Threshold | 10 |
Current | 6 |
Threshold | 10 |
Current | 4 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 |
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Athletics (Br) | X | 1 |
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Charm (Pr) | 0 |
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Coercion (Will) | 0 |
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Computers (Int) | 0 |
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Cool (Pr) | 0 |
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Coordination (Ag) | 0 |
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2boost | |
Deception (Cun) | 0 |
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Discipline (Will) | 0 |
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Leadership (Pr) | 0 |
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Mechanics (Int) | 0 |
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Medicine (Int) | 0 |
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Negotiation (Pr) | 0 |
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Perception (Cun) | X | 2 |
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|
Piloting: Planetary (Ag) | X | 1 |
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|
Piloting: Space (Ag) | X | 0 |
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|
Resilience (Br) | 0 |
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Skulduggery (Cun) | X | 3 |
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|
Stealth (Ag) | X | 3 |
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2boost |
Streetwise (Cun) | X | 2 |
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|
Survival (Cun) | 0 |
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Vigilance (Will) | X | 1 |
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|
Brawl (Br) | X | 1 |
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|
Gunnery (Ag) | 0 |
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Lightsaber (Br) | 0 |
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Melee (Br) | X | 0 |
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|
Ranged: Light (Ag) | 0 |
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Ranged: Heavy (Ag) | X | 1 |
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|
Knowledge: Core Worlds (Int) | 0 |
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Knowledge: Education (Int) | 0 |
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Knowledge: Lore (Int) | 0 |
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Knowledge: Outer Rim (Int) | 0 |
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Knowledge: Underworld (Int) | 0 |
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Knowledge: Warfare (Int) | 0 |
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Knowledge: Xenology (Int) | 0 |
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Name | Rank | Book & Page | Description |
---|---|---|---|
stalker | 1 | 5 | Add (blue dice) per rank of Stalker to all Stealth and Coordination checks. |
quick strike | 1 | 10 | Add (blue dice) per rank of Quick Strike to combat chocks against targets that have not acted yet this encounter |
jump up | 1 | 10 | once per round may stand from seated/prone as an incidental |
Precise aim | 1 | 10 | Once per round, may perform Precise Aim maneuver. Suffer a number of strain no greater than ranks in Precise Aim, than reduce target's melee and ranged defense by that number. |
dodge | 1 | 5 | When targeted by combat check. may perform Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the dificulty of the check by that number. |
quick draw | 1 | 10 | once per round. draw or holster a weapon or accessible item as an incidental. |
stalker | 1 | 15 | add (blue dice) per rank of Stalker to all stealth and coordination checks. |
sniper shot | 1 | 20 | Before making a non- thrown ranged attack, may perform a Sniper Shot maneuver to increase the weapon's range by 1 range band per rank in Sniper Shot. Upgrade the difficulty of the attack by 1 per range band increase. |
lethal blows | 1 | 15 | Add + 10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents. |