Force and Destiny
| Threshold | 12 |
| Current | 0 |
| Threshold | 13 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 2 | |||
| Charm (Pr) | X | 2 | ||
| Coercion (Will) | X | 1 | ||
| Computers (Int) | 0 | |||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 1 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 2 | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | X | 2 | ||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | X | 2 | ||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | X | 0 | ||
| Knowledge: Outer Rim (Int) | X | 1 | ||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Standard Lightsaber |
RangeEngaged |
SkillLightsaber |
|
| Breach 1, Sunder |
Damage6 |
Critical2 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Uncanny Reactions | Force And Destiny: Core Rulebook (Page 83) | The character adds □ per rank of Uncanny Reactions to his Vigilance checks. | |
| Keen Eyed | Force And Destiny: Core Rulebook (Page 83) | Remove ■ per rank of Keen Eyed from Perception and Vigilance checks. Decrease time to search a specific area by half. | |
| Grit | Force And Destiny: Core Rulebook (Page 83) | Gain + 1 strain threshold. | |
| Sense Danger | Force And Destiny: Core Rulebook (Page 83) | Once per game, remove ■■from any 1 check. | |
| Force Rating | Force And Destiny: Core Rulebook (Page 83) | Gain + 1 Force rating. |
| Upgrade | Effect |
|---|---|
|
The Force user can feel the Force flowing around everything, seeing what is and what will be.
The user may spend force die to gain vague hints of events to come, up to a day into his own, personal future. |
| Upgrade | Effect |
|---|---|
|
The Force user bolsters his ally with renewed vigor or saps his foe of vital energy.
Heal (light side Force user only): Spend force die to heal a number of wounds equal to Intellect from an engaged living creature (including user). Harm: Spend force die to inflict a number of wounds equal to Intellect (ignoring soak) on an engaged living target. The user gains 1 Conflict. |
|
| Magnitude |
Spend force die (2) to affect I additional
target within range per rank of Magnitude purchased |
| Upgrade | Effect |
|---|---|
|
The character may attempt to guide, shape, and even twist the thoughts and feelings of others.
Special Rule (O '# use): When guiding and shaping thoughts, only 3 generated from # may be used to generate negative emotions such as rage, fear, and hatred. Only 3 generated from O may be used to generate positive emotions such as peace, tranquility, and friendliness. Other emotions such as confusion can be created from 3 generated from either O or • The character may spend 3 to stress the mind of one living target he is engaged with, inflicting I strain |
| Upgrade | Effect |
|---|---|
|
The Force user can move small objects via the power of the Force.
The user may spend force die to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range. |
|
| Magnitude |
Spend force die to increase targets
affected equal to Magnitude upgrades purchased. |