Hard points 3, Breach 1, Sunder, Accurate 1, Awkward 2 (2 auto threat)
Damage
7
Critical
2
Raife's Pistol
Range
Medium
Skill
Ranged: Light
Hard points 2, stun setting, auto advantage to attack check (from scope), add 1 auto success and 1 auto disadvantage result to FIRST combat check you make with this weapon each encounter (Trigger).
Damage
5
Critical
3
18
345
1550
10/11
Weapons & Armor
Concealing Robes + Armor Insert (+1 soak and defense)
Personal Gear
Jedi Utility Belt X 1 (encumbrance +1, and other things)
Backpack X 1 (encumbrance + 4)
Dataspike X 2 (Once per round, may expend a dataspike to disable a security program as a maneuver. Reduce the difficulty of subsequent Computers checks to disable the program by 2. The dataspike is then useless.)
Data Goggles X 1 (At the beginning of an encounter, user may select 1 Knowledge skill. For the remainder of the encounter they add an automatic s to all checks made using that skill while wearing the goggles. GM may rule that a character must obtain specialized data files to upload into the goggles before use)
Da Flipper Zero Datapad X 1 (Used to store data, manifests, reports and could download data from larger computer networks)
Mem-stick X 1 (Simple, unpowered data storage devices)
Repulsor Clamp X 1 (Can hold a single object of 10 encumbrance or less aloft. Also removes b from checks to repair hull trauma and critical hits on starships and vehicles)
Glow Rod X 1 (Handheld light source that illuminates an area in a directional beam)
Hand Scanner X 1 (Detect detailed information about target or surroundings such as poisons, weaknesses, etc. up to short distance.)
Comlink X 1
Fancy Pistol
Assets & Resources
Critical Injuries & Conditions
+1 strain boost because of paragon
Talents
Name
Rank
Book & Page
Description
Rapid Reactions
1
The character may suffer a number of strain to add an equal number of success results to any Vigilance or Cool check to determine Initiative order. The number may not exceed [their] ranks in Rapid Reaction.
Mental Tools
1
Always count as having the right tools for the job when performing Mechanics checks.
Technical Aptitude
1
Reduce time needed to complete Computers related tasks by 25% per rank.
Fine Tuning
1
When repairing system strain on a starship or vehicle, repair 1 additional system strain per rank of Fine Tuning.
Solid Repairs
5
When repairing hull trauma on a starship or vehicle, repair 1 additional hull trauma per rank of Solid Repairs.
Grit
1
+1 strain threshold.
Inventor
1
When constructing new items or modifying attachments, add blue)or remove black per rank.
Natural Tinkerer
1
Once per session, may reroll 1 Mechanics check
Toughened
1
Gain +2 wound threshold
Enduring
1
Gain +1 soak
Bad Motivator
1
Once per session, choose to make a Hard Mechanics check to cause one targeted device to spontaneously fail.
Contraption
1
Once per session, may take this action to make a Hard Mechanics check to fashion a device to solve a current problem using just the tools and parts on hand.
Force Powers
Force Rating
2
Power
Manipulate
Description
The Force user shapes machine components on a molecular level, allowing them to mend damaged mechanical systems. The force user may spend one force/morality to cause one vehicle or starship they are engaged with to recover one system strain. The user may activate this multiple times.
Upgrade
Effect
Power
Imbue Item
Description
Take the Imbue Item maneuver; suffer one strain and commit one light hexagon to grant one weapon, piece of armor, or item an improvement while white hexagon remains committed. Suffer one strain every turn the light hexagon is committed.
Upgrade
Effect
Background
Monophobic
Motivation
Morality
81
Conflict: 7
Description
-Emotions and fur color-
Neutral - tan (like the thumbnail art)
Deep in thought/focused - royal blue
Happy/joyful - bubblegum pink
Sad/depressed - black
Angry - maroon red
Relaxed/clam - white
Hopeful - lavender purple
Curious - mossy green
Embarrassed - tangerine orange
Shocked/surprised - turquoise
Stressed/scared - ashy grey
Confident/proud - sunflower yellow
Admiring/caring - chocolate brown
Other Notes
Mood Sensitive Fur: Kushibans convey emotion through the color of their fur. Any creature familiar with this fact (Hard Xenology or Perception check or previous knowledge) gains a boost die on all Charm, Coercion, and Deception checks against Kushibans.
Keen Hearing: Kushibans add a Boost die to all hearing - dependent skill checks.