Threshold | 16 |
Current | 0 |
Threshold | 13 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | X | 0 | ||
Athletics (Br) | X | 0 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 2 | |||
Computers (Int) | X | 3 | ||
Cool (Pr) | 0 | |||
Coordination (Ag) | X | 1 | ||
Deception (Cun) | 0 | |||
Discipline (Will) | X | 1 | ||
Leadership (Pr) | 0 | |||
Mechanics (Int) | X | 5 | ||
Medicine (Int) | X | 1 | ||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 0 | ||
Piloting: Planetary (Ag) | X | 0 | ||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 1 | |||
Vigilance (Will) | X | 1 | ||
Brawl (Br) | 0 | |||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | 0 | |||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | X | 0 | ||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Fearsome Counterance | 1 | automatic +1 advantage to coerce checks | |
CYBERNETICIST | 2 | Remove fail per rank, checks to build, repair, and install Cybernetic implants. Cybernetics $75% less. | |
TOUGHENED | 2 | Gain +2 wound threshold. | |
ENGINEERED REDUNDANCIES | 1 | use emergency repair patches to heal. can be healed with Mechanics check | |
MORE MACHINE THAN MAN | 2 | Increase cybernetic implant cap by 1 per rank. 2total | |
EYE FOR DETAIL | 1 | Mechanics/Computers check, may strain = rank. to convert fail to advantage | |
ENERGY TRANSFER | 1 | strain to power up an unpowered device or replenish ammunition for energy weapon. | |
SURGEON | 1 | Medicine check to help a character heal wounds, the target heals 1 additional would per rank | |
DURABLE | 1 | reduce any Critical Injury suffered by 10 per rank. to a minimum of 1 | |
OVERCHARGE | 1 | Once per encounter, may Overcharge action. Make 3purple Mechanics check. On success, one installed cybernetic provides additional benefits. on despair overcharged cybernetic shorts out. |