Nova Vash by changms

Species
Arkanian
Career
Guardian
Specializations
Protector, Soresu Defender
System
Force and Destiny

4
Threshold 12
Current 0
Threshold 13
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
2
5
2
3
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 1
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 3
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Int) X 2
Melee (Br) X 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Nova's lightsaber
Range
Engaged
Skill
Lightsaber
Breach +1, Sunder, Vicious 1
Damage
8
Critical
2
Lucky blaster
Range
Medium
Skill
Ranged: Light
Stun setting
Damage
5
Critical
6

0
250
365
10/12

Weapons & Armor

Nova's lightsaber
encum 3, hp 5
Two-Handed: Increase the weapon's damage by 1 and encumbrance by 2, requires two hands to wield
Disguised: Add a Setback die to other characters' checks to identify the lightsaber hilt while it is not ignited

Cresh "Luck" Armor
Soak 2, emcum 4, hp 1
Add 1 advantage result to Vigilance checks.

Lucky blaster
emcum 1, hp 2
When a character uses a single maneuver with a lucky blaster to aim, they gain 2 boost dice on their next combat check, they may not use their second maneuver to aim again.

Personal Gear

Hilt-Masking Kit
Base Modifier: Add 2 automatic failure results to attempts to identify or find the lightsaber.
Mod Options: 2x "Add 1 automatic failure result to attempts to identify or find the lightsaber."

Overcharged Power Cell
Base Modifier: May spend advantage results to increase damage dealt by 1. Rolling 2 disadvantages may reduce damage dealt by 1.

Extended Hilt
Base Modifier: Damage +1
Mod Options: 1x "Vicious +1"

Earbud Comlink
Usable at long range.
Noticing the earbud comlink requires a Hard (3 difficulty) Perception check.

Utility Belt
The belt grants +1 to a character's encumbrance threshold.

Medpac
Encum 2
One may perform a medical check without penalty. It adds 1 boost die to these checks. It also has a supply of 1 stimpack per encounter.

Backpack
This item grants +4 to a character's encumbrance threshold.

Spray Plasto-Cast
Make an easy (♦) medicine check to apply the spray to a limb that has been crippled or disabled due to a critical injury. If successful, the injury heals automatically after one week.

8 Stimpack
Using a stimpack heals 5 wounds for the first application, 4 on the next and so on. It takes 24 hours for stimpacks to perform at full effectiveness again, after the last application.

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Body Guard 1
Physician 1
Stimpack Specialization 2
Force Protection 1
Force Rating 1
Dedication 1
Parry 1
Soresu Technique 1

Force Powers

Force Rating
2
Power
Move
Description
Upgrade Effect
Power
Heal
Description
Upgrade Effect

Background

Motivation

Morality

71
Strength: Compassion
Weakness: Cruelty

Description

Other Notes

Dark Vision: Remove 2 setback dice from checks due to darkness.

Return to Top