Skilled Jockey |
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Rank 1 |
Remove 1 Setback die per rank of Skilled Jockey from all Piloting (Planetary) and Piloting (Space) checks. |
Shortcut |
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Rank 2 |
During a chase, add 1 Boost die per rank in Shortcut to any checks made to catch or escape an opponent. |
High-G Training |
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Rank 2 |
When a starship or vehicle being piloted would suffer system strain, may suffer strain up to ranks in High-G Training to prevent an equal amount of system strain. |
Grit |
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Rank 3 |
Gain +1 strain threshold. |
Second Chances |
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Rank 2 |
Once per encounter, choose a number of positive dice equal to ranks in Second Chances and re-roll them |
Dead to Rights |
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Hotshot |
Spend 1 Destiny Point to add additional damage equal to half Agility (round up) to one hit of a successful attack made with ship- or vehicle-mounted weaponry. |
Improved Dead to Rights |
|
Hotshot |
Spend 1 Destiny Point to add additional damage equal to Agility to one hit of a successful attack made with ship- or vehiclemounted weaponry. |
Koiogran Turn |
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Hotshot |
When an opponent has gained the advantage on a starship or vehicle being piloted, may perform a Koiogran Turn maneuver to remove the effects. |
Showboat |
|
Hotshot |
When making a check in a starship or vehicle, may suffer 2 strain to gain 1 triumph on success or 1 Despair on failure. |
Corellian Sendoff |
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Hotshot |
Take a Corellian Sendoff action targeting two ships or vehicles at Close range; make a 3 Purple Cool check to cause the targets to suffer a minor collision. |