Death Sticks x77
Backpack
Breathing Mask
Pristine Cowboy Hat (Pearl White)
200 yard Grappling Hook
Sentinel Core
Gauntlet of Justice (While inflicting critical injury role force rating and gain +10 to result per dark pip; gain appropriate conflict)
Stimpack
Assets & Resources
Critical Injuries & Conditions
Off-Balance
Stunned
Winded
Talents
Name
Rank
Book & Page
Description
Street Smarts
Remove one black die per rank from any Streetwise or Knowledge(Underworld) check
Good Cop
Spend 2 advantages from a Charm or Negotiate check to upgrade an ally's next social check
Bad Cop
Spend 2 advantages from a Deception or Coercion check to upgrade an ally's next social check
Quick Draw
Once per round, draw or holster a weapon or item as an incidental
Insight
Perception and Discipline become career skills
Grit (Marshal)
Gain +1 Strain threshold
Unrelenting Skeptic
When target by Deception, automatically add failure equal to ranks in Vigilance.
Improved Unrelenting Skeptic
When targeted by a Deception check that fails, may spend 1 destiny point to add Despair to results.
Intimidating
Suffer Strain to downgrade difficulty of Coercion checks or upgrade incoming equal to ranks in Intimidating
Fearsome (3)
Cause enemy to take a fear check upon becoming engaged (difficulty of check equal to ranks in fearsome)
Terrify
As an action, make a hard Coercion check adding force rating. Disorient one target per success within medium range. Spend 2 advantages to extend duration and spend force point to immobilize affected target.
Force Rating (2)
Gain +1 Force Rating
Toughened
Gain +2 wound threshold.
Force Powers
Force Rating
Power
Influence
Description
The character may spend (Force Pip) to stress the mind of one living target he is engaged with, inflicting 1 strain.
Upgrade
Effect
Control
Discipline Vs Discipline. When succeeding the check, may either force target to adopt emotional state or believe something untrue. Lasts 1 round or 5 minutes.
Power
Misdirect
Description
The user may spend (Force Pip) to make a target at short range unable to perceive a chosen person or object of silhouette 1 or smaller. Until the end of the user's next turn, the target cannot see or sense the hidden person or object.
Upgrade
Effect
Range
Spend (Force Pip) to increase power’s range by a number of range bands equal to Range upgrades purchased.
Duration
Commit (Force Rating) to sustain this power while the beguiled target remains in range.
Magnitude (2)
Spend (Force Pip) to affect additional targets equal to Presence per rank of Magnitude purchased.
Control (Cost 10)
The user may alter the perceived appearance of chosen person or object, instead of hiding it.
Control (Cost 15)
May force the target to perceive a single illusory person or object.
Strength (3)
Spend (Force Pip 2x) to increase the silhouette of the object obscured or illusion created by 1 per Strength upgrade purchased.
Mastery
Spend (Force Pip 2x) to obscure additional objects or create illuisons equal to Cunning plus Deception.
Power
Move
Description
The Force user can move small objects via the power of the Force. The user may spend 1 pip to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Upgrade
Effect
Strength (2)
Spend (Force Pip) to increase silhouette able to be targeted equal to Strength upgrades purchased.
Power
Foresee
Description
The Force user can feel the Force flowing around everything, seeing what is and what will be.
The user may spend 1 pip to gain vague hints of events to come up to a day into his future.
Upgrade
Effect
Background
The epitome of twisted justice. Gorlock surprisingly has roots that stem from a Jedi Temple. Brought to train under his master whom shall not be named. He was promised that he would be taught about his innate ability to influence those around him. Gorlock within his first week at the temples, right before his official training, the Jedi Order was swiftly hunted down and annihilated.
When they came for Gorlock and his master, Gorlock threw himself in front of his master in a successful attempt to thwart the would be assassin. Gorlock was flung off the temple by the assassin and awoke later in a back alley. His visions of that day faded as his master clashed saber with the assassin as Gorlock fell.
Gorlock being a Trandoshan simply regenerated the hole that the Assassin's blade left. Leaving the Jedi Order through no choice of his own, he now reckless and mercilessly hunts down slavers and those whom he deems unworthy to breathe the air as he does. Using what little force power he initially had a man enforcing his own law, he claims himself a marshal known as "The Liberator."
Motivation
Emancipation - His motivation is to free those who are controlled by others. He came to this realization when his master was attacked by a peon from a higher order. Be it death or while they still breathe the outcome does not inhibit Gorlock. He will free you from your master whether you live to realize your freedom or not.
Morality
Morality - 29
Against Evil (Slavery) - 15
Description
A towering Trandoshan with faded tan skin and an unusually brilliant white Cowboy hat. Favoring close quarter brawls, dried blood of his recent target flecked between his scales. Gorlock now sports a fierce suit of heavy battle armor. His eyes an apparent red look, upon closer inspection, an orange swirl that pulses with life (or death?) around the iris.