Age of Rebellion
| Threshold | 14 |
| Current | 11 |
| Threshold | 20 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 0 | |||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 3 | |||
| Computers (Int) | 4 | |||
| Cool (Pr) | 2 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 5 | |||
| Discipline (Will) | 4 | |||
| Leadership (Pr) | 2 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | 4 | |||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | 4 | |||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 2 | |||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 4 | |||
| Knowledge: Education (Int) | 4 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 4 | |||
| Knowledge: Xenology (Int) | 0 |
| Heavy Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
| Stun Setting |
Damage7 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| A Step Ahead | 1 | When determining Initiative during a structured encounter, may spend a Triumph to add one NPC Initiative slot to the top of the Initiative order. Volkoff must take this slot during the first round. | |
| Commanding Presence | 1 | At the beginning of an encounter with Volkoff, each enemy and ally within Medium range or in communication with him makes a Hard Discipline check as an out-of-turn Incidental. Allies who add automatic Advantage to any skill checks they make until the end of the encounter. If they succeed with Triumph , they add automatic Success instead. Enemies who fail add automatic Threat to skill checks until the end of the encounter, if they fail with Despair, they add automatic Failure instead. | |
| Overwhelming Fire | 1 | May perform a maneuver to direct one Imperial Army minion group within medium range; the group may perform an immediate free combat check action. | |
| Adversary | 2 |