Edge of the Empire
| Threshold | 10 |
| Current | 6 |
| Threshold | 10 |
| Current | 4 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 1 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 0 | 2boost | ||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 2 | ||
| Piloting: Planetary (Ag) | X | 1 | ||
| Piloting: Space (Ag) | X | 0 | ||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | X | 3 | ||
| Stealth (Ag) | X | 3 | 2boost | |
| Streetwise (Cun) | X | 2 | ||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | X | 1 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 0 | ||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | X | 1 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| stalker | 1 | 5 | Add (blue dice) per rank of Stalker to all Stealth and Coordination checks. |
| quick strike | 1 | 10 | Add (blue dice) per rank of Quick Strike to combat chocks against targets that have not acted yet this encounter |
| jump up | 1 | 10 | once per round may stand from seated/prone as an incidental |
| Precise aim | 1 | 10 | Once per round, may perform Precise Aim maneuver. Suffer a number of strain no greater than ranks in Precise Aim, than reduce target's melee and ranged defense by that number. |
| dodge | 1 | 5 | When targeted by combat check. may perform Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the dificulty of the check by that number. |
| quick draw | 1 | 10 | once per round. draw or holster a weapon or accessible item as an incidental. |
| stalker | 1 | 15 | add (blue dice) per rank of Stalker to all stealth and coordination checks. |
| sniper shot | 1 | 20 | Before making a non- thrown ranged attack, may perform a Sniper Shot maneuver to increase the weapon's range by 1 range band per rank in Sniper Shot. Upgrade the difficulty of the attack by 1 per range band increase. |
| lethal blows | 1 | 15 | Add + 10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents. |