Age of Rebellion
| Threshold | 16 |
| Current | 0 |
| Threshold | 12 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 0 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | 1 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | X | 1 | ||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 1 | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | X | 1 | ||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | X | 1 | ||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | X | 0 | ||
| Vigilance (Will) | 0 | |||
| Brawl (Br) | X | 0 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 0 | ||
| Ranged: Light (Ag) | X | 1 | ||
| Ranged: Heavy (Ag) | X | 1 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | X | 0 | ||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | X | 1 | ||
| Knowledge: Xenology (Int) | 0 |
| Blaster Rifle |
RangeLong |
SkillRanged: Heavy |
|
| Stun Setting, Bantha's Eye |
Damage9 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Physical Training (2) | Add bonus per rank of Physical Training to Athletics and Resilience checks. | ||
| Point Blank | Add 1 damage per rank of Point Blank to damage of 1 hit of successful attack with ranged skills at short range or engaged | ||
| Toughened (2) | +2 wounds | ||
| Prime Positions | When this character or an ally in short range takes cover, increase soak by 1 per rank of Prime positions until he leaves cover. | ||
| Disorient | After hitting with a combat check, may spend 2 adv to disorient target for # of rounds equal to ranks in Disorient | ||
| Stalker | 1 bonus die per rank of stalker to Stealth and Coordination checks. | ||
| Durable | Reduce any critical Injury suffered by 10 per rank of Durable to minimum of 1. | ||
| Expert Tracker | Remove setback per rank of Expert tracker from checks to find tracks or track targets. Decrease time to track a target by half. | ||
| Outdoorsman | Remove setback per rank of outdoorsman from checks to move through terrain or manage environmental effects. Decrease overland travel times by half. |