Lipiloo Elkinra by Meghin
System

Force and Destiny
Characteristics
Skills

Skill |
Career? |
Rank |
Roll |
Adj. |
Astrogation (Int) |
X |
0 |
|
|
Athletics (Br) |
|
1 |
|
|
Charm (Pr) |
X |
2 |
|
|
Coercion (Will) |
|
0 |
|
|
Computers (Int) |
|
0 |
|
|
Cool (Pr) |
X |
1 |
|
|
Coordination (Ag) |
|
1 |
|
|
Deception (Cun) |
|
0 |
|
|
Discipline (Will) |
X |
4 |
|
|
Leadership (Pr) |
X |
0 |
|
|
Mechanics (Int) |
|
0 |
|
|
Medicine (Int) |
|
0 |
|
|
Negotiation (Pr) |
X |
0 |
|
|
Perception (Cun) |
|
1 |
|
|
Piloting: Planetary (Ag) |
|
0 |
|
|
Piloting: Space (Ag) |
|
0 |
|
|
Resilience (Br) |
|
0 |
|
|
Skulduggery (Cun) |
|
0 |
|
|
Stealth (Ag) |
|
0 |
|
|
Streetwise (Cun) |
|
0 |
|
|
Survival (Cun) |
|
0 |
|
|
Vigilance (Will) |
|
0 |
|
|
Brawl (Br) |
|
0 |
|
|
Gunnery (Ag) |
|
0 |
|
|
Lightsaber (Br) |
|
2 |
|
|
Melee (Br) |
|
0 |
|
|
Ranged: Light (Ag) |
|
0 |
|
|
Ranged: Heavy (Ag) |
|
0 |
|
|
Knowledge: Core Worlds (Int) |
|
0 |
|
-1 setback |
Knowledge: Education (Int) |
X |
2 |
|
-1 setback |
Knowledge: Lore (Int) |
X |
3 |
|
-1 setback |
Knowledge: Outer Rim (Int) |
|
0 |
|
-1 setback |
Knowledge: Underworld (Int) |
|
0 |
|
-1 setback |
Knowledge: Warfare (Int) |
|
0 |
|
-1 setback |
Knowledge: Xenology (Int) |
|
0 |
|
-1 setback |
Attacks
Basic lightsaber |
Range
Engaged |
Skill
Lightsaber |
|
Breach 1, sunder
|
Damage
6 |
Critical
2 |
Critical Injuries & Conditions
Talents
Name |
Rank |
Book & Page |
Description |
Confidence |
1 |
|
May decrease difficulty of discipline checks to avoid fear by 1 per rank |
Force rating |
1 |
|
+1 fore rating |
Grit |
3 |
|
+1 strain threshold per rank |
Knowledge specialization (lore) |
2 |
|
When making knowledge lore checks may spend triumph to gain additional successes equal to ranks |
Preemptive avoidance |
1 |
|
May spend 1 destiny point to disengage from engaged enemy as an out of turn incidental |
Researcher |
1 |
|
-1 setback per rank from all knowledge checks. Researching a subject takes half the time |
Force Powers
Power
Move
Description
You can use the force to move small objects by the power of the force
Upgrade |
Effect |
Control: hurl |
You can hurl objects to damage targets by making a ranged combat check combined with a move power check. Damage equals 10 X silhouette |
Range |
May spend 1 force point to increase power's range by 1 band |
Strength |
May spend 1 force point to increase silhouette able to be targeted by 1 |