Commit force dice. Add advantages to social checks equal to force dice commited. Add disadvantages equal to force dice committed to enemy social checks in short range.
Congenial
2
Mystic 31
May Suffer a number of strain to downgrade difficulty of charm or negotiation checks, or uprgrade difficulty when targeted by charm or negotiation checks by an equal number. Strain suffered this way cannot exceed ranks in congenial.
Plausible Deniability
1
Mystic 31
Remove a setback per rank of plausible deniabilit from all coercion and deception checks.
Inspiring Rhetoric
1
Mystic 31
Take the inspiring rhetoric action, make an average leadership check. Each success causes 1 ally in close range to recover 1 strain. Spend one advantage ot cause 1 affected ally to recover 1 additional strain.
Grit
2
Mystic 31
Gain +1 strain threshold per rank of grit.
Improved Inspiring Rhetoric
1
Mystic 31
Each ally affected by inspiring rhetoric gain bonus on all skill checks for a number of rounds equal to ranks in leadership.
Force Rating
1
Mystic 31
Gain +1 force rating per rank in force rating.
Dedication
2
Mystic 31
Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Resist Disarm
1
Core 82
Suffer 2 strain to avoid being disarmed or have weapon damaged or destroyed.
Makashi Technique
1
Core 82
When making a check using the lightsaber skill, the character may use presence instead of brawn.
Parry
3
Core 82
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in parry.
Intense Presence
1
Core 82
Spend 1 Destiny Point to recover strain equal to presence rating.
Sum Djem
1
Core 82
May spend triumph or 2 advantages with successful lightsaber check to disarm opponent.
Force Powers
Force Rating
2
Power
Battle Meditation
Description
The force user may spend a dark or a light side pip to add one automatic success to all checks made by a number of engaged friendly targets up to her presence before the end of his next turn. If the user used an dark side to generate force pips, reduce each target's willpower by 1 to a minimum of 1, till the end of the encounter.
Upgrade
Effect
Range 2
Spend light or dark side pips to increase power's range by a number of range bands equal to ranks Range upgrades purchased.
Control
When making a battle meditation power check, the user may make an easy leadership check as part of the pool. If the user is able to activate the power and succeeds on the check, he may send simple orders as part of the power.
Background
Motivation
Morality
Description
Other Notes
Infravision: Chiss have adapted to be able to see in both the infrared and normal visual spectra. This enables Chiss characters to remove up to a setback die added to checks by lighting conditions.