R4ND by JustShyOfCool

Species
Gank
Career
Hired Gun/ Technician
Specializations
Technician / Marauder
System
Edge of the Empire

10
Threshold 20
Current 0
Threshold 12
Current 0
Ranged 0
Melee 0

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Characteristics

5
2
3
2
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 0
Athletics (Br) X 2
Charm (Pr) 0
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) X 1
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) 0
Mechanics (Int) X 0
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) 1 +1 Cybernetic Eye
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 0
Resilience (Br) X 2
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 2 +1 Cybernetic Eye
Brawl (Br) X 3
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Repulsor Fist X 2
Range
Engaged
Skill
Brawl
Concussive 1, Slow-Firing 2
Damage
8 + 3 (frenzied attack)
Critical
3

0
230
250
4

Weapons & Armor

Cresh "Luck" Armour (1000)
- Def 0, Soak 2, Encum 4, HP 1, Rare 5
- adds 1 Advantage result to Vigilance checks

Personal Gear

Cybernetic Arms +1 Brawn (2,500)

Cybernetic Legs +1 Brawn (2,500)

Biofeedback Regulator (750)
- Increase cybernetic cap by 2, this implant doesn't count towards the implant cap.

Implant Armor + 1 Soak (1,875)

Cybernetic Respirator (500)
-Provides benefits of a breath mask and respirator permanently. Provides 1 rank of the Blooded talent.

Cybernetic Eye (1,875)
- + 1 to Vigilance & Perception

Cybernetic Brain Implant (2,500)
- This implant grants a +1 to the Intellect characteristic. It also has a built-in comlink and computer access link.

Surge Override Switch (250)
- As an action, make an Average (2 difficulty) Discipline check. Success allows re-activation of implants that have been overloaded by the Ion or Overcharge effects, suffering 2 strain per implant.
The override switch cannot be disabled by external means.

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Cyberneticist 2 EotE - Special Modifications 29 Remove (Black) per rank of Cyberneticist from checks to build, repair, and install cybernetic implants. Cybernetics cost 50% less.
Toughened 1 EotE - Special Modifications 29 Gain +2 Wound Threshold
Toughened 3 EotE - Core Book 78 Gain +2 Wound Threshold
Frenzied Attack 1 EotE - Core Book 78 When making a Melee or Brawl check, suffer a number of strain to upgrade the attack an equal number of times. The strain suffered may not exceed ranks in Frenzied Attack.
Feral Strength 3 EotE - Core Book 78 Add 1 damage per rank of Feral Strength to one hit of successful attacks made using Brawl of Melee skills.
Defensive Stance (Free) 1 EotE - Lords of Nal Hutta 107 Once per round on the character's turn, the character may perform a Defensive Stance maneuver to defend against incoming melee attacks. [They] then suffer a number of strain no greater than [their] ranks in Defensive Stance. Until the start of the character's next turn, upgrade the difficulty of all melee combat checks targeting the character a number of times equal to the strain suffered by the character this way.
Blooded (Free) 1 EotE - Lords of Nal Hutta 107 The character adds a boost dice per rank of Blooded to their checks to resist or recover from the effects of poisons, venoms, and other toxins. Reduce the duration of any related ongoing effects or damage from toxins, venoms, or poisons by one round per rank of Blooded, to a minimum of one.
Engineered Redundancies 1 EotE - Special Modifications 29 Gain the ability to use the emergency repair patches to heal. Additionally can be healed with a Mechanics checks.
Lethal Blows 1 EotE - Core Book 78 Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents.
Enduring 2 EotE - Core Book 78 +1 Soak

Background

Motivation

Obligations

Bounty - 10
Criminal - 10 (additional 5000 credits)

Description

Other Notes

Cybernetics Cap 10 (5 Brawn + 3 Gank + 2 Biofeedback Regulator)

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