted, let them come. If I am meant to save, I will be salvation itself. If I am meant to destroy, nothing will remain.

Description

Male 39 years old
6'2"
Blood orange skin, four horns on head, black eyes. Face tattoos.

Other Notes

MORALITY: 71

EMOTIONAL STRENGTH: Independence
EMOTIONAL WEAKNESS: Recklessness

CONFLICT:


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