|
Fearsome Counterance |
1 |
|
automatic +1 advantage to coerce checks |
|
CYBERNETICIST |
2 |
|
Remove fail per rank, checks to build, repair, and install Cybernetic implants. Cybernetics $75% less. |
|
TOUGHENED |
2 |
|
Gain +2 wound threshold. |
|
ENGINEERED REDUNDANCIES |
1 |
|
use emergency repair patches to heal. can be healed with Mechanics check |
|
MORE MACHINE THAN MAN |
2 |
|
Increase cybernetic implant cap by 1 per rank. 2total |
|
EYE FOR DETAIL |
1 |
|
Mechanics/Computers check, may strain = rank. to convert fail to advantage |
|
ENERGY TRANSFER |
1 |
|
strain to power up an unpowered device or replenish ammunition for energy weapon. |
|
SURGEON |
1 |
|
Medicine check to help a character heal wounds, the target heals 1 additional would per rank |
|
DURABLE |
1 |
|
reduce any Critical Injury suffered by 10 per rank. to a minimum of 1 |
|
OVERCHARGE |
1 |
|
Once per encounter, may Overcharge action. Make 3purple Mechanics check. On success, one installed cybernetic provides additional benefits. on despair overcharged cybernetic shorts out. |