Rozsola Zelrxen by liveares

Species
Dathomirian
Career
Warrior
Specializations
Juyo Berserker/Aggressor/Padawan/Nightsister/Gunner
System
Force and Destiny

11
Threshold 28
Current 0
Threshold 16
Current 0
Ranged 1
Melee 1

Placeholder Image

Characteristics

7
2
2
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) X 1
Computers (Int) X 0
Cool (Pr) X 2
Coordination (Ag) X 0
Deception (Cun) X 0
Discipline (Will) X 2
Leadership (Pr) 0
Mechanics (Int) X 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 0
Resilience (Br) 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 0
Survival (Cun) X 1
Vigilance (Will) X 0
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Br) X 5
Melee (Br) X 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Double-Bladed Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder, Vicious 3
Damage
9
Critical
2

1
776
1100

Weapons & Armor

Jedi Battle Armor
Defense: 1
Soak: 2
HP: 5 (3 used)
(spiked) (3 threats=6 damage to the attack)
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Personal Deflector Shield +2 to defense, for 10 minuets (3 hours recharge)

Personal Gear

demon mask (target gets setbacks = to force rating)
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Modular Backpack
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Pure Crystal (+1 light side point when rolling force) (currently in use)
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Commlink
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stim pack (3)
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thermal cloak
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Scanner goggles
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Mod V Cybernetic arm (in use)

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Outdoorsman 1 N/A The character removes a setback die (black die) per rank of outdoorsman from checks to move through terrain or manage terrain or environmental effects. Decrease overland travel times by 50% (this does not decrease with multiple ranks of outdoorsman).
Intimidating 3 N/A (Juyo Berserker) (Aggressor) May suffer a number of strain to downgrade difficulty of Coercion check or upgrade when targeted by Coercion checks by a equal number. strain suffered this way can not exceed racks in intimidating
Lethal Blows 1 N/A (Juyo Berserker) Add +10 per rank of lethal blows to any critical injury rolls inflicted on opponents.
Embrace Your Hate 1 N/A (Juyo Berserker) May spend 1 destiny point and then suffer conflict equal to light side destiny points in pool to add equal damage to melee attack. may use this ability once per encounter per rank
fearsome 3 N/A (Aggressor) When a adversary becomes engaged with the character, the character may force the adversary to make fear check, with the difficulty equal to the characters ranks in fearsome
Grit 4 N/A (Aggressor) Gain +1 strain threshold
Force Rating 2 N/A (Aggressor)(Padawan) Force Rating
Dedication 3 N/A (Aggressor) Gain +1 to a single characteristic. this cannot bring a characteristic above 6 (brawn)
Quick Draw 1 N/A (Padawan) Once per round, draw or holster a weapon or accessible item as a incidental
Well Rounded 1 N/A (Padawan) Choose any 2 skills, they permanently become career skills (Piloting: Space and Coercion)
Sense Danger 1 N/A (Padawan) Once per game, remove 2 setbacks from any 1 check
Adaptable 1 N/A (Padawan) When resolving a check that uses a skill in which they have no ranks, the character may spend one Destiny Point to remove a despair from the check or to remove threats equal to their ranks in Cool from the check.
Quick Strike 1 N/A (Aggressor) The character adds a boost dice per rank of Quick Strike to [their] combat checks made against any target that has not yet acted in the encounter.
Multiple Opponents 1 N/A (Aggressor) The character adds a boost dice to their Brawl, Melee, and Lightsaber combat checks when engaged with multiple opponents. This includes single groups of multiple minions.
Durable 2 N/A (Gunner) May reduce any critical injury by 10 per rank in durable
Toughened 5 N/A (Gunner) gain +2 wound threshold
Brace 1 N/A (Gunner) As a maneuver, the character may Brace themself. This allows the character to remove setback dice per rank of Brace from their next skill check based on changing conditions, inclement weather, unstable surfaces, zero gravity, heavy gravity, or other physical obstacles that would make a skill check more difficult.
Enduring 2 N/A (Gunner) The character gains +1 soak value per rank of Enduring.
Witchcraft 1 N/A (Nightsister) The character gains force rating 1 or gets a +1 if they already have a force rating of 1 or higher
Summon Item 1 N/A (Nightsister) As a maneuver the character can summon or dismiss a ritually prepared item
Jury Rigged 1 N/A (Gunner) The character chooses one personal weapon or piece of armor per rank of Jury Rigged. He may increase the damage of the weapon by one; decrease the Advantage cost on its Critical, or any single other effect by one to a minimum of one; or increase armor’s ranged or melee defense by one. Alternatively, he can decrease the encumbrance of the item by two to a minimum of one. The bonus only applies so long as the character using the item. If the item is ever lost, or destroyed, the character may apply Jury Rigged to a new personal weapon or piece of armor. (lightsaber +1 damage)

Force Powers

Force Rating
7
Power
Protect/Unleash
Description
Unleash:
the user makes an Unleash power check as a ranged attack and rolls an average discipline check for difficulty. if the check is successful and spends 2 force points, the attack hits. it has a range of short, a base damage is equal to willpower and a critical rating of 4. the user loses 1 conflict

Protect:
the user makes an Protect power check a rolls a avenge discipline check as part of the pool. spend 2 force points to reduce damage from a energy based attack that hits themselves by amount of willpower +1 per success .
Upgrade Effect
Control Protect: Light side Force users may spend 1 Destiny Point to use
Protect as an out-of-turn incidental once per session.
Unleash: Dark side Force users may spend 1 Destiny Point to use
Unleash as a maneuver once per session.
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Strength (4) Spend force point to decrease
damage or add damage
equal to ranks of Strength
purchased.
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Range Spend 2 force points to increase
power’s range by a number
of range bands equal to
Range upgrades purchased.
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Magnitude (2) Spend 1 force point to affect 1
additional target within
range per rank of Magnitude
purchased.
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Control Protect: Light side Force users may spend 1 Destiny Point to use
Protect as an out-of-turn incidental once per session.
Unleash: Dark side Force users may spend 1 Destiny Point to use
Unleash as a maneuver once per session.
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Background

Motivation

Morality

Morality: 14
Conflict: 0

Description

Other Notes

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