Degan Explorations Synthrope
Glow Rod
Built-in toolkit
Comlink
Stimpack
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Quick Draw
1
Once per round, draw or holster weapon or accessible item as an incidential
Well Rounded
1
Choose 2 skills to become career skills. Chosen skills: Ranged (light) and Perception.
Sense Danger
1
Once per game, remove 2 setback from any 1 check.
Force Powers
Force Rating
3
Power
Move
Description
The Force user can move small objects via the power of the Force.
The user may spend 1FP to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Upgrade
Effect
Control (hurl)
Hurl object to damage target. Discipline ranged combat check + Move power check. DMG: 10X silhouette.
Control (yank)
The Force user can pull objects out of secure mountings or out of an opponent's grasp.
Range +1
Spend 1FP to increase range to Medium Range.
Strength +1
Spend 1FP to increase silhouette to 1
Strength +1
Spend 1FP to increase silhouette to 2
Magniture +1
Spend 1FP to increase targets affected equal to Magnitude upgrades purchased.
Control (fine manipulation)
The character can perform fine manipulation of items, allowing him to do whatever he could normally do with his hands via this power at this power’s range.
Power
Enhance
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool. The user may spend 1FP to gain 1 Success or 1 Advantage (user’s choice) on the check
Upgrade
Effect
Control (Resilience)
Enhance can be used with the Resilience skill.
Control (Brawn)
Enhance can be used with the Brawl skill.
Power
Misdirect
Description
The Force user creates illusions to fool those around him. The user may spend 1FP to make a target at up to short range unable to perceive a chosen person or object of silhouette 1 or smaller. Until the beginning of the user's next turn, the target cannot see or sense the hidden person or object.
Upgrade
Effect
Magnitude - Presence
Spend 1FP to affect additional targets equal to Presence per rank of Magnitude purchased.
Duration
Commit OO to sustain this power while the beguiled target remains in range.
Control - Appearance
The user may alter the perceived appearance of the chosen person or object instead of hiding it.
Power
Influence
Description
The character may attempt to guide, shape, and even twist the thoughts and feelings of others. The character may spend 1FP to stress the mind of one living target he is engaged with, inflicting I strain.
Special Rule: When guiding and shaping thoughts, only FP generated from DARK may be used to generate negative emotions such as rage, fear, and hatred. Only FP generated from LIGHT may be used to generate positive emotions such as peace, tranquility, and friendliness. Other emotions such as confusion can be created from FP generated from either LIGHT or DARK.
Upgrade
Effect
Control - Jedi Mind Trick
The Force user may make an opposed Discipline vs. Discipline check
combined with an Influence power check If the user spends3and sue ceeds on the check, he can force the target to adopt an emotional state or believe something untrue, lasting for l round or 5 minutes.
Background
Motivation
Obligations
Obligation (10): The Force has plans for me. It believes that I am destined to play a role in the coming war. I have trained most of my life for this moment... but it is MY moment and MINE alone.
Responsibility: I did not choose this life, these powers, or this destiny. I have no purpose or sense of self outside of this destiny. I want to be free of it, and I welcome death to be rid of it. If I am a hunter, they will fall at my feet. If I am hunted, let them come. If I am meant to save, I will be salvation itself. If I am meant to destroy, nothing will remain.
Description
Male 39 years old
6'2"
Blood orange skin, four horns on head, black eyes. Face tattoos.