Zink Dellak by MonkChimp

Species
Sullusten
Career
Ace
Specializations
Gunner, Armorer, Colossus
System
Age of Rebellion

15
Threshold 22
Current 0
Threshold 20
Current 2
Ranged 3
Melee 4

Placeholder Image

Characteristics

5
5
2
1
4
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) 1
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) X 4
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) X 2
Piloting: Space (Ag) X 0
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) 0
Brawl (Br) X 0
Gunnery (Ag) X 2
Lightsaber (Br) X 2
Melee (Br) X 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 3
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Blaster rifle
Range
Long
Skill
Ranged: Heavy
Stun setting
Damage
9
Critical
3
Prototype vibroKnife
Range
Engaged
Skill
Melee
Pierce 2, vicious 1, accurate 1, Quick draw
Damage
+1
Critical
2
Frag grenades
Range
Short
Skill
Ranged: Light
Blast 6
Damage
8
Critical
4
Ion Rifle
Range
Medium
Skill
Ranged: Heavy
Ion
Damage
7
Critical
-
Stun grenade
Range
Short
Skill
Ranged: Light
Stun, Blast 8, disorent 3
Damage
8
Critical
-
Stun baton
Range
Engaged
Skill
Melee
Concussive 1, stun only
Damage
+1
Critical
-
Blaster carbine
Range
Long
Skill
Ranged: Heavy
Stun setting, accurate 2
Damage
9
Critical
3
Sith sniper rifle
Range
Extreme
Skill
Ranged: Heavy
Accurate 2, pierce 3
Damage
10
Critical
2
Heavy Blaster rifle
Range
Long
Skill
Ranged: Heavy
Auto fire
Damage
10
Critical
3
Heavy Blaster pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
7
Critical
3
blaster pistol
Range
Medium
Skill
Ranged: Light
Stun setting
Damage
6
Critical
3
gamorean Axe
Range
Engaged
Skill
Melee
Cubersome 4, Pierce 1
Damage
+3
Critical
2
Sith officer pistol
Range
Medium
Skill
Ranged: Light
Stun setting, pierce 1
Damage
7
Critical
3
Conical charge
Range
Short
Skill
Ranged: Light
Breach 1, inaccurate 2( if used in combat)
Damage
10
Critical
3
Minor gas mine
Range
Engaged
Skill
Pierce 3
Damage
3
Critical
Arg'garok
Range
Engaged
Skill
Melee
Cumbersome 5, inaccurate 1, Pierce 1, Sunder
Damage
+5
Critical
3
Welding rod
Range
Engaged
Skill
Melee
Breach 1, inaccurate 2
Damage
3
Critical
2
Multi-goo gun
Range
Short
Skill
Ranged: Light
Disoriented 1, knockdown, ensnare 4
Damage
5
Critical
-
Modified Blaster pistol
Range
Short
Skill
Ranged: Light
Vicious 2, pierce 2
Damage
5
Critical
2
Paired vibroknife
Range
Engaged
Skill
Melee
Pierce 2, vicious 1
Damage
+1
Critical
2
Bendak's Blaster pistol
Range
Long
Skill
Ranged: Light
Hp3, accurate 2, knockdown, superior, vicious 2, cortosis,cumbersome 3
Damage
11
Critical
3
Brejeks knife
Range
Engaged
Skill
Melee
2 hp, Pierce 2, accurate 1, vicious 2
Damage
+1
Critical
2
Brejeks pistol
Range
Short
Skill
Ranged: Light
3 hp, pierce 1, +1 social checks
Damage
6
Critical
3
Bastilla's double bladed lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Linked 1, Unwieldy 3, sunder,
Damage
6
Critical
2
Flame projector
Range
Short
Skill
Ranged: Heavy
2hp, Blast 8, burn 3
Damage
8
Critical
2
Jury Rigged Light repeating Blaster
Range
Long
Skill
Ranged: Heavy
4 hp, auto-fire, cumbersome 4, pierce 1, Accurate 3
Damage
11
Critical
3
Distruptor rifle
Range
Medium
Skill
Ranged: Heavy
Cumbersome 2 vicious 5
Damage
10
Critical
2
My Jury Rigged Double-bladed Lightsaber
Range
Engaged
Skill
Lightsaber
Superior hilt personalization, 1Hp custom grip,2hp Rubat Crystal, 1Hp Overcharged powercell, 1Hp magnetic tether, accurate 2, Vicious 2, Breach 1, Sunder, Linked 1, Superior, HP 7, Inbuilt (wielding rod), Integral attachment
Damage
12
Critical
1
Mando Heavy blaster Rifle
Range
Long
Skill
Ranged: Heavy
3hp, Inaccurate 1, auto fire
Damage
11
Critical
3
Mando Heavy blaster pistol
Range
Medium
Skill
Ranged: Light
4 HP, Inaccurate 1,
Damage
8
Critical
3
sith assassin pistol
Range
Short
Skill
Ranged: Light
pierce 3, vicious 3
Damage
5
Critical
2
Tusken slugthrower
Range
Extreme
Skill
Ranged: Heavy
Pierce 3, accurate 1
Damage
6
Critical
3
gaffi stick
Range
Engaged
Skill
Melee
pierce 2,
Damage
+2
Critical
2
Chuundar Bowcaster
Range
Long
Skill
Ranged: Heavy
Accurate 2 Hp 2
Damage
12
Critical
3
Bakka's Blade
Range
Engaged
Skill
Melee
Accurate 2, Vicious 2, Breach 1 Hp 3
Damage
+4
Critical
2
Siccuris Carbine
Range
Medium
Skill
Ranged: Heavy
Pierce 1, Accurate 2
Damage
12
Critical
2
Naga Sadows poison
Range
Engaged
Skill
Melee
Pierce 2, Accurate 3, on hit Daunting Resilience save on fail poison
Damage
+3
Critical
2

17
723
20408

Weapons & Armor

Republic fatigues, prototype vibroblade +1 damage, crit2, enc 1, 3 hp, pierce 2, accurate 1, vicious 1, 2 0combat armor (padded armor),4 Blaster rifle, 5 frags and 2 stun grenades, stun baton,6 vulkar shock stick, 9 vibroknife, 3 sonic grenade,6 frag mine 9 dam Blast 7 pierce 2, 6 Blaster carbine, Republic mod armor soak 2 plus 2 blue die to coordination,02 Heavy Blaster pistol, scope (give accurate 2), blaster rifle, 0 armor piercing grenades,4 Sith armor, Sith leader armor, Heavy Republic Blaster Pistol,2 Gammorean Axe, brass knuckles,2 Sith officer pistol, Argnanok, Gammorean power gauntlet, minor gas mine, distruptor pistol, ion Blaster,low friction sealing, threat monitor armor mod,Bantha's eye laser sight gun mod, paired mod, 2 plasma grenades, 4 Heavy Blaster rifles, flame projector, cryo projector,Lt body armor 1s 1d 2hp(hidden storage), modified Blaster pistol 2hp, paired Dueling vibroknifes, Brejeks knife, Brejeks Blaster pistol, Bendak's Blaster "pistol", Flame projector, light repeating Blaster rifle, Mando duelist shield, 3 hp armored vest, lightsaber deconstructed w/ crystal, disruptor rifle, Cassus Fett's Armor 5 soak (+2 to fire cold and sonic) 2 defense setback to agility superior 4hp, Echani Armor 2 soak 1defense 2hp boost to coordination and athletics, Mando Heavy blaster pistol

Personal Gear

Republic fatigues,8 extra reloads, 8 stimpacks, comlink, lockpick set, Stealth field generator, 50 credit worth of useful Droid parts, 9 energy shields, toolkit, talisian ale, 2 repair patch, 18 medpac, 4 adrenal alucarity stim, 4 adrenal strength stim, Akani fiber armor 2 soak 1 defense 3hp. Demolition toolbelt, 10 antidote packs, 5 stamina stim, neural band, adrenaline amplifier,0 Rakghoul serum, datapad, 9 advanced medpacs (average check 5+ success), battle stim, 1 repair kits, 23 mechanical parts , 13 Computer spikes , 2 Rancor teeth, cardio implant, mechanic's toolbelt, garage head pass, welding rod, custom grip, multi goo gun and 3 refills, 6 Arkanian energy shields (15 damage eng/sonic), 2 light targeting band (add accurate 1 to ranged weapons), this one ring add 2 blue to stealth, Brejeks armband and belt, nerve enhancement package +2 strain and immunity to mind effects, spread barrel mod, trigger mod, 1 life support pac (hard check 7+ success), superior armor mod, 2 gold bricks, cardio package add boost to coordination athletics and resilience, Verpine visor: boost perception and vigilance, data pad Cassis's dairy, Echani shield, Mando Melee shield, strength enchancer belt add boost to brawn checks,

Assets & Resources

"Zeus" battle Droid,"Apollo" Floating Battle Droid, Carth "Yamcha" Onasi, Mission, Zalbaar, HK-47, Canderous Ordo
Nickname: Stylish Strangers,
energy shields 3/5,3/5,3/5,4/5
Mando heavy repeater Tatooine

Critical Injuries & Conditions

Implant +1 Agility and add blue to all Agility checks, Brawn cybernetic add 2 setback to determine if cybernetic

Talents

Name Rank Book & Page Description
Debilitating shot 1
True aim 2 use true aim maneuver to upgrade check equal to ranks, also gain benefits of aim maneuver
Durable 5 -10 to crit Per Rank
Toughened 4 +2 wound per rank
Brace 1 use maneuver to remove setback equal to ranks of brace from environmental conditions
Enduring 3 +1 soak
Jury Rigged 2 Choose one item per rank and make one improvement to the item
Spare Clip 1 Cannot run out of ammo by despair
Improved Armor Master 1 +1 Defense if wearing armor that has 2 or more soak
Inventor 2 add boost or remove setback dice equal to ranks in inventor to checks to mod or craft items
Mental tools 1 always count as having the right tools for the job with Mechanics
Gearhead 1 Remove setback equal to ranks of Gearhead from Mechanics Checks. Halve the credit cost to add mods to attachments
Dedication 2 +1 Characteristic
Armor Master 1 +1 soak if wearing armor
Supreme Armor Master 1 once per round may suffer 3 strain to reduce a crit result by 10 per 1 soak while wearing armor
Tinkerer 1 add hard point to number of items equal to ranks
Imbue Item 1 manuever suffer a strain and commit one force die to give one item an improvement for as long as the force die is committed and suffer one strain for each round
Heart of the Dragon 1 Home Brew Pg 6 add a blue die to fear checks for not being afraid of a Krayt Dragon
Force Rating 1 +1 Force Rating
Reinforce Item 1
Unstoppable 1 if crit result is one don't take the crit
Hard Headed 1
Grit 2 +1 strain per rank

Force Powers

Force Rating
2
Power
Forsee
Description
Upgrade Effect
MAGNITUDE Rank 2 spend pips to add an additional character to be affected per rank
Control give anyone affected by this power gets 2 defense for the first round of combat
Control add force dice to initiative.
Power
Enhance
Description
add force die to athletics
Upgrade Effect
add to Brawl
add force die to resilience
Commit for Brawn increase
Power
move
Description
Upgrade Effect
Strength increase silhouette by one per rank with one pip
Control able to use thrown items as weapons
Control Can rip weapons out of emplacements and hands
Range increase range of power
Control can finely manipulate items as if they were in hand

Background

Motivation

Duties

Description

Other Notes

Morality 100

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