Epipheiran Mors by dafelsheim

Species
Human
Career
Engineer
Specializations
Mechanic, Force-Sensitive Emergent
System
Age of Rebellion

2
Threshold 12
Current 0
Threshold 12
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
2
3
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 1
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 4
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) X 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 0
Gunnery (Ag) 2
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
6
Critical
3

0
0
12 (out of 12)

Weapons & Armor

Heavy Clothing (50), Blaster Pistol, Vibroknife, Anti-Personnel Mine, Stun Grenade

Personal Gear

Comlink (Handheld, 200), General Purpose Scanner (500), Electrobinoculars (250), Toolkit (350), Utility Belt (25), Load-Bearing Gear (100), 1 Extra Reload (75), Fez

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Gearhead Remove 1 black per rank from Mechanics check. Halve the credit costs to add mods to attachments.
Solid Repairs When repairing hull trauma, repair 1 additional hull trauma per point of Solid Repairs.
Redundant Systems Make an easy mechanics check to harvest components from a working device to repair a broken one without breaking the firs tone.

Force Powers

Force Rating
1
Power
Foresee Basic Power
Description
Spend a light side point to gain vague hunts of the future up to a day in advance
Upgrade Effect
Power
Move
Description
Upgrade Effect
Range
Strength

Background

Motivation

Belief (Progress)

Duties

Tech Procurement 0

Description

Other Notes

Force-Sensitive Emergent is a universal specialization, which means it costs the same as a career specialization. So this costs 20.

MECHANIC TALENTS TO GET
Bad Motivator (maybe, causes device to explode) 5
Contraption (hard mechanics check to fashion an improvised device to solve a given problem) - 20
Dedication (duh) - 25
Fine Tuning (+1 extra trauma/rank repairing strain) - 5, 20
Gearhead (remove 1 black/rank when making mechanics checks) - 10
Hold Together (spend 1 destiny point immediately after a vehicle/starship he has repaired this encounter takes damage resulting in hull trauma, explain why this damage was superficial, and it becomes system strain) - 25
Natural Tinkerer (1/session may reroll a Mechanics check) - 25
Solid Repairs (repair 1 extra hull trauma/rank) - 10, 15, 20

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