Alfredo by shtigwilkos

Species
Chiss
Career
Hired Gun/Technician
Specializations
Mercenary Soldier/Outlaw Tech
System
Edge of the Empire

3
Threshold 16
Current 16
Threshold 14
Current 14
Ranged 2
Melee 0

Characteristics

2
4
3
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 0
Cool (Pr) X 2
Coordination (Ag) 2
Deception (Cun) 0
Discipline (Will) X 3
Leadership (Pr) X 2
Mechanics (Int) X 3
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 2
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 0
Resilience (Br) X 2
Skulduggery (Cun) 0
Stealth (Ag) 4
Streetwise (Cun) X 0
Survival (Cun) 2
Vigilance (Will) X 0
Brawl (Br) X 0
Gunnery (Ag) X 1
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 3
Ranged: Heavy (Ag) X 3
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

CS14 Ghost Light Blaster Pistol
Range
Short
Skill
Ranged: Light
Stun Setting
Damage
5
Critical
3
OG Skatter Gun
Range
Short
Skill
Ranged: Heavy
Limit Ammo2, Prepare1, Blast5/Pierce4(engaged)
Damage
10
Critical
3
A280 Heavy Blaster
Range
Long
Skill
Ranged: Heavy
Accurate 1(+1blue), CUM 1, Stun setting
Damage
9
Critical
4
Berserker Rifle w/sling
Range
Medium
Skill
Ranged: Heavy
Burn1,Disorient1
Damage
7
Critical
5

60
11

Weapons & Armor

Diperlukan Concealment Robe:
+1 Soak
+2 ranged DEF medium or further
+3 blue stealth if obscured/dim/dark
Reroll 1 green die on stealth

Skatter Gun:
Ammo Check: maneuver, hard Resiliency, if success load 2 shells. Blast changes to Pierce if engaged.

Berserker Rifle w/sling:
Burn1,Disorient1,Cum3, 0HP
Relambo: owner of rifle
2 big darts on sling: RLMBO JR
Take maneuver to load.
Hidden data drive in stock.

Personal Gear

Backpack: +4 ENC

Rebreather

Species Grimoire: +2 Blue on Xenology

CIS V16789 Repair log for blasters: Decrease difficulty by 1.

Wrapped "stick" 1x use only


Assets & Resources

4x Stim Packs

Med-Pack: 3x Stim Packs Green fluid instead of blue.

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Infravision 1 Remove 1 setback die from checks due to lighting conditions.
Command 2 Add (BLUE) per rank for Leadership checks. Affected add (BLUE) to Discipline checks for 24 hours.
Second Wind 2 Heal Strain equal to ranks in Second Wind.
Point Blank 2 +1 DMG per rank of H/L ranged attack at close/engaged range.
Side Step 2 Suffer strain to upgrade difficulty of all incoming ranged attacks once per round.
Confidence 1 Decrease difficulty of discipline checks to avoid fear per rank.
Field Commander 1 Average Leadership check. Allies suffer 1 strain to perform free maneuver.
Natural Marksman 1 Re-roll 1 Ranged L/H check. 1 per session.
Improved Field Commander 1 Affects allies 2x Presence. Sped CRIT to allow allies to suffer 1 strain for 1 free action.
Utinni 2 Remove (BLACK) per rank to find/scavenge items/gear. Checks take 1/2 time.
Tinkerer 2 +1 Hard Point equal to ranks.
Utility Belt 1 Spend 1 Destiny Point to perform a Utility Belt incidental; produce a previously undocumented item or weapon (with restrictions) from a tool belt or satchel.
Speaks Binary 2 When directing NPC droids, +1 (BLUE) per rank of Speaks Binary on checks.

Background

Motivation

Obligations

Officially Rebel

Description

Other Notes

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