Mern Jarko by Bowles360

Species
Kel Dor
Career
Hired Gun
Specializations
Mercenary, Marauder
System
Edge of the Empire

1
Threshold 19
Current 0
Threshold 13
Current 0
Ranged 0
Melee 0

Characteristics

3
3
2
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) X 2
Piloting: Space (Ag) 0
Resilience (Br) X 4
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 2
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) X 3
Lightsaber (Br) 0
Melee (Br) X 3
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) X 4
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 1
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

HBT-4 Hunting Blaster
Range
Medium
Skill
Ranged: Heavy
Cumbersome 2, Stun setting
Damage
10
Critical
3
x-30 "Lancer" Precision Blaster Pistol
Range
Long
Skill
Ranged: Light
Accurate 1, Pierce 2
Damage
5
Critical
4
Vibro-Machete
Range
Engaged
Skill
Melee
Pierce 1, Sunder, Vicious 1
Damage
+2
Critical
2

305
305

Weapons & Armor

Poineer Armor - Defense 0 - Soak 1 - HP2
Encumbrance 1
*Armor Insert - Defense +1
**Mod - Defense +1, Soak +1

X-30 Pistol - Damage 5 - Crit 4 - HP3
*Gene-Lock $500 - HP1 - only i can use gun
*Blaster Actuating Module $500 - HP1 - +1 Damage, +1 B Dice
** +1 Damage(twice)

HBT-4 Blaster - Damage 10 - Crit 3 - HP2
*Forarm Grip $250 - HP1 - decreases difficulty of check in melee to +1(instead of +2)
**Inate Talent(Point blank Rank +1)
*Set Trigger $450 - HP1 - add automatic Hit/dis to the first combat check each encounter
** add automatic adv too

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Point Blank 2 EotE 79(r1,r2) add 1 damage per rank of Point Blank to damage of successful hit on ranged while close or engage
Strong Arm 1 EotE 79(r2) Treat thrown weapons as if they had 1 greater range
Natural Marksman 1 EotE 79(r3) Once per session, may re-roll any 1 ranged check
Toughened 3 EotE 78(r1,r2)/79(r4) Gain +2 Wound threshold
Lethal Blows 3 EotE 78(r1,r3)/79(r4) Add +10 per rank of Lethal Blows to any critical injury result inflicted on opponents
True Aim 1 EotE 79(r5) Once per round, may perform a True Aim maneuver to gain benefits of aiming and upgrade combat check once per rank of True Aim
Dedication 1 EotE 79(r5) Gain 1 t a single characteristic(agi). This cannot bring a characteristic above 6
Feral Strength 2 EotE 78(r1,r2) Add 1 damage per rank of Feral Strength to one hit by a Successful attack made by Melee/Brawn
Enduring 1 EotE 78(r3) Gain 1 Soak

Background

Motivation

Obligations

Description

Other Notes

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