Kratur Bralor by Zbenson23

Species
Mandalorian Human
Career
Bounty Hunter
Specializations
Gadgeteer
System
Edge of the Empire

5
Threshold 17
Current 17
Threshold 13
Current 13
Ranged 1
Melee 1

Placeholder Image

Characteristics

2
4
3
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) X 2
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 2
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 1
Knowledge: Underworld (Int) 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Stun Setting
Damage
9
Critical
3

26
285
2167
10/12

Weapons & Armor

Mandalorian Armor (4 encumbrance, HP 5)
Blaster Rifle
Combat knife

Personal Gear

Modular Backpack
Comlink
5x stomachs
Cam droid

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughened x2 Gain +2 wound threshold
Jury-Rigged Choose 1 weapon, armor, or other item and give it a permanent improvement while it remains in use.
Armor-Master When wearing armor, increase total soak value by 1
Tinkerer May add 1 additional hard point to a number of items equal to ranks in Tinkerer. Each item may only be modified once.
Dedication Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Point Blank Add 1 damage per rank of Point Blank to damage of one hit of successful Ranged (Heavy) or (Light) attacks made while at short range or engaged.
Spare Clip Cannot run out of ammo due to y. Items with Limited Ammo quality run out of ammo as normal.

Background

Motivation

Quiet Professionalism: Kratur is motivated by finishing a job, and only that he does not speak when he doesn't need to and if he needs to blow up a building to get his mark he will, but that does not mean he is one to brag. He is a quiet man regardless and he will meet his reputation speak for itself. He is not against killing but he will hunt the best way he knows

Obligations

Keeper of the Faith: 20, 5xp, 1000 credits

Kratur is bound to the Resol'nore, where he lives and does by it which has caused no end of trouble with him making friends, as his rigid life causes others to avoid.

Description

6'3" 230 lbs.

Tall and muscular, this Mandalorian is never seen without his armor. His armor is green and red representing the colors of his clan. He wears a cloak over his armor and his sheer presence is what most people find unsettling.

Other Notes

"I adhere to the Resol'nare. The core of what it means to be Mandalorian. A sacred law giving us direction and purpose. Education and armor, self-defense, our tribe, our language, our leader—all help us survive. We must educate our children as Mandalorians, obey the commands of Mandalore, speak Mando'a and defend our clans."

The Resol'nare, or Six Actions when translated from Mando'a into Galactic Basic Standard, were the central tenets of Mandalorian life. They consisted of wearing armor, speaking the language, defending oneself and family, raising your children as Mandalorians, contributing to the clan's welfare, and when called upon by the Mand'alor, rallying to their cause.

Tradition dictated that anyone who wished to be considered Mandalorian were to abide by these guidelines and live these actions daily. Mandalorians whom did not follow the Resol'nare were considered to be dar'manda—someone who was ignorant of their Mandalorian heritage and bereft of their Mandalorian soul. The status of dar'manda was widely feared within Mandalorian society due to the belief it meant they were soulless and had no place in the Manda, the Mandalorian afterlife. Before and during the Mandalorian Wars, any and all non-Mandalorians were considered dar'manda and soulless from birth, until they joined the Mandalorians and lived by the Resol'nare. Groups of captured individuals would often be forcibly inducted into Mandalorian culture, and made to swear by the Resol'nare with or without their consent under the threat of death. Such zealotry faded over time as the Mandalorians became a less religious and more secular society.

Young Mandalorian children were taught a rhyme to help them learn the tenets of the Resol'nare, and their parents would explain the cultural significance of each tenet as they grew.

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